Shauren
7fe5a77f5e
Warning fix
2016-03-05 20:17:37 +01:00
Shauren
3d0b065135
Core/Commands: Fixed a crash in .wp mod by @Magnifikator
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Closes #16732
2016-03-05 20:16:42 +01:00
Shauren
e73d5a7bf4
Core/Commands: Fixed incorrect use of GetGUID instead of GetSpawnId in waypoint commands
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Updates #16732
2016-03-05 20:14:58 +01:00
Naios
9e43365b3d
Core/Scripts: Split the huge scriptloader into smaller pieces
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* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
(cherry picked from commit 5534915f74 )
2016-02-22 16:25:54 +01:00
tkrokli
9e4cc26312
[3.3.5] Core/Logs: English text corrections
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This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.
Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.
You are welcome to suggest improvements and files not yet included in this list.
Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00
treeston
6102a7937d
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
2016-02-10 19:35:11 +01:00
Shauren
761c82e65a
Core/Maps: Use IsValidMapCoord for checking Z coord instead of just std::isfinite - only acceptable values are between -17066.6656 and 17066.6656
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(cherry picked from commit 4d956c89fc )
2016-02-09 19:18:05 +01:00
Shauren
aa432db36d
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
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Note: Extracting maps is required
(cherry picked from commit db0b8bf24e )
# Conflicts:
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/Chat/Chat.cpp
# src/server/game/Conditions/ConditionMgr.cpp
# src/server/game/DataStores/DBCStores.cpp
# src/server/game/DataStores/DBCStores.h
# src/server/game/DataStores/DBCfmt.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Handlers/BattleGroundHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lookup.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/tools/map_extractor/System.cpp
# src/tools/mmaps_generator/TerrainBuilder.cpp
2016-02-09 18:19:28 +01:00
Rushor
110e0fd092
Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
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* updates #16423
2016-02-04 15:46:23 +01:00
treeston
d240ccb38c
DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0x00200000) that awards players credit for killing the creature even if less than 50% of damage was dealt by players.
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This can be used to fix quests such as "Heated Battle" or "If Valgarde Falls..." that are currently very hard to complete at the appropriate level due to "friendly" NPCs killing off the required targets too quickly for players to get 50% of damage in.
2016-01-23 16:41:25 +01:00
treeston
2da458c56d
Scripts/Instances: Complete rewrite of the boundary system.
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- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
2016-01-12 22:24:23 +01:00
jackpoz
e138e094a9
Scripts/Commands: Modify ".setskill" command to target current Player by default
2016-01-09 18:37:17 +01:00
jackpoz
f22b1938db
Scripts/Commands: Modify ".learn" command to target current Player by default
2016-01-04 22:44:19 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
jackpoz
f1f4005ad8
Core/Quest: Fix issues reported by static analysis
2015-12-06 21:37:58 +01:00
Vincent-Michael
7d5e7102cd
Core: Whitespace cleanup
2015-11-07 20:01:53 +01:00
ShinDarth
7ab1d1b7d0
Core/Ticket improved ticket system
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- Safely close ticket before character deletion
- Allow to keep trace of delete characters tickets (configurable)
- Closes #15655
Closes #15699
2015-11-03 16:07:30 +01:00
joschiwald
df88c7f278
Core/Misc: removed some useless map checks
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(cherry picked from commit cf1e80e3d0 )
2015-10-31 19:11:41 +01:00
Shauren
b8e86b9b7a
Core/DBLayer: Allowed using GetDouble for SUM results instead of requiring string conversions
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(cherry picked from commit 3109ab2da0 )
2015-10-31 18:25:40 +01:00
David Girón
bc187f8760
Script/Commands: Add some sanity checks to cast commands
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Closes #15061
(cherry picked from commit 15dec9a76c )
2015-10-31 18:02:32 +01:00
Shauren
1de03cf107
Core/Players: Implemented serverside validation of reserved/profane names
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Closes #15357
New library dependency: Boost.Regex
(cherry picked from commit b564c10b13 )
2015-10-31 17:27:45 +01:00
Shauren
4a36850167
Core/World: Store account id in CharacterInfo to reduce the amount of database queries
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(cherry picked from commit aaaa1c3441 )
2015-10-29 21:08:00 +01:00
Shauren
96b5bfd985
Core/Commands: Fixed merge error
2015-10-23 18:12:42 +02:00
Shauren
c92faf6277
Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
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Closes #15616
Closes #15740
(cherry picked from commit 2d942ddcc5 )
# Conflicts:
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_cast.cpp
# src/server/scripts/Commands/cs_debug.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_mmaps.cpp
# src/server/scripts/Commands/cs_modify.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/Commands/cs_ticket.cpp
2015-10-22 22:34:16 +02:00
pete318
b1032ed620
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
2015-10-12 23:10:41 +02:00
treeston
4771740d42
Gem Perfection implemented:
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- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)
Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
2015-10-11 11:36:18 +02:00
ShinDarth
1ffec02d76
Scripts/Commands: enhanced .instance get/setbossstate commands
2015-10-10 14:34:23 +02:00
ShinDarth
e66db9e20c
Core/Ticket keep always trace of GM who resolves the ticket
2015-10-06 15:31:54 +02:00
Shauren
402a3c45ff
Core/Maps: Moved corpse management to map level
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(cherry picked from commit cd27fd38b9 )
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
Shauren
e68ff4186e
Core/Commands: Fixed .gobject move and turn
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(cherry picked from commit 7eb25f1af6 )
Closes #3802
Closes #15598
2015-09-25 21:26:31 +02:00
Shauren
9207304d32
Core/Commands: Fixed .gobject add command
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(cherry picked from commit b4d044aa13 )
2015-09-25 19:58:13 +02:00
pete318
dcb7082277
Map local guids 6.x -> 3.3.35:
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Implemented:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
ShinDarth
bbaa7f0d73
Scripts/Commands enhance .ticket complete command
2015-09-14 23:27:25 +02:00
jackpoz
16e9882aa8
Core/Dungeon Finder: Improve ".lfg queue debug" command
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Log roles of every combinations in ".lfg queue debug" output
2015-09-05 17:08:37 +02:00
duhow
558ce7d877
Scripts/Commands: Add taxinodes cheat status to
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* Some cleanup
Closes #15065
2015-08-26 21:47:47 +02:00
jackpoz
5e1722c2f4
Script/Commands: Add new "debug loadcells" command
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Closes #15292
2015-08-21 22:54:59 +02:00
StormBytePP
0cc3d883e1
Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present
2015-08-16 23:08:01 +02:00
Shauren
222eaccc51
Build fix for WheatyExceptionReport, c++ exceptions must not be thrown in SEH handlers
2015-08-16 18:08:03 +02:00
StormBytePP
94f69fb1bc
Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely
2015-08-16 17:15:38 +02:00
jackpoz
d243630acf
Core/Misc: Remove unneeded ToCreature() casts
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Remove some ToCreature() casts not needed anymore after 1ee90e1022 changes that moved IsPet() from Creature to Unit
2015-08-12 12:48:33 +02:00
Shauren
b4adf3f5dd
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
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(cherry picked from commit a22e4e121a )
Conflicts:
cmake/compiler/msvc/settings.cmake
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Garrison/Garrison.cpp
src/server/game/Garrison/GarrisonMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/PartyPackets.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellScript.cpp
src/server/scripts/Commands/cs_list.cpp
2015-07-24 11:51:48 +01:00
duhow
cec97f168c
Scripts/Commands: Allow .maxskill to be used with self or selected player
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Closes #15064
2015-07-14 02:27:56 +01:00
DDuarte
57091cc5f1
CRLF to LF
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Seriously....
2015-07-10 20:16:55 +01:00
jackpoz
37b157746e
Scripts/Commands: ".mmap path line" now uses raycast pathfinding
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Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
2015-07-03 23:21:09 +02:00
jackpoz
0b9cd22a6b
Core/ChatCommands: Allow to use "tele" command inside of a battleground
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Allow GameMasters with ".gm on" tag to use ".tele" command inside of a battleground to tele around.
2015-06-15 21:35:05 +02:00
jackpoz
391c81d86c
Core/Misc: Fix issues reported by static analysis
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Coverity defect IDs: 1023115
2015-05-31 00:01:31 +02:00
Carbenium
be6c53e949
Scripts/Commands: Fix LANG_PINFO_MUTED in HandlePInfoCommand
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Closes #14560
Thanks @Mack36
(cherry picked from commit 6d12297ffa )
2015-05-20 17:52:29 +02:00
Duarte Duarte
f4c1a8fb2d
Merge pull request #14454 from ariel-/cd
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Port Core/Spells: Cooldown updates (6.x branch)
2015-05-19 18:52:05 +01:00
jackpoz
d1efb90ae8
Scripts/Commands: Change few commands to target current Player by default
2015-05-17 16:16:32 +02:00
w1sht0l1v3
b394446554
Fix build.
2015-04-23 23:11:59 +03:00