Malcrom
422fd5fc48
Scripting/Sholazar Basin: Fix spell_shango_tracks script.
2013-12-01 13:38:28 -03:30
Malcrom
6a6b3104a3
Scripting/Sholazar Basin: Move spells for quest Dreadsaber Mastery: Stalking the Prey (12550) to cpp.
2013-12-01 12:30:52 -03:30
jackpoz
04cc51a6cf
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
2013-12-01 16:19:30 +01:00
joschiwald
b375106ed1
Scripts: prevent some runtime errors
2013-12-01 01:48:31 +01:00
Malcrom
9015fee022
DB/SAI: Move cpp script for npc_arete to SAI.
2013-11-30 21:11:03 -03:30
Vincent_Michael
6e13263c7a
Core/AI: Good bye, Good bye my beloved EventAI system :(
2013-12-01 01:27:08 +01:00
Malcrom
38bc2a4b5c
Scripting/hinterlands: Fixed a script error involving creature_text
2013-11-29 07:35:08 -03:30
joschiwald
6a7067f766
Scripts: fix some issues found by static code analysis (also fix 2 startup errors)
2013-11-28 20:19:57 +01:00
Malcrom
89c5496de9
Scripting/Dragon Blight: A little cleanup to last commit.
2013-11-28 11:38:11 -03:30
Malcrom
90334fe200
Scripting/Torturer LeCraft: Move SAI script for Torturer LeCraft to cpp to make it work properly.
2013-11-28 10:44:27 -03:30
joschiwald
1196b93e94
Core: fix build
2013-11-26 18:14:01 +01:00
joschiwald
e353bc492b
Scripts/UtgardePinnacle: cleanup InstanceScript
2013-11-26 16:43:14 +01:00
joschiwald
00d5c59f5b
Scripts/Arcatraz: cleanup InstanceScript to make it work with BossAI
2013-11-26 15:38:02 +01:00
joschiwald
3b8d38d3ea
Scripts/Oculus: fix boss_varos::InitializeAI()
2013-11-25 00:00:19 +01:00
Vincent_Michael
7cd21549f6
Core: Fix build
2013-11-24 22:48:47 +01:00
Filip
3e1f734ce1
Merge pull request #11260 from dr-j/patch-1
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Removing unneeded scripts from zone_zuldrak.cpp (Core scripts for Amphit...
2013-11-24 13:23:36 -08:00
joschiwald
9a0bb93b33
Scripts: fix warning and cleanup npc_apprentice_mirveda
2013-11-24 21:49:51 +01:00
Dr-J
96daa553b4
Removing unneeded scripts from zone_zuldrak.cpp (Core scripts for Amphitheatre of anguish chain
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removing cpp scripts scripts, please check this as dont know much about c but have just removed everything relating to amphitheatre npcs, or lines 168 - 1143 and 1869,1870,1871,1872,1873,1876 or the complete scripts for all involved npcs and the individual lines from void AddSC_zuldrak
2013-11-24 20:25:49 +00:00
joschiwald
2c307aa67c
Scripts/Oculus: cleanup a bit
2013-11-24 21:17:45 +01:00
Vincent_Michael
d4d4eb3123
Misc/Misc: A mix useless random changes
2013-11-24 20:54:28 +01:00
Malcrom
f3ade339d8
Scripting/Storm Peaks: Add spell script for spell_jokkum_scriptcast.
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Quest 13010 Krolmir, Hammer of Storms is not yet fully scripted but is now completeable.
2013-11-24 13:09:48 -03:30
Aokromes
dcfbe1d987
Instance/Halls of Reflection/Lich King event: Typo fix on 86e0c7d
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Thx MitchesD
2013-11-24 02:52:27 +01:00
Malcrom
d7c0fe9fc3
Scriting/Eversong Woods: Minor fix.
2013-11-23 00:10:27 -03:30
Malcrom
efb7b17440
Scripting/Eversong_Woods: Add quest end scripting for quest 8487.
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Also fixes for quest 8488 but not completely fixed.
2013-11-23 00:04:37 -03:30
xjose93
86e0c7d856
Instance/Halls of Reflection/Lich King event: Implement loot chest in heroic mode and rename chest variables.
2013-11-22 16:05:27 +01:00
joschiwald
b5181d378f
Scripts/PoS: fix Tyrannus Overlord Brand thx @zwerg
2013-11-21 13:22:45 +01:00
joschiwald
dd20290911
Scripts/ZulAman: fix exploit that player can fly until logout
2013-11-13 23:50:35 +01:00
joschiwald
0790138d73
Core. fix build and some codestyle changes
2013-11-13 23:32:38 +01:00
MitchesD
5b7b03fc16
Scripts/SunwellPlateau: reworked InstanceScript and applied codestyle
2013-11-13 18:02:16 +01:00
Malcrom
113735690a
Scripts/The Slave Pens: Fix up Mennu the Betrayer and add Rokmar the Cracker & Quagmirran.
2013-11-10 18:00:15 -03:30
Malcrom
8332cee052
Scripting/The Slave Pens: Moved boss_mennu_the_betrayer from EAI to CPP.
2013-11-10 10:53:43 -03:30
Malcrom
c2db6d49ce
Scripting/The Arcatraz: Add text scripting for deaths
2013-11-10 10:00:47 -03:30
Malcrom
e5b259fb4a
Scripting/Arcatraz: Move Zereketh the Unbound, Dalliah the Doomsayer, & Wrath-Scryer Soccothrates to cpp scripting and some cleanup.
2013-11-10 03:22:22 -03:30
Spp
94e2b9332a
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
2013-11-08 10:50:51 +01:00
untaught
45e0af089c
Fix quest ... Or Maybe We Don't (12138) and remove the core script
2013-11-03 11:34:20 +02:00
untaught
316da388d5
Fix quest Redeeming the Dead (9685) and remove the core script
2013-11-03 11:17:28 +02:00
untaught
b28c27cb7c
[Area Trigger Scripts] Add Support for Teleport for Quest: Breaking Through (11898)
2013-11-03 10:35:12 +02:00
leguybrush
0a308144a8
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
2013-10-28 14:36:07 -04:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Ascathor
e5553cfb78
Core/Command: Fix ban info order for .pinfo
2013-10-27 20:38:33 +01:00
jackpoz
daf5a4b5c3
Core/Chat Commands: Allow to add overlapping teles .
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Allow to add overlapping teles like "abc" even if "abcde" already exists. This wasn't possible and a "Teleport already exists" error was thrown instead.
2013-10-25 21:50:52 +02:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
Subv
4123468f72
Merge pull request #11050 from Ascathor/master
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Core/Command: Improve .group list to feature several notes and features ...
2013-10-21 05:28:35 -07:00
gerripeach
93dbf20513
Core/Group: Fix crash in "Group::GetMembersCount"
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closes : #9350
2013-10-20 06:26:29 +02:00
Vincent_Michael
5915a220a5
Misc: Removed some whitespace
2013-10-19 03:39:58 +02:00
Vincent_Michael
ddada2d182
Scripted/ScarletMonastery: Fix crash for headless horseman
2013-10-18 12:25:50 +02:00
Ascathor
193f4ed868
Core/Command: Improve .group list to feature several notes and features to improve handling.
2013-10-17 14:58:37 +02:00
Shauren
59fd2520fc
Core/Creatures: Removed remains of creature_transport table
2013-10-17 00:20:00 +02:00
Shauren
ce55647c41
Core/Transports
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* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
joschiwald
186e0852d7
Fix non-pch build.
2013-10-14 17:13:27 +02:00