Commit Graph

318 Commits

Author SHA1 Message Date
Nefarion
49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Trista
a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Trista
d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista
6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
QAston
6403e3fbfe Core/SpellsMgr: remove unneeded functions from spellmgr, add some const modifiers for methods 2013-02-26 11:05:10 +01:00
Shauren
e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
Vincent_Michael
49e196e6b0 Misc/Spells:
- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells
2013-02-16 03:26:26 +01:00
Shauren
817f5b3648 Scripts/Icecrown Citadel:
* Fixed Coldflame dealing double damage
* Targets hit by Bone Slice will now be immune to Bone Spike Graveyard
* Fixed healing players on Bone Spike

Closes #1091
Closes #4473
Closes #5854
Closes #7060
2013-02-01 18:06:51 +01:00
Malcrom
ace7bbeddf Core/Zul'Grub: Fix up Mandokir Boss 2013-01-16 00:41:03 -03:30
Spp
d36c4a91ba Core/Misc: Use equal_range instead of lower_bound/upper_bound calls where possible. 2013-01-02 09:53:43 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Faq
e04275984e Core/Spells: fix self-damage caused by Glyph of Chains of Ice. oMadMano
Closes #7270
Closes #644

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-28 02:24:01 +00:00
joschiwald
3288d7024a Core/Spells: fix possible crash when loading spell_proc table 2012-12-27 06:04:45 +01:00
Gacko
2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Vincent_Michael
3199c9d563 SQL:
- Fix startup errors
- Rename SQLs in correct name
2012-12-07 18:11:28 +01:00
PitCrawler
5c3431337a DB/Various Fixes:
Add SAI support for Quests 11984, 12255, 12259 Closes #4787
Fix quest Seeking the Windserpent Godess, Setting the Stage Closes #8577
Fix quest Quest I Sense a Disturbance Closes #8515
2012-12-07 16:08:29 +01:00
Vincent-Michael
0a3972db7c Core/Quest: Removed table quest_start_scripts 2012-12-04 11:23:10 +01:00
Warpten
ff1ca5522e Core/Spells:
* Bryntroll's Drain Life should not crit.
* Bestial Wrath can be used while under CC since patch 3.3.2

Patch 3.2.2 (2009-09-22): "Bestial Wrath and The Beast Within Changed to function like PvP Trinkets, removing any movement impairing effects, and giving immunity to these effects for 10 seconds.", also the tooltip doesn't say this, but it now breaks all forms of CC that a PvP trinket would break (including Cyclone,Sap, etc.).
2012-12-01 14:21:44 +01:00
Spp
2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
tibbi
1f9db80b69 Scripts/ToC: Trial of the Crusader rewrite
Closes #8272
Closes #7013
Closes #7552
Closes #5561
Closes #4221
Closes #2701
Closes #2079
Closes #5082
Closes #6503
Closes #6784

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-11-19 00:42:25 +00:00
Spp
b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Kaelima
1ff5b83657 Merge pull request #8074 from Warpten/halionUpdate
Scripts/Ruby Sanctum: Misc fixes.
2012-10-23 03:58:48 -07:00
Warpten
a664a356e2 Scripts/Ruby Sanctum:
* Fixed a crash caused by the grid.
* Update spawnmasks.
* Misc updates and corrections.

Closes #8079.
Closes #8078.
Closes #8081.
Closes #8077.
2012-10-22 21:18:21 +02:00
Subv
27f091806a Core/SpellAreas: Changed the way quest_start and quest_end works.
They now follow this rule:
The player's quest status of quest_start must have the mask defined in quest_start_status in order for the spell to be applied/kept.
The player's quest status of quest_end must _NOT_ have the mask defined in quest_end_status in order for the spell to be removed
To generate the mask:
Take the QuestStatus enum in QuestDef.h, use (1 << theValueYouWant) to obtain a mask and you can use | to combine masks.
This expands the usage of the spell_area table, making possible to give a player an aura while he has a quest, but remove it as soon as the quest is completed (not rewarded).
Feature request by @Svannon
2012-10-16 21:44:28 -05:00
Nay
6f0a8040d8 Core/SpellMgr: Replace magic number by constant
Thanks 2010phenix
2012-10-13 17:36:19 +02:00
Elron103
ae4f5f3dee Core/Spells: Fix power drain effect for heroic versions of spell 70759 (72015, 72016) - thanks to Shauren 2012-10-13 00:43:20 +02:00
kaelima
8c013955ac Core/Misc: Fix some possible issues detected by static code analysis 2012-10-07 01:31:43 +02:00
Warpten
c971447855 Scripts/Ruby Sanctum: Halion, the Twilight Destroyer. 2012-10-06 22:47:52 +02:00
thesensei
91367bb39f Core/Oculus: Fixes here and there, implement phasing
* Implement phasing (sniffed)
    * Add drakes proper support (events, texts, conditions for spells), remove npc_spellclick_spells
    * Add proper support for Gossip npcs
    * Removed the arcane shield Urom use first time we are about to meet him, because he only get it after he spawns a wave, added Evocation casts from sniff/retail that also break the teleportation visual bug
    * Some db updates based on Aokromes sniffs
    I intended to do it all, but there are core issues I have no knowledge to fix and I don't want to jump to other things before fixing them. :) So, I will submit boss updates, if I ever fix them. There are still stuff do do for drakes spells left from before.
    * Majour thanks to Shauren for helping me with summoning spells and w/e I ask him and all who answered my questions.
2012-10-02 22:13:40 +03:00
Nay
a7386bd1b3 Scripts: Fix some code style issues in scripts 2012-09-23 22:16:28 +01:00
Nay
e4d08c1186 Merge pull request #7555 from Gacko/quest11648
Core: Quest - The art of persuasion
2012-09-23 07:48:40 -07:00
Nay
435a240a9f Merge pull request #7551 from Gacko/utgarde
Utgarde Keep
2012-09-21 18:05:11 -07:00
Gacko
ee6ff0e5ed Core/DB: Utgarde Keep 2012-09-20 17:45:11 +02:00
Shauren
0390f9d708 Scripts/Icecrown Citadel
* Despawn Mutated Abomination when second phase transition ends, not begins
* Prevent Unbound Plague jumping every 0.5 seconds to bypass the mechanic by raid members stacking in one place
* Fixed Volatile Ooze not picking targets when everyone stood close to the tank
* Fixed Ooze adds pickning new targets after old one gets lost

Closes #7610
Closes #7611
Closes #7665
2012-09-10 20:32:13 +02:00
kaelima
7c971be3c5 Core/Misc: Fix some warnings and logic mistakes found by static code analysis 2012-09-05 17:18:05 +02:00
Gacko
a303bda320 Core: Quest - The art of persuasion 2012-08-30 20:27:21 +02:00
Nay
fc16106823 Scripts/Spells: Fix a typo in spell_q12372_cast_from_gossip_trigger and cleanup whitespace 2012-08-27 14:40:12 +01:00
Vincent-Michael
fcd48335e8 Core/Spells: Implement Battleground - Dampening for wintergrasp 2012-08-26 19:38:05 +02:00
Vincent-Michael
1ad861a95e Core/Battlefield: Fix Essence of Wintergrasp 2012-08-26 16:46:25 +02:00
Faq
e2ffa41884 Core/Spells: Fix Librams/Idol
Libram of Light http://wotlk.openwow.com/?item=23006
Libram of Divinity http://wotlk.openwow.com/?item=23201
Blessed Book of Nagrand http://wotlk.openwow.com/?item=25644
Idol of the Flourishing Life http://wotlk.openwow.com/?item=46138
Libram of the Lightbringer http://wotlk.openwow.com/?item=28296
Libram of Tolerance http://wotlk.openwow.com/?item=40268
Libram of the Resolute http://wotlk.openwow.com/?item=45436

Closes #7271
Closes #6020
2012-08-21 15:24:00 +01:00
Manuel Carrasco
d7a7a9800b Battlefield: Make sBattlefieldMgr a pointer. By Subv. 2012-08-20 13:48:47 -04:00
Manuel Carrasco
1f6eec4754 BF/Wintergrasp: Implemented better support for Wintergrasp phasing. It has been done by checking player's distance to the Caputre Point on every tick. Now it is performed using spell_area.
P.D: Reverted my last commit, it was wrong (my apologies)
2012-08-20 13:36:38 -04:00
Kandera
16f2c3a48e merge master into wintergrasp and fix build errors. yay me! 2012-08-20 13:34:04 -04:00
Spp
a566e3e58b Core/Logging: Move more log messages to LOG_FILTER_SERVER_LOADING 2012-08-16 11:02:46 +02:00
Nay
0b98656b28 Core/Spells: Remove no longer needed hack to Apply Enchanted Bridle 2012-08-05 02:16:24 +02:00
Spp
634776e0bc Fix compile under windows 2012-08-03 15:54:54 +02:00
Spp
55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Shauren
bd8226414d Missed change for previous commit 2012-06-30 23:22:51 +02:00
Faq
e5adb05844 missed break :/ 2012-06-27 00:28:59 +03:00
Faq
e43b50b415 Death Knight T10 Tank 2P Bonus. Thnx Shauren 2012-06-27 00:12:07 +03:00