Commit Graph

37558 Commits

Author SHA1 Message Date
Ovahlord
45af6bbd4b Scripts/Firelands: Burning Blast will now deal 10% increased damage instead of multiplying the entire damage 2022-07-23 23:12:18 +02:00
Ovahlord
f09a7a37cc Scripts/Firelands: Majordomo Staghelm's Leaping Flames will now prioritize ranged classes and specs and falls back to any random target when no eligible target has been found 2022-07-23 22:47:54 +02:00
Ovahlord
149d9aec8d Core/Spells: allow Rip's periodic effect to crit 2022-07-17 11:47:56 +02:00
Shauren
4b92f09fec Core/Transports: Initialize stoppable transports at start of path 2022-07-15 22:21:07 +02:00
Shauren
279f1cccae Core/GameObjects: Fixed crash when GameObject::Delete was used for transports 2022-07-10 01:15:57 +02:00
Ovahlord
33843c506f Core/Transports: remove an obsolete check that prevented vehicles from updating their passenger positions.
*vehicles now share the TransportBase class with regular transports
2022-07-09 22:47:12 +02:00
Shauren
16f699b049 Tools/mmaps_generator: Fixed loading db2 stores on linux
* Author @rapsys

Closes #21898

# Conflicts:
#	src/tools/mmaps_generator/PathCommon.h
2022-07-05 20:02:29 +02:00
Ovahlord
67a5f43536 Core/Spells: no longer allow trigger npcs to trigger combat mechanics when launching or hitting spells 2022-07-02 18:15:16 +02:00
Ovahlord
9ea4f3914d Core/Creatures: always remove UNIT_STATE_FOCUSING when releasing spell focus regardless of the spell's attributes to prevent soft-locking a creatures's orientation 2022-07-02 18:15:16 +02:00
Shauren
5931ab55f6 Core/Maps: fixed a typo in world state loading that caused all world states to become realm wide 2022-06-25 19:50:07 +02:00
Ovahlord
846e89c1fc Core/Spells: allow Combustion's damage over time effect to crit 2022-06-24 23:13:48 +02:00
Ovahlord
b13bcc85b0 Scripts/BWD: updated Nefarian's End encounter for new transport mechanics 2022-06-24 23:07:01 +02:00
Ovahlord
dff55fa7ab Core/GameObjects: use the correc HighGuid value when spawning GAMEOBJECT_TYPE_TRANSPORT gameobjects 2022-06-24 22:49:08 +02:00
Ovahlord
1c77132c55 Core/Random: no longer use bernoulli_distribution for roll chances 2022-06-24 22:44:08 +02:00
Ovahlord
2a19782397 Core/Spells: corrected damage bonus effect handling for Shadow Word: Death 2022-06-24 21:50:20 +02:00
Shauren
412f166561 Core/Items: Fixed logic mistake in ItemTemplate::IsRangedWeapon 2022-06-24 21:08:37 +02:00
Shauren
338e9d8033 Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation 2022-06-20 15:21:55 +02:00
Ovahlord
dea1e820f5 DB/GameObjects: move the Deeprun Tram transports back to database 2022-06-20 12:36:16 +02:00
Ovahlord
fc36c0da82 Core/Maps: use correct header definition for Map::ScriptsStart 2022-06-19 22:51:51 +02:00
Ovahlord
da8cb5e5b0 Core/Movement: partial cherrypick of f8ad7017dd 2022-06-19 22:11:09 +02:00
Shauren
8733f6fafa Core/Utils: Added helper function to make creating unique_ptr with custom deleters more convenient
# Conflicts:
#	src/server/game/World/World.cpp
2022-06-19 21:42:45 +02:00
Ovahlord
fc0dc939ba fixed nopch build and some warnings 2022-06-19 21:19:26 +02:00
Ovahlord
fbd92f5476 Core/GameEvents: removed a debugging leftover that was causing GameEvents to not launch at all
* fixed a crash when trying to cast event sources and targets into non-allowed types
2022-06-19 19:56:51 +02:00
Shauren
440aecfe7b Core/Battlegrounds: Replace manual criteria timer starts in battlegrounds with new GameEvents api 2022-06-19 18:47:51 +02:00
Jeremy
c5f81dc58f Core/ZoneScript: Add "invoker" param to ProcessEvent 2022-06-19 18:36:41 +02:00
Ovahlord
b1e99db2a4 Core/Util: ported Coalesce template 2022-06-19 18:20:42 +02:00
Ovahlord
edc3940f37 Scripts/HoO: updated Lift of the Makers console to new transport handling 2022-06-19 18:16:01 +02:00
Shauren
786131a162 Core/Transports: Localized transport objects within each map
Transports no longer move between maps, each map gets a separate copy of the transport object and players are moved between them when transferring to another map
This means they can no longer be globally looked up in HashMapHolder
2022-06-19 18:11:20 +02:00
Shauren
acb599823e Core/Transports: Fixed stoppable elevator position calculation when going from first floor to third or higher
# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
2022-06-19 16:15:44 +02:00
Ovahlord
aa0b4ab7f5 Core/Misc: resolved more cherrypick mistakes 2022-06-19 00:38:26 +02:00
Shauren
5a236799c2 Core/Transports: Path generation rewrite v2
* No TaxiPathNode row is skipped anymore (events/delays on first node now work)
* Fixed transport animation synchronization with client
* Fixed stoppable transports randomly resuming their path after relogging
2022-06-18 22:37:46 +02:00
Shauren
c682680a2f Core/Movement: Allow overwriting number of steps for spline length calculations
* Also minor cleanup of non-virtual functions in spline derived classes
2022-06-18 22:21:22 +02:00
Shauren
e212f92161 GCC warning fix 2022-06-18 22:16:26 +02:00
Ovahlord
8312130d34 Core/Transports: corrected a few more mistakes when reverting and porting transport changes 2022-06-18 22:06:44 +02:00
Ovahlord
58aac6430a Core/Transports: corrected a cherry pick mistake for BuildingUpdateValues 2022-06-18 21:55:34 +02:00
Shauren
5c0c2e3f25 Core/Objects: Remove restriction on what object types can be set as active 2022-06-18 21:43:24 +02:00
Ovahlord
97f3bd970e Core/GameEvents: tempoarily use source as game event reference for now 2022-06-18 21:37:51 +02:00
Shauren
25465699f7 Core/GameObjects: Transport (type 11) improvements
* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-06-18 21:36:17 +02:00
Shauren
b596675c3b Core/Transports: Extracted transport and vehicle passenger relocation to shared function 2022-06-18 19:13:38 +02:00
Shauren
79aa6e2456 Core/GameObjects: Implement more gameobject gameevent uses 2022-06-18 19:08:44 +02:00
Shauren
2b7b0b0db1 Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff) 2022-06-18 19:05:57 +02:00
Seyden
d56acc88ef Core/Creatures: Add summoned creatures to summoners transport 2022-06-18 18:56:05 +02:00
Shauren
43c1876970 Core/Transports: Store information about continent transports 2022-06-18 18:53:25 +02:00
Ovahlord
6e9ec1a4bf Core/Transports: undo all custom transport changes as preparation for cherry picks 2022-06-18 18:37:14 +02:00
Ovahlord
74c60fa456 Core/Spells: ported SPELLMOD_PCT calculation fixups from master branch 2022-06-18 13:18:48 +02:00
Chaouki Dhib
a588f62838 Core/Spells: Change the radius of PBAoEs following the feedback received on (#16290)
# Conflicts:
#	src/server/game/Spells/Spell.cpp
2022-06-16 22:44:09 +02:00
Mikhail Redko
c0a1bc8c8d * Core/Misc: Improvement item durability repair logic
* Move item repair cost calculation logic from Player::DurabilityRepair to Item::CalculateDurabilityRepairCost
* Make item repair cost calculation more congruent with client logic (std::round)
* Do not repair items if player does not have enough money to pay for the repair of all items at once
* Withdrawing money from guild bank only once to avoid spam in the guild bank log and reduce number of transactions in the database
2022-06-15 14:24:35 +02:00
KoNicks
b7d6959816 Core/Misc: Fix build when using libstdc++-11 (#26565) 2022-06-15 14:04:18 +02:00
Shauren
30d6f97567 Core/DBLayer: Fixed false positive msvc analysis warning 2022-06-15 14:03:21 +02:00
jackpoz
35d79f54e5 Shared/Database: Improve dead-lock error handling
Improve dead-lock error handling in async transactions by retrying the transaction for up to 60 seconds instead of just 5 times

(cherry picked from commit 54b0b8f5ea)

# Conflicts:
#	src/server/database/Database/Transaction.cpp
2022-06-15 14:03:01 +02:00