dr-j
5ae84caf23
DB/Quest: On Nethery Wings (missing visuals)
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Closes #23905
(cherry picked from commit b8e7e87e4c )
2021-12-19 00:08:42 +01:00
dr-j
fe9ebb96df
DB/SAI: Archaeologist Andorin and Moteha Windborn Brann's Communicator recovery
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Closes #23907
(cherry picked from commit aebfd6a3b8 )
2021-12-19 00:08:09 +01:00
daMaex
97d48751b0
Dep/efsw: updated efsw to newest version ( #23894 )
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(cherry picked from commit ed2c2941a7 )
2021-12-19 00:01:13 +01:00
Killyana
dbf347bdd0
DB: Fix a DB error
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(cherry picked from commit c79571a096 )
2021-12-18 23:46:38 +01:00
Killyana
86cf5bcad4
DB/Loot: Remove wrong loot from Galak Windchaser
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(cherry picked from commit 775e1cb9b1 )
2021-12-18 23:46:00 +01:00
daMaex
67696322ea
Core: updated argon2 to latest release ( #23893 )
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* - updated argon2 to latest release from https://github.com/P-H-C/phc-winner-argon2
- modified CMakeLists.txt to use the reference implementation on aarch64
* fixed indentation
* added ARGON2_NO_THREADS definition to argon2 library
* better indentation
(cherry picked from commit ce916165e2 )
2021-12-18 23:45:05 +01:00
daMaex
657fab8cb9
added jemalloc configuration to CMake for CPU_SINWAIT ( #23898 )
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(cherry picked from commit 4bf80e2f18 )
2021-12-18 23:44:42 +01:00
Killyana
20a772634c
DB/Creature: Freed Crusader
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Closes #23892
(cherry picked from commit eeb7c02ea4 )
2021-12-18 23:44:20 +01:00
Trond B. Krokli
3e835a77bb
Core/Spells: add spell fix to Trained Rock Falcon ( #23896 )
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fixed by sirikfoll
(cherry picked from commit 42f1861f30 )
2021-12-18 23:43:49 +01:00
jackpoz
fa4830af80
Dep/Jemalloc: Update to Jemalloc 5.2.1
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(cherry picked from commit 89cb584780 )
2021-12-18 23:39:50 +01:00
Shauren
22987b705b
Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand states that client can send by itself
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(cherry picked from commit 267bdde323 )
2021-12-18 23:39:11 +01:00
ccrs
5d1281edda
Scripts/PoS: a7a96d4 followup
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cause edge cases may exist
ty Aokromes
(cherry picked from commit a58ed271c9 )
2021-12-18 23:36:44 +01:00
ccrs
6443116d5b
Scripts/ScarletMonastery: instance script cleanup ( #23889 )
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Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions
Should make each boss more functionally reliable, but nothing new has been added
(cherry picked from commit 06c6b30ed4 )
2021-12-18 23:36:17 +01:00
jackpoz
0fb1bf8439
Core/Misc: Enable MaxCoreStuckTime setting by default
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Enable MaxCoreStuckTime setting by default to force worldserver to exit in case of infinite loops.
Note that this will not affect existing setups with the setting MaxCoreStuckTime set to 0 in the local worldserver.conf .
(cherry picked from commit 00703ee238 )
2021-12-18 23:24:24 +01:00
Killyana
e071f08ca7
DB/Quest: The Path to the Citadel
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Make the credit for the party invoker
(cherry picked from commit 58b0ca8641 )
2021-12-18 23:24:03 +01:00
ccrs
bb1a4e884a
Scripts/PoS: a7a96d4 followup
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we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
(cherry picked from commit fcbcb43b2b )
2021-12-18 23:23:08 +01:00
ccrs
b7346bac48
Scripts/PoS: a7a96d4 followup
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(cherry picked from commit 40116f1025 )
2021-12-18 23:22:54 +01:00
ccrs
7594ae72d7
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
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also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit a7a96d4271 )
2021-12-18 23:22:38 +01:00
ccrs
a73e6a7438
Scripts/PoS: move boss_krickandick into new script definition
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(cherry picked from commit d27fd717c1 )
2021-12-18 23:22:08 +01:00
ccrs
1add1c31d8
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
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(cherry picked from commit c9c6871659 )
2021-12-18 23:18:26 +01:00
ccrs
7b21b53ac9
Core/Movement: d033032 followup
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now THATS a typo... sorry folks
(cherry picked from commit bc9a9ad7e1 )
2021-12-18 23:18:16 +01:00
Killyana
3edf174d21
DB/Spell: Fix phasing in Foote Steppes (with the correct spell this time)
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Ref 1e4f0619fd (diff-c64f2de863d9cbe0fc088f5ed7eeeb04R3-R5)
(cherry picked from commit 8dbceb421c )
2021-12-18 23:18:06 +01:00
Killyana
490c007827
DB/Spell: Fix phasing in Foote Steppes
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Closes #22867
(cherry picked from commit 1e4f0619fd )
2021-12-18 23:17:21 +01:00
Killyana
b926f524ba
DB/Quest: Pushed Too Far
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(cherry picked from commit 5e1b828365 )
2021-12-18 23:16:07 +01:00
ccrs
a59e4da7f5
Core/Movement: d033032 followup
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ty jackpoz
(cherry picked from commit 5d056f37c7 )
2021-12-18 23:14:40 +01:00
Killyana
8281c92dce
DB/Creature: Brann Bronzebeard & Brann's Flying Machine
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Closes #22650
(cherry picked from commit e10cab89f7 )
2021-12-18 23:14:10 +01:00
ccrs
50c90728b2
Core/AI: 06443e3 followup
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(cherry picked from commit bb9af06cd4 )
2021-12-18 23:13:20 +01:00
ccrs
2f5d97b951
Core/AI: add missing public tag & correct alignment
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(cherry picked from commit fe7c2c3772 )
2021-12-18 23:10:45 +01:00
Killyana
64ad90a9d8
DB/Creature: Plaguehoof & Bloodsunder & Icefury
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(cherry picked from commit 439c434164 )
2021-12-18 23:06:04 +01:00
Killyana
8b35d5b8fc
DB/Creature: Spitzpatrick's Bomber
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(cherry picked from commit cd32ef7798 )
2021-12-18 23:04:28 +01:00
Killyana
294f232e4a
DB/Creature: Argent Mason
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(cherry picked from commit 77f857cb4e )
2021-12-18 23:03:00 +01:00
Killyana
ae9ca35807
DB/Creature: Vanguard Sound Dummy
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(cherry picked from commit db4a2a721f )
2021-12-18 23:03:00 +01:00
ccrs
c658ba2fc9
Core/Movement: d033032 followup
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ty jackpoz
(cherry picked from commit bc507209a7 )
2021-12-18 23:03:00 +01:00
ccrs
d3ddb3726a
Core/AI: 06443e3 followup
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cause its not "that" horrible
(cherry picked from commit a71c5f4c7f )
2021-12-18 23:03:00 +01:00
ccrs
dfb2221552
Core/Movement: delay movement update in MotionMaster until its owner signals AddToWorld
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ref #23199
closes #23876
(cherry picked from commit d033032d33 )
2021-12-18 23:03:00 +01:00
Aokromes
7f074efa04
Core/Totem: Change log level of a log
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To much spam of people doing quests with totem-like creatures
(cherry picked from commit 69b7958ebc )
2021-12-18 23:03:00 +01:00
Jildor
c1b0ffbef8
DB/Creature: Bronjahm interrupt immunity
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Closes #23870
(cherry picked from commit c023b7aeff )
2021-12-18 23:03:00 +01:00
Killyana
c1a7a424df
DB/Creature: Emissary Roman'khan
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(cherry picked from commit ec81d1c6a9 )
2021-12-18 23:03:00 +01:00
Killyana
cb13d0b185
DB/Creature: Obsidian Eradicator & Obsidian Nullifier
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Closes #23869
(cherry picked from commit fe479ec8fd )
2021-12-18 23:03:00 +01:00
jackpoz
58fe0f9e4a
Build/Misc: Add ASan CMake flag
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Allow to enable/disable Address Sanitizer in Clang and GCC from CMake flag "ASAN" of type Boolean. It can be enabled passing -DASAN=TRUE to CMake.
(cherry picked from commit 580f40769c )
2021-12-18 23:03:00 +01:00
jackpoz
7d63166ff3
Core/GameObject: Fix battleground flags not showing burning animation
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Fix battleground flags not displaying the typical burning animation when they "despawn" (they don't actually despawn, they just change state)
(cherry picked from commit 90bb10aa3a )
2021-12-18 23:02:49 +01:00
jackpoz
d5d04a6c55
Core/Misc: Fix C++17 build errors
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(cherry picked from commit 30823f9b79 )
2021-12-18 22:51:50 +01:00
ForesterDev
4a47e1c6be
Core/Defines: define UNIT_FLAG_SWIMMING ( #23630 )
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(cherry picked from commit c03c88d0c0 )
2021-12-18 22:50:52 +01:00
Giacomo Pozzoni
3da3683a90
Scripts/Kologarn: Fix "stuck in combat" issues ( #23866 )
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Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
(cherry picked from commit fed030da19 )
2021-12-18 22:47:49 +01:00
ForesterDev
915d13020a
Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL ( #23844 )
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* Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
* Remove codestyle changes
* Remove codestyle changes
(cherry picked from commit f4be544629 )
2021-12-18 22:47:37 +01:00
jackpoz
7d78ddcbd5
Core/AI: Add new method to force creatures around to stop combat
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(cherry picked from commit 06443e38e7 )
2021-12-18 22:46:24 +01:00
Ovah
14c2a7fb92
Core/Taxis: teleport players to the destination taxi node location instead of their current ground position ( #23835 )
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* Core/Taxis: teleport players to the destination taxi node location instead of straight to their current ground position
* fixed a typo
(cherry picked from commit 7fcb77ecd1 )
2021-12-18 22:45:49 +01:00
Giacomo Pozzoni
4062c9763f
Core/LFG: Fix re-queueing while in a dungeon ( #23862 )
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Fix an issue that wouldn't allow to re-queue after joining a dungeon, having 1 member leave/get kicked, queue, leave, queue.
In this case a message "One or more dungeons was not valid" would be displayed because LFG would try to queue the group as "continue dungeon" but the current group was not marked as "in dungeon" state anymore.
(cherry picked from commit abcad7cda5 )
2021-12-18 22:43:38 +01:00
jackpoz
6c0412c3d9
Core/LFG: Remove Dungeon Cooldown when getting kicked
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(cherry picked from commit ada4e431ae )
2021-12-18 22:42:38 +01:00
jackpoz
d15b3c48b4
Core/Misc: Fix issues reported by static analysis
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Fix issues reported by Coverity Scan
(cherry picked from commit 88317a4ec8 )
2021-12-18 22:41:20 +01:00