Commit Graph

638 Commits

Author SHA1 Message Date
Aokromes
56feab44d9 Core/Player: New PartyLevelReq setting 2016-08-03 11:49:01 +02:00
Aokromes
da3f7d464c Core/PVP: Move report AFK requirement to config (#17699) 2016-08-03 11:42:59 +02:00
Aokromes
59b4b36bdc Core/World: Remove unused config CONFIG_SIGHT_GUARDER 2016-07-20 14:45:41 +02:00
Aokromes
e6e188c177 Core/Misc: Fix compile 2016-07-17 14:50:56 +02:00
ariel-
0d5a48a5c6 Core/World: fix race condition in _UpdateRealmCharCount 2016-07-17 14:02:30 +02:00
Aokromes
fa5965fdfb Core/Battlefield: Tol Barad
By Mihapro
2016-07-15 15:02:09 +02:00
r00ty-tc
527654b512 [Core/Maps] Activate creatures and objects during opening cinematics
As well as other flyby cameras (like sunwell etc)

Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2016-05-18 21:31:07 +01:00
Aokromes
95018939a8 Core/Maps: Implement optional pre-loading of maps. 2016-05-16 22:24:58 +02:00
Aokromes
e4eb3c841c Scripts/Commands: Small QoL adjustments 2016-05-15 07:13:07 +02:00
Mikhail Redko
c8cd578ddf Core/Misc: Move STOP_TIME_FOR_PLAYER value to config. (#17024) 2016-05-12 09:08:19 +02:00
DDuarte
2f5a67438a Core/Config: Remove references to Arena.QueueAnnouncer.PlayerOnly which hasn't been used since 3dd6fdedf7
Ref #16859
2016-05-12 08:22:54 +02:00
Aokromes
303082546b Sync with 3.3.5a core 2016-05-03 12:50:49 +02:00
Aokromes
0ac5f4a440 Sync with 3.3.5a core 2016-05-03 12:40:27 +02:00
ariel-
65aec5f8f7 Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Note: additional hand-picked ports from 6.x to fix build

Conflicts:
	sql/updates/world/2016_02_22_00_world.sql
	sql/updates/world/2016_02_22_01_world.sql
	sql/updates/world/2016_02_22_02_world.sql
	sql/updates/world/2016_03_07_00_world.sql
	src/server/authserver/Realms/RealmList.cpp
	src/server/authserver/Realms/RealmList.h
	src/server/authserver/Server/AuthSession.cpp
	src/server/game/Accounts/AccountMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Scripting/ScriptLoader.cpp
	src/server/game/Scripting/ScriptLoader.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/World/World.cpp
	src/server/game/World/World.h
	src/server/scripts/CMakeLists.txt
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_rbac.cpp
	src/server/scripts/Commands/cs_ticket.cpp
	src/server/scripts/Commands/cs_wp.cpp
	src/server/scripts/EasternKingdoms/CMakeLists.txt
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/Kalimdor/CMakeLists.txt
	src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/OutdoorPvP/CMakeLists.txt
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/shared/CMakeLists.txt
	src/server/worldserver/CMakeLists.txt
	src/server/worldserver/Main.cpp
	src/tools/mmaps_generator/CMakeLists.txt
2016-03-11 18:32:07 -03:00
DDuarte
2ea31027e5 Core: Backport 6.x realm changes
Make acessible all the info about current realm (e.g name) anywhere, not only realm id
Reduce the number of differences between the two branches

Original changes by Shauren

Partial port of bacc90b6ba and 63def8aa32
2016-03-06 19:46:59 +00:00
ariel-
8bc477a2de Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts:
	sql/base/characters_database.sql
	sql/updates/world/2016_01_26_00_world.sql
	sql/updates/world/2016_01_31_00_world.sql
	sql/updates/world/2016_02_07_00_world.sql
	src/server/authserver/Server/AuthSession.cpp
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/database/Database/Implementation/LoginDatabase.h
	src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
	src/server/game/AI/ScriptedAI/ScriptedCreature.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Networking/AsyncAcceptor.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/adt.h
	src/tools/mmaps_generator/MapBuilder.cpp
2016-02-21 07:02:53 -03:00
treeston
1134b5e2f4 Core/Packets: Adjust 'TalentsInspecting' option so it no longer doesn't actually do what it says (but would instead disable talent inspecting completely). 2016-02-18 20:54:59 +01:00
pete318
3aaeb57405 Implement AuctionHouse features: GetAll scan and search throttling
Implements two standard features of the Auction House.
* GetAll scan, retrieves all auctions and sends them in a single packet.
  There's a limitation on how often a player can do this (Max 55000 items)
* Search throttling. For normal searches, the server can send a time
  in milliseconds to the client, the client will wait that long between
  searches. Delay set in config

Closes #16469
2016-02-05 15:01:59 +01:00
ariel-
e34e3f379f Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts:
	.travis.yml
	CMakeLists.txt
	README.md
	dep/libmpq/CMakeLists.txt
	doc/UnixInstall.txt
	revision_data.h.in.cmake
	sql/base/auth_database.sql
	sql/base/characters_database.sql
	sql/base/dev/world_database.sql
	sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_18_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_18_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_00_world_2015_07_18_04.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_20_02_world_2015_07_19_35.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_21_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_06_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_07_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_06_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_27_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_27_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_02_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_02_01_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_03_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_02_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_04_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_09_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_23_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_25_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_25_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_26_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_26_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_27_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_01_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_02_02_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_02_03_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_03_05_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_02_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_06_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_08_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_08_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_10_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_10_01_world_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_03_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_05_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_16_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_03_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_18_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_18_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_03_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_05_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_21_00_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_00_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_01_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_02_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_03_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_04_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_06_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_07_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_03_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_04_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_26_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_26_05_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_27_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_27_01_world.sql
	sql/updates/world/2015_07_14_02_world.sql
	sql/updates/world/2015_07_14_03_world.sql
	sql/updates/world/2015_07_14_04_world.sql
	sql/updates/world/2015_07_14_05_world.sql
	sql/updates/world/2015_07_15_00_world.sql
	sql/updates/world/2015_07_15_01_world.sql
	sql/updates/world/2015_07_15_02_world.sql
	sql/updates/world/2015_07_16_00_world.sql
	sql/updates/world/2015_07_17_00_world.sql
	sql/updates/world/2015_07_17_01_world.sql
	sql/updates/world/2015_07_17_02_world.sql
	sql/updates/world/2015_07_17_03_world.sql
	sql/updates/world/2015_07_17_04_world.sql
	sql/updates/world/2015_07_18_00_world.sql
	sql/updates/world/2015_07_18_01_world.sql
	sql/updates/world/2015_07_19_01_world.sql
	sql/updates/world/2015_07_19_02_world.sql
	sql/updates/world/2015_07_19_03_world.sql
	sql/updates/world/2015_07_19_04_world.sql
	sql/updates/world/2015_07_19_05_world.sql
	sql/updates/world/2015_07_21_00_world.sql
	sql/updates/world/2015_07_24_00_world.sql
	sql/updates/world/2015_07_24_01_world.sql
	sql/updates/world/2015_07_24_02_world.sql
	sql/updates/world/2015_07_24_03_world.sql
	sql/updates/world/2015_07_24_04_world.sql
	sql/updates/world/2015_07_24_06_world.sql
	sql/updates/world/2015_07_24_07_world.sql
	sql/updates/world/2015_07_25_00_world.sql
	sql/updates/world/2015_07_25_01_world.sql
	sql/updates/world/2015_07_25_02_world.sql
	sql/updates/world/2015_07_25_03_world.sql
	sql/updates/world/2015_07_25_04_world.sql
	sql/updates/world/2015_07_26_00_world.sql
	sql/updates/world/2015_07_26_04_world.sql
	sql/updates/world/2015_07_26_05_world.sql
	sql/updates/world/2015_07_26_06_world.sql
	sql/updates/world/2015_07_27_00_world.sql
	sql/updates/world/2015_07_27_01_world.sql
	sql/updates/world/2015_07_28_02_world.sql
	sql/updates/world/2015_07_28_03_world.sql
	sql/updates/world/2015_08_13_00_world.sql
	sql/updates/world/2015_08_13_01_world.sql
	sql/updates/world/2015_08_13_02_world.sql
	sql/updates/world/2015_08_13_03_world.sql
	sql/updates/world/2015_08_13_04_world.sql
	sql/updates/world/2015_08_21_00_world.sql
	sql/updates/world/2015_08_21_01_world.sql
	sql/updates/world/2015_08_21_02_world.sql
	sql/updates/world/2015_08_23_00_world.sql
	sql/updates/world/2015_08_25_00_world.sql
	sql/updates/world/2015_08_25_01_world.sql
	sql/updates/world/2015_08_26_00_world.sql
	sql/updates/world/2015_08_26_01_world.sql
	sql/updates/world/2015_08_27_00_world.sql
	sql/updates/world/2015_08_29_02_world.sql
	sql/updates/world/2015_08_29_03_world.sql
	sql/updates/world/2015_08_29_04_world.sql
	sql/updates/world/2015_09_01_00_world_335.sql
	sql/updates/world/2015_09_05_00_world.sql
	sql/updates/world/2015_09_05_01_world.sql
	sql/updates/world/2015_09_06_00_world.sql
	sql/updates/world/2015_09_08_01_world.sql
	sql/updates/world/2015_09_08_02_world.sql
	sql/updates/world/2015_09_11_00_world_from_335.sql
	sql/updates/world/2015_09_11_01_world_from_335.sql
	sql/updates/world/2015_09_11_02_world_from_335.sql
	sql/updates/world/2015_09_11_03_world_from_335.sql
	sql/updates/world/2015_09_11_04_world_from_335.sql
	sql/updates/world/2015_09_11_05_world_from_335.sql
	sql/updates/world/2015_09_11_06_world_from_335.sql
	sql/updates/world/2015_09_11_07_world_from_335.sql
	sql/updates/world/2015_09_11_08_world_from_335.sql
	sql/updates/world/2015_09_11_09_world_from_335.sql
	sql/updates/world/2015_09_11_10_world_from_335.sql
	sql/updates/world/2015_09_11_11_world_from_335.sql
	sql/updates/world/2015_09_11_12_world_from_335.sql
	sql/updates/world/2015_09_11_13_world_from_335.sql
	sql/updates/world/2015_09_11_16_world_from_335.sql
	sql/updates/world/2015_09_11_17_world_from_335.sql
	sql/updates/world/2015_09_11_18_world_from_335.sql
	sql/updates/world/2015_09_11_21_world_from_335.sql
	sql/updates/world/2015_09_11_40_world_from_335.sql
	sql/updates/world/2015_09_11_41_world_from_335.sql
	sql/updates/world/2015_09_11_43_world_from_335.sql
	sql/updates/world/2015_09_11_51_world_from_335.sql
	sql/updates/world/2015_09_11_52_world_from_335.sql
	sql/updates/world/2015_12_14_00_world.sql
	sql/updates/world/2016_01_01_00_world.sql
	sql/updates/world/2016_01_01_01_world.sql
	src/common/Common.h
	src/common/Cryptography/Authentication/AuthCrypt.cpp
	src/common/Cryptography/Authentication/AuthCrypt.h
	src/common/Cryptography/HMACSHA1.cpp
	src/common/Cryptography/HMACSHA1.h
	src/server/database/Database/Implementation/CharacterDatabase.cpp
	src/server/database/Database/Implementation/CharacterDatabase.h
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/game/AI/SmartScripts/SmartScript.cpp
	src/server/game/AI/SmartScripts/SmartScript.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Battlegrounds/BattlegroundQueue.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/Chat/Chat.h
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/ObjectGuid.cpp
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Events/GameEventMgr.cpp
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Grids/GridDefines.h
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/ReferAFriendHandler.cpp
	src/server/game/Handlers/TaxiHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/Map.h
	src/server/game/Maps/MapInstanced.cpp
	src/server/game/Maps/MapManager.h
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/Miscellaneous/Language.h
	src/server/game/Movement/Waypoints/Path.h
	src/server/game/OutdoorPvP/OutdoorPvP.cpp
	src/server/game/OutdoorPvP/OutdoorPvP.h
	src/server/game/Pools/PoolMgr.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Scripting/MapScripts.cpp
	src/server/game/Scripting/ScriptMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellHistory.cpp
	src/server/game/Spells/SpellHistory.h
	src/server/game/Spells/SpellInfo.cpp
	src/server/game/Spells/SpellInfo.h
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tools/PlayerDump.cpp
	src/server/game/Tools/PlayerDump.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_npc.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/scripts/Commands/cs_ticket.cpp
	src/server/scripts/Commands/cs_wp.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/boss_azuregos.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
	src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
	src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
	src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/World/duel_reset.cpp
	src/server/scripts/World/npc_taxi.cpp
	src/server/shared/Containers.h
	src/server/shared/Dynamic/TypeContainer.h
	src/server/shared/Dynamic/TypeContainerFunctions.h
	src/server/shared/Dynamic/TypeList.h
	src/server/shared/Packets/WorldPacket.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/loadlib.cpp
	src/tools/map_extractor/loadlib/loadlib.h
	src/tools/map_extractor/mpq_libmpq.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/adtfile.cpp
	src/tools/vmap4_extractor/loadlib/loadlib.h
	src/tools/vmap4_extractor/mpq_libmpq.cpp
	src/tools/vmap4_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/vmapexport.cpp
	src/tools/vmap4_extractor/wdtfile.cpp
	src/tools/vmap4_extractor/wdtfile.h
	src/tools/vmap4_extractor/wmo.cpp
2016-01-15 00:15:35 -03:00
ariel-
931eaff000 Make login process async, hand cherry-picked 2016-01-13 01:14:13 -03:00
ariel-
d04d14e34d Update copyright note for 2016 2016-01-11 23:27:45 -03:00
ariel-
446cb1e5c5 Port relevant cooldown category handling and Duel Cooldown reset script
Core/Spells: Cooldown updates
Core/Player: implement ResetCoolDownAfterDuel configurable feature
Core/Player rewritten duel CD reset system
Core/Spells: fixed some rare stealth/prowl visual bugs after duel cd reset
Core/Spells: Improved spell category cooldown handling

* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior)
* This significantly reduces the amount of data saved to database for cooldowns
* Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast

Core/Misc: Warning fix
Scripts/DuelReset:

- impemented health and mana reset
- do not reset anything when duel is interrupted

Scripts/DuelReset:

- fixed druid mana restoration
- fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)

Core/Spells: Fixed Raise Dead cooldown
Core/Spells: Fixed typo in ecbbcc8972
Core/Spell: fixed possible exploit in Duel Reset script

- thanks @Runico for reporting it

Scripts/DuelReset:

- do not reset when duel is fled
- minor improvement to SpellHistory::RestoreCooldonStateAfter duel method
2016-01-11 14:51:30 -03:00
Shauren
ce7fc03930 Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c3441)
(cherry picked from commit 4a36850167)

Conflicts:
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/World/World.cpp
2016-01-11 01:51:04 -03:00
pete318
6664a3acc3 Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
(cherry picked from commit b1032ed620)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Mails/Mail.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/OutdoorPvP/OutdoorPvP.h
2016-01-11 01:50:53 -03:00
ariel-
b20c9ae283 Corpses update: cd27fd38b9 2016-01-11 01:50:49 -03:00
ariel-
b3ea9fbbe5 Map local guids 6.x -> 4.3.4
Ported the following commits:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
2016-01-11 01:50:45 -03:00
pete318
6d04b6ecc6 Improved Auction house deposit handling.
Including the weird quirks.

Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.

Deposit calculation is as follows:

Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.

Example:

Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n)  Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))

Horrible kludge, to re-create a very weird deposit method.

Closes #15674 (PR)
Closes #15643 (Issue)

(cherry picked from commit 0ac442f19f)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
2016-01-11 01:50:38 -03:00
Rushor
923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
MitchesD
776103cfea Merge pull request #15995 from ShinDarth/mmr
Core/Arena: more arena configs
2015-12-19 11:46:32 +01:00
ShinDarth
3d1614b622 Core/Arena: create more arena configs
- made rating modifiers configurable
- made arena points rate configurable
2015-12-14 20:09:07 +01:00
pete318
0ac442f19f Improved Auction house deposit handling.
Including the weird quirks.

Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.

Deposit calculation is as follows:

Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.

Example:

Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n)  Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))

Horrible kludge, to re-create a very weird deposit method.

Closes #15674 (PR)
Closes #15643 (Issue)
2015-12-14 19:54:58 +01:00
MitchesD
a1150ce20f Merge pull request #15732 from ShinDarth/reset-health-mana
Scripts/Duel: implement duel reset of health and mana and improve duel reset
2015-11-12 19:40:26 +01:00
ShinDarth
7ab1d1b7d0 Core/Ticket improved ticket system
- Safely close ticket before character deletion
- Allow to keep trace of delete characters tickets (configurable)
- Closes #15655

Closes #15699
2015-11-03 16:07:30 +01:00
Shauren
517a30d7c1 Core/DBLayer: Sprinkle some async magic on worldserver auth/session load process
(cherry picked from commit 0e49eefe85)
2015-10-31 15:36:48 +01:00
Shauren
4a36850167 Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c3441)
2015-10-29 21:08:00 +01:00
ShinDarth
d380c12c56 Core/Battleground: implement deserters tracker feature 2015-10-28 20:39:04 +01:00
ShinDarth
f5781ec3af Scripts/DuelReset:
- impemented health and mana reset
- do not reset anything when duel is interrupted
2015-10-28 20:13:21 +01:00
ShinDarth
c6c3e72b55 Core/Scripts: convert the Duel Cooldown Reset feature to scripts 2015-10-18 18:41:58 +02:00
MitchesD
4204805d47 Merge pull request #15697 from ShinDarth/cd
Core/Player rewritten duel CD reset system
2015-10-17 18:38:31 +02:00
ShinDarth
1e52dd4797 Core/Player rewritten duel CD reset system 2015-10-17 18:37:34 +02:00
ShinDarth
2185165e84 Core/Misc split Rate.XP.Kill and Rate.XP.BattlegroundKill settings 2015-10-16 00:04:40 +02:00
pete318
b1032ed620 Change many uint32 to ObjectGuid::LowType in line with 6.x changes. 2015-10-12 23:10:41 +02:00
treeston
4771740d42 Gem Perfection implemented:
- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)

Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
2015-10-11 11:36:18 +02:00
ShinDarth
24b41a5211 Core/Player: implement ResetCoolDownAfterDuel configurable feature 2015-10-05 15:57:53 +02:00
Shauren
402a3c45ff Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b9)

# Conflicts:
#	src/server/database/Database/Implementation/CharacterDatabase.cpp
#	src/server/database/Database/Implementation/CharacterDatabase.h
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/GossipDef.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Globals/ObjectAccessor.cpp
#	src/server/game/Globals/ObjectAccessor.h
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Grids/ObjectGridLoader.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
pete318
dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
Carbenium
221f1405b6 Merge branch '3.3.5' into 4.3.4
Conflicts:
	sql/base/auth_database.sql
	sql/updates/world/2015_08_29_00_world.sql
	sql/updates/world/2015_08_29_01_world.sql
	sql/updates/world/2015_08_30_00_world.sql
	sql/updates/world/2015_08_31_01_world.sql
	sql/updates/world/2015_09_02_00_world.sql
	sql/updates/world/2015_09_02_01_world.sql
	sql/updates/world/2015_09_02_04_world.sql
	sql/updates/world/2015_09_03_00_world.sql
	sql/updates/world/2015_09_03_01_world.sql
	sql/updates/world/2015_09_03_02_world.sql
	sql/updates/world/2015_09_03_03_world.sql
	sql/updates/world/2015_09_03_04_world.sql
	sql/updates/world/2015_09_03_06_world.sql
	sql/updates/world/2015_09_03_07_world.sql
	sql/updates/world/2015_09_03_08_world.sql
	sql/updates/world/2015_09_03_09_world.sql
	sql/updates/world/2015_09_03_10_world.sql
	sql/updates/world/2015_09_03_11_world.sql
	sql/updates/world/2015_09_04_00_world.sql
	sql/updates/world/2015_09_04_01_world.sql
	sql/updates/world/2015_09_04_02_world.sql
	sql/updates/world/2015_09_04_03_world.sql
	sql/updates/world/2015_09_07_00_world.sql
	sql/updates/world/2015_09_07_01_world.sql
	sql/updates/world/2015_09_07_02_world.sql
	sql/updates/world/2015_09_07_03_world.sql
	sql/updates/world/2015_09_07_04_world.sql
	sql/updates/world/2015_09_07_05_world.sql
	sql/updates/world/2015_09_08_00_world.sql
	src/common/Collision/Management/MMapManager.cpp
	src/common/Cryptography/Authentication/AuthCrypt.cpp
	src/common/Cryptography/Authentication/AuthCrypt.h
	src/common/Cryptography/HMACSHA1.cpp
	src/common/Cryptography/HMACSHA1.h
	src/server/CMakeLists.txt
	src/server/collision/CMakeLists.txt
	src/server/game/CMakeLists.txt
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/World/World.cpp
	src/server/scripts/CMakeLists.txt
	src/server/scripts/Commands/cs_cheat.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
	src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
	src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/worldserver/CMakeLists.txt
	src/server/worldserver/Main.cpp
2015-09-15 20:42:34 +02:00
StormBytePP
0cc3d883e1 Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present 2015-08-16 23:08:01 +02:00
Shauren
222eaccc51 Build fix for WheatyExceptionReport, c++ exceptions must not be thrown in SEH handlers 2015-08-16 18:08:03 +02:00
StormBytePP
94f69fb1bc Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely 2015-08-16 17:15:38 +02:00