Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc

* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
This commit is contained in:
Trista
2013-03-01 16:25:58 +02:00
parent 4f40dad714
commit d1853f693b
3 changed files with 43 additions and 21 deletions

View File

@@ -0,0 +1,4 @@
-- Add conditions
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=56438;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorType`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
(13,1,56438,0,0,1,0,56438,0,0,1,0,0,'', 'Arcane Overload damage reduce aura can''t apply to target that already is affected by such');

View File

@@ -3613,7 +3613,7 @@ void SpellMgr::LoadDbcDataCorrections()
// All spells below work even without these changes. The LOS attribute is due to problem
// from collision between maps & gos with active destroyed state.
case 57473: // Arcane Storm bonus explicit visual spell
case 57430: // Summon Static Field
case 57431: // Summon Static Field
case 56091: // Flame Spike (Wyrmrest Skytalon)
case 56092: // Engulf in Flames (Wyrmrest Skytalon)
case 57090: // Revivify (Wyrmrest Skytalon)

View File

@@ -80,7 +80,10 @@ enum Events
EVENT_NUKE_DUMMY = 3,
// ======== SCIONS OF ETERNITY =========
EVENT_ARCANE_BARRAGE = 1
EVENT_ARCANE_BARRAGE = 1,
// ======== WYRMREST SKYTALON ==========
EVENT_CAST_RIDE_SPELL = 1
};
enum Phases
@@ -374,7 +377,6 @@ public:
DoAction(ACTION_HANDLE_RESPAWN);
SetPhase(PHASE_NOT_STARTED, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
if (instance)
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
@@ -464,7 +466,7 @@ public:
pos.m_positionZ = alexstraszaBunny->GetPositionZ();
alexstraszaBunny->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 30.0f, alexstraszaBunny->GetAngle(me));
me->GetMotionMaster()->MoveLand(POINT_LAND_P_ONE, pos);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_LAND_START_ENCOUNTER, 7*IN_MILLISECONDS, 1, PHASE_NOT_STARTED);
@@ -541,19 +543,19 @@ public:
events.ScheduleEvent(EVENT_START_FIRST_RANDOM_PORTAL, 2*IN_MILLISECONDS, 1, _phase);
break;
case PHASE_ONE:
events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(15, 20)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_VORTEX, urand(30, 40)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_POWER_SPARKS, urand(30, 35)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(8, 10)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_ARCANE_STORM, urand(3, 6)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_VORTEX, urand(30, 35)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_POWER_SPARKS, urand(20, 30)*IN_MILLISECONDS, 0, _phase);
break;
case PHASE_TWO:
events.ScheduleEvent(EVENT_MOVE_TO_POINT_SURGE_P_TWO, 60*IN_MILLISECONDS, 0, _phase);
me->AI()->DoAction(ACTION_LIFT_IN_AIR);
break;
case PHASE_THREE:
events.ScheduleEvent(EVENT_ARCANE_PULSE, 13*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_ARCANE_STORM, 20*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(7, 16)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_ARCANE_PULSE, 7*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(4, 6)*IN_MILLISECONDS, 0, _phase);
events.ScheduleEvent(EVENT_STATIC_FIELD, urand(20, 30)*IN_MILLISECONDS, 0, _phase);
break;
}
@@ -608,6 +610,8 @@ public:
// Set speed to normal value
me->SetSpeed(MOVE_FLIGHT, _flySpeed);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->CombatStop(); // Sometimes threat can remain, so it's a safety measure
@@ -943,7 +947,6 @@ public:
DoCast(me, SPELL_IMMUNE_CURSES);
_canAttack = true;
UpdateVictim();
me->SetFacingToObject(me->getVictim());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
SetPhase(PHASE_THREE, true);
break;
@@ -1544,6 +1547,7 @@ public:
void UpdateAI (uint32 /*diff*/)
{
}
void DoAction(int32 /*action*/)
@@ -1568,8 +1572,8 @@ public:
}
private:
InstanceScript* _instance;
Creature* _malygos;
InstanceScript* _instance;
};
CreatureAI* GetAI(Creature* creature) const
@@ -1592,16 +1596,29 @@ public:
void IsSummonedBy(Unit* summoner)
{
me->CastSpell(summoner, SPELL_RIDE_RED_DRAGON_TRIGGERED, true);
_summoner = NULL;
if ((_summoner = summoner->ToPlayer()))
_events.ScheduleEvent(EVENT_CAST_RIDE_SPELL, 2*IN_MILLISECONDS);
}
void UpdateAI(uint32 diff)
{
VehicleAI::UpdateAI(diff);
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CAST_RIDE_SPELL:
me->CastSpell(_summoner, SPELL_RIDE_RED_DRAGON_TRIGGERED, true);
break;
}
}
}
void PassengerBoarded(Unit* unit, int8 /*seat*/, bool apply)
{
if (apply)
{
_playerController = NULL;
_playerController = unit->ToPlayer();
}
if (!apply)
{
me->DespawnOrUnsummon(2050);
@@ -1619,11 +1636,12 @@ public:
void JustDied(Unit* /*killer*/)
{
// TO DOs: check script beginning for more info.
_playerController->Kill(_playerController, true);
_summoner->Kill(_summoner, true);
}
private:
Player* _playerController;
Player* _summoner;
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const