Malcrom
83ae8fc519
Script/World: Brewfest Reveler Script ( #27031 )
2021-10-08 18:32:31 +02:00
offl
c4741a131a
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
2021-09-15 01:04:03 +03:00
offl
70c3e58327
Scripts/Creature: Update Dancing Flames ( #26883 )
2021-09-09 23:54:27 +03:00
Shauren
325bdc0ab0
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
2021-09-04 14:21:02 +02:00
offl
fd9d04062c
DB/GameObject: Update Toy Train Set
2021-08-31 23:51:35 +03:00
Gildor
c7ae9d761a
Scripts/World: improve Training Dummy script ( #26778 )
2021-08-09 22:36:14 +02:00
Giacomo Pozzoni
0800ab20a8
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken ( #26787 )
...
* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
* Update scripts
2021-08-09 17:00:34 +02:00
jackpoz
33dace231c
Core/Misc: Fix issues reported by static analysis
2021-06-20 13:11:53 +02:00
offl
03c727326d
Scripts/Spells: Add comments with id & name of spells part 3
2021-05-31 04:13:29 +03:00
offl
80a4b7f1e2
Scripts/Spells: Add comments with id & name of spells part 1
2021-05-28 17:33:15 +03:00
offl
e5518b53fa
DB/GameObject: Matrix Punchograph
...
Closes #25881
2021-02-01 16:15:44 +02:00
Kyle Phelps
817bd92a2a
Split all addon chat logs into separate log streams ( #25816 )
...
* Split all addon chat logs into separate log streams
* Add missing channels
(cherry picked from commit ee6e71bbd3 )
# Conflicts:
# src/server/scripts/World/chat_log.cpp
2021-01-08 23:40:59 +01:00
Kargatum
a32b6b8ac4
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
...
* Core/Misc: fix double empty line
* worldserver.conf
2021-01-03 11:47:07 +01:00
offl
cc98f68ac7
DB/Creature: Properly apply CREATURE_FLAG_EXTRA_NO_SKILLGAIN
...
Closes #25674
2020-12-08 13:09:20 +02:00
offl
be6941cd0c
DB/Spells: Move conditions for spell 'Gor'drek's Ointment' from item script to DB
2020-11-11 04:27:44 +02:00
offl
ed8bf7f0e2
DB/Creature: Convert & update support for Tonk Mine to SAI
2020-11-11 04:25:54 +02:00
offl
05fa1a46b3
DB/Quest: Update support for 'Merciful Freedom' (11676)
2020-11-10 00:37:35 +02:00
offl
dc4cb8f1d3
DB/Quest: Convert & update support for 'Prison Break' (11587) to SAI
2020-11-10 00:36:00 +02:00
offl
e5fd5cc031
DB/Quest: Convert & update support for 'The Spider God' & 'Hive in the Tower' to SAI
2020-11-09 04:19:11 +02:00
Maks Szokalski
41188eb535
Add "On" to some gossip methods in AI ( #25415 )
...
* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
2020-09-10 16:57:11 +02:00
offl
6611b71457
DB/Quest: Convert & update support for 'Ebon Blade Prisoners' to SAI
...
Closes #24672
2020-08-22 20:05:15 +03:00
Ovahlord
9bf57958e3
Scripts/World: updated Training Dummy script to modern model and removed pointless GameTime shenanigans
2020-08-05 01:19:56 +02:00
Giacomo Pozzoni
7cf122fc2a
Core/Misc: Fix static analysis issues ( #25178 )
2020-07-31 22:53:13 +02:00
Carbenium
8642aaaf92
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
...
Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
2020-07-27 23:00:51 +02:00
Carbenium
a41f599be7
Core/WorldObject: Remove non-std::chrono SummonCreature overload
...
Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
2020-07-27 14:53:25 +02:00
Carbenium
92a02a5c87
Core/EventProcessor: std::chrono-ify CalculateTime
...
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
2020-07-27 13:36:25 +02:00
Carbenium
1131229ee9
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
...
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
2020-07-26 23:30:32 +02:00
Carbenium
5832790428
Scripts/World+Outland+Spells: Use std::chrono overload of Creature::DespawnOrUnsummon
2020-07-26 22:21:59 +02:00
Peter Keresztes Schmidt
ddf16ae4d9
Misc: Remove some unneeded/duplicated includes ( #25051 )
2020-07-16 14:14:01 +02:00
Peter Keresztes Schmidt
0072fa922d
Scripts/World+Pet: Use std::chrono::duration overloads of EventMap ( #25017 )
...
Contributes to #25012
2020-07-14 21:15:15 +02:00
Peter Keresztes Schmidt
c92950b3e1
Core/DataStores: Update DBC field names to generated ones ( #24999 )
2020-07-12 15:36:55 +02:00
Peter Keresztes Schmidt
418c3b1fd5
game/AI: Convert SelectAggroTarget to enum class ( #24818 )
...
* game/AI: Convert SelectAggroTarget to enum class
* game/AI: Rename SelectAggroTarget to SelectTargetMethod
2020-06-16 23:08:56 +02:00
ForesterDev
e3b232fe0e
Core/AI: refactor SpellHit and SpellHitTarget. ( #24691 )
...
* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
2020-06-07 10:22:13 +02:00
offl
0e7cabd7f1
DB/Quest: Convert & update support for 'Cuergo's Gold' to SAI
...
Closes #24675
2020-05-25 23:10:12 +02:00
offl
2008cb7dd3
DB/Quest: Convert & update support for 'Prisoners of Wyrmskull' to SAI
...
Closes #24650
2020-05-22 00:32:06 +02:00
offl
0cfd63fd26
DB/GameObject: Convert & update support for Shrine of the Eagle / Falcon / Hawk to SAI
...
Closes #24647
2020-05-21 23:52:02 +02:00
offl
626aeb5817
DB/Creature: Convert Sayge to SAI
...
Closes #24663
2020-05-21 23:34:59 +02:00
offl
9c1c34a794
DB/GameObject: Convert & update support for Tablet of Madness
...
Closes #24670
2020-05-21 21:21:38 +02:00
Killyana
6b9a14ca94
DB/GameObject: Convert & update support for Jump-a-tron 4000 to DB script
...
Closes #24668
2020-05-21 02:05:44 +02:00
offl
c3e4420a2b
DB/GameObject: Convert & update support for Fel & Bash'ir crystalforges
...
Closes #24643
2020-05-19 22:46:31 +02:00
Killyana
d3578c3474
Item/Script: Remove unused script, related to the previous commit
...
Ref #24522
2020-04-30 19:58:13 +02:00
offl
9638f0ad0b
DB/Quest: Becoming a Spellfire Tailor
...
Closes #24522
2020-04-30 19:37:22 +02:00
zartech22
56f20d69a6
Add realm ID for actions based ip logging ( #24453 )
...
* Update SQL queries to insert realm id
* Insert the realm id when logging actions based on IP
* Adding the SQL update file
* Update 9999_99_99_99_auth.sql
* Update auth structure
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-04-18 14:26:05 +02:00
jackpoz
0844ad2ff0
Scripts/Guards: Fix spell cast spam after killing npc_air_force_bots guards
2020-04-05 20:23:46 +02:00
jackpoz
caae3886d2
Core/Misc: Remove whitespace at the end of lines
2020-04-05 19:11:00 +02:00
Lewis Brumby
b48c50ba23
Update action_ip_logger.cpp ( #24371 )
2020-03-31 22:49:18 +02:00
Shauren
fe1003bdbd
Core/DBLayer: Prevent using prepared statements on wrong database
...
(cherry picked from commit e8e89f58fb )
# Conflicts:
# src/server/bnetserver/REST/LoginRESTService.cpp
# src/server/bnetserver/Server/Session.cpp
# src/server/database/Database/DatabaseWorkerPool.cpp
# src/server/database/Database/Implementation/HotfixDatabase.h
# src/server/database/Database/MySQLConnection.cpp
# src/server/database/Database/MySQLConnection.h
# src/server/database/Database/PreparedStatement.cpp
# src/server/database/Database/PreparedStatement.h
# src/server/database/Database/QueryHolder.cpp
# src/server/database/Database/SQLOperation.h
# src/server/database/Database/Transaction.h
# src/server/game/Accounts/BattlenetAccountMgr.cpp
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/AuctionHouse/AuctionHouseMgr.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
# src/server/game/BattlePets/BattlePetMgr.cpp
# src/server/game/Battlegrounds/ArenaTeam.cpp
# src/server/game/BlackMarket/BlackMarketMgr.cpp
# src/server/game/Chat/Channels/Channel.cpp
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/CollectionMgr.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Garrison/Garrison.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Groups/Group.cpp
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/GuildFinderMgr.cpp
# src/server/game/Guilds/GuildMgr.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ItemHandler.cpp
# src/server/game/Handlers/MailHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Handlers/TicketHandler.cpp
# src/server/game/Loot/Loot.cpp
# src/server/game/Mails/Mail.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Movement/Waypoints/WaypointManager.cpp
# src/server/game/OutdoorPvP/OutdoorPvP.cpp
# src/server/game/Pools/PoolMgr.cpp
# src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
# src/server/game/Reputation/ReputationMgr.cpp
# src/server/game/Scenarios/InstanceScenario.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSocket.cpp
# src/server/game/Spells/SpellHistory.cpp
# src/server/game/Support/SupportMgr.cpp
# src/server/game/Tools/PlayerDump.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_account.cpp
# src/server/scripts/Commands/cs_ban.cpp
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lfg.cpp
# src/server/scripts/Commands/cs_list.cpp
# src/server/scripts/Commands/cs_message.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_tele.cpp
# src/server/scripts/Commands/cs_wp.cpp
# src/server/shared/DataStores/DB2DatabaseLoader.cpp
# src/server/shared/Realm/RealmList.cpp
2020-03-31 13:42:01 +00:00
Rushor
0583445c05
Scripts/Gameobject: Move Orb of Command script to SAI. ( #24189 )
...
* Scripts/Gameobject: Move Orb of Command script to SAI.
* Scripts/Gameobject: Move Orb of Command script to SAI.
* Rename 2020_12_23_00_world.sql to 2020_02_28_03_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-02-28 19:21:50 +01:00
schell244
baa87c43ba
Scripts/World: Hourly Bell sound, further improvements ( #24147 )
...
* Improvements for hourly bell sound
* TC codestyle
* added missing breaks and improve codestyle
2020-02-16 13:27:36 +01:00
Rushor
f0bf447cd1
Scripts/Gameobject: Journal of Jandice Barov- Convert script to SAI. ( #24157 )
...
* Scripts/Gameobject: Journal of Jandice Barov- Convert script to SAI. (Thanks to Sunwell)
* Scripts/Gameobject: Journal of Jandice Barov - Update script and move go spawn to bossscript
* Update boss_jandice_barov.cpp
Co-authored-by: Eridium <6587064+Killyana@users.noreply.github.com >
2020-02-15 20:18:58 +01:00