Commit Graph

8766 Commits

Author SHA1 Message Date
Tartalo
4c59bf69dc Violet Hold: Add copyright note
--HG--
branch : trunk
2010-06-27 22:52:37 +02:00
Xanadu
ba2e5ec2a2 Fixed Shiv.
* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.

--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli
0b063e189b Better way to check for RandomProperty == -1, assign 0 to it for now.
--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli
cd47c87a7c Added tag UP31 for changeset 01713607e30d
--HG--
branch : trunk
2010-06-27 12:15:29 +02:00
teacher
2e70b0b5d4 Moved sql update files to 3.3.3a_old directory. You know what that means!
--HG--
branch : trunk
2010-06-27 11:57:07 +02:00
Machiavelli
60349c5700 Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
Also prevent the core throwing errors when loading items with RandomProperty -1

--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
teacher
499fa9b7cb Added missing script to full (thank you azazel_kon for spotting them).
Small sql editing (cosmetic, NO sql need to be re-applied).

--HG--
branch : trunk
2010-06-27 11:30:38 +02:00
Machiavelli
85114979f8 Update ConfusedMovementGenerator with some coordinate sanity checks.
Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled

--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Xanadu
5870b57532 Get rid of a compile warning.
--HG--
branch : trunk
2010-06-27 04:30:11 +02:00
Xanadu
39429b0548 Dispell code cleanup - GetDispelChance now really returns dispel chance and not resist chance.
--HG--
branch : trunk
2010-06-27 04:03:30 +02:00
Machiavelli
26f4fae802 Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
Bug was caused by improper react state

--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo
0fd3e47edc Fix crash when applying mind control to vehicles
Closes issue #2816
What should happen when mind control is applied to vehicles?

--HG--
branch : trunk
2010-06-27 00:58:04 +02:00
Tartalo
59ca58a49f Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled by
instance script

--HG--
branch : trunk
2010-06-26 23:43:15 +02:00
Tartalo
1361b8b86c Violet Hold: Azure Saboteour animation on boss encounters, by DenissRassman
From issue #2180

--HG--
branch : trunk
2010-06-26 23:40:24 +02:00
Tartalo
3da0d1d5b2 Violet Hold: Cyanigosa's pre-fight animation, by DenissRassmann
From issue #2810

--HG--
branch : trunk
2010-06-26 22:35:23 +02:00
Tartalo
1b95df4194 Violet Hold: bosses go out of the cell when door is open, by DennisRassmann
From issue #2810

--HG--
branch : trunk
2010-06-26 22:09:11 +02:00
Tartalo
73a2a21ee4 Fix possible crash
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Tartalo
037857c2ce Another fix for naxx GO handling
--HG--
branch : trunk
2010-06-26 21:12:22 +02:00
Tartalo
20585e0fc5 Fix naxxramas saving
--HG--
branch : trunk
2010-06-26 20:19:37 +02:00
Tartalo
d0be4e2cad Remove duplicated job
--HG--
branch : trunk
2010-06-26 20:18:41 +02:00
Tartalo
3614f7b089 Load&save gothik's door state on instancedata load&save
Partial fix for issue #1244

--HG--
branch : trunk
2010-06-26 20:11:34 +02:00
Tartalo
ce94851015 Add forgotten return
--HG--
branch : trunk
2010-06-26 17:57:49 +02:00
Tartalo
e2f0b19f99 Branch merge
--HG--
branch : trunk
2010-06-26 14:07:36 +02:00
Tartalo
57687c5c40 Allow GMs to bypass instance entry requirements
--HG--
branch : trunk
2010-06-26 14:06:29 +02:00
Machiavelli
d2553a138a Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
Updates issue #2748

--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Tartalo
26da69a544 Fix some deprecated checks on MapManager::CanPlayerEnter()
--HG--
branch : trunk
2010-06-26 13:32:24 +02:00
Machiavelli
23ec7faf73 Typo
--HG--
branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli
fac0ff3232 Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
--HG--
branch : trunk
2010-06-26 12:32:29 +02:00
Rat
6693bf5092 removed unneeded debug lines from conditions loading
--HG--
branch : trunk
2010-06-26 10:57:19 +02:00
Machiavelli
4357846c3c Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
click
2b29d4e65d Don't return mails to non-existing characters (thanks to laviniu for finding the bug)
--HG--
branch : trunk
2010-06-25 21:49:27 +02:00
click
3d40804a33 Opcode updates (thanks to LordJZ)
--HG--
branch : trunk
2010-06-25 21:41:43 +02:00
click
07ede97b93 Initialize battleground difficulty before initializing it (thanks to kapate for the heads up)
--HG--
branch : trunk
2010-06-25 21:28:39 +02:00
click
06cd5563b6 Use the correct CMake-variable for where to place the generated revision.h file (whops)
--HG--
branch : trunk
2010-06-25 19:13:14 +02:00
click
09cde73072 Set revision.h to be a prerequisite of worldserver and authserver building on *nix
--HG--
branch : trunk
2010-06-25 18:00:51 +02:00
Brian
af231fadeb * Missed updating the VS project from last commit
--HG--
branch : trunk
2010-06-25 03:53:16 -06:00
Brian
852a0c44a2 * Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol.

--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
2010-06-25 03:50:19 -06:00
Rat
be2d40d189 added externals/lib/ to .hgignore
--HG--
branch : trunk
2010-06-25 16:41:44 +02:00
Rat
f01ef873fb fixed some loot condition reload bugs
--HG--
branch : trunk
2010-06-25 16:38:02 +02:00
Xanadu
711c12a68e Fixed win tool build.
--HG--
branch : trunk
2010-06-25 16:23:14 +02:00
Xanadu
fec8ca58b5 Simplified and cleaned up honor calculation.
--HG--
branch : trunk
2010-06-25 15:58:27 +02:00
Machiavelli
66535c3700 Remove redundant accountid check in Item::IsBindedNotWith. Fixes the issue that BOA items would get stuck in the mail when original sender had deleted their character before the recipient could pick it up.
--HG--
branch : trunk
2010-06-25 15:22:06 +02:00
Shauren
456c6291ab Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
--HG--
branch : trunk
2010-06-25 13:15:51 +02:00
Xanadu
eb79fb91a6 Now that we know how to build mysql lib from sources on Win x64 thanks to Scazzato88, we can as well do it. Closes issue #2803.
Use with 8722_openssl_libs.zip from the download section, for details see the forum.

--HG--
branch : trunk
2010-06-25 06:57:32 +02:00
Machiavelli
d54b534dca Small cleanup in Master class, thanks to 41782992@qq.com
Closes issue #2793

--HG--
branch : trunk
2010-06-25 01:30:06 +02:00
Machiavelli
19f69d2bad Merge
--HG--
branch : trunk
2010-06-25 01:13:58 +02:00
Machiavelli
c107b39421 Store refundable items for Player class instance per lowguid instead of fullguid.
--HG--
branch : trunk
2010-06-25 01:11:36 +02:00
Xanadu
3051d245b7 Fixed win x64 build - it no longer tries to build mysql libs from the source but instead uses the lib binaries you supply - see the forum for details.
--HG--
branch : trunk
2010-06-25 01:11:19 +02:00
Machiavelli
275469a930 Fix a crash in BuildPlayerTalentsInfoData.
--HG--
branch : trunk
2010-06-25 00:33:45 +02:00
Machiavelli
0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00