tkrokli
575e3c87b1
DB/Quest: Invaluable Asset Zapping (10203): add missing RewardText end
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http://www.wowhead.com/quest=10203/invaluable-asset-zapping
- Another quest_offer_reward.RewardText cut short, missing ≈33% of its content.
- Previous: 290 characters. Added: 143 characters. Full text: 433 characters.
(cherry picked from commit 61fdbe57f2 )
2020-08-22 20:04:44 +02:00
Necropola
5e3170d58e
Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain in DB ( #20112 )
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(cherry picked from commit ecf5978608 )
2020-08-22 20:02:34 +02:00
Aokromes
ed4788190d
Revert permision change
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(cherry picked from commit 92359de5ef )
2020-08-22 13:59:28 +02:00
tkrokli
c053cc1b04
DB/Quests: Terokkar Forest quest text typos
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Fixed the following typos:
- 'Clues in the Thicket' (9971) RewardText typo (Is it was/Is it what)
- `An Unseen Hand` (10013) RewardText typo (duplicated words "it to me")
- 'Evil Draws Near' (10923) Progress typo (ben/been)
(cherry picked from commit 446ea12127 )
2020-08-22 13:59:09 +02:00
Necropola
885e172f4d
[3.3.5] Core/Pet: Make pet action bar autocast persist properly ( #20110 )
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Partial revert of of 6c21ddd9b9 .
Closes #16211 .
(cherry picked from commit 906498e9f4 )
2020-08-22 13:55:11 +02:00
Treeston
d5a9461e26
DB/InstanceSpawn: More low-hanging fruit - Ruby and Obsidian Sanctum.
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(cherry picked from commit 70a48ff182 )
2020-08-22 13:54:38 +02:00
Treeston
a7baefeadb
DB/InstanceSpawn: The easy ones. Gruul's Lair, Magtheridon's Lair, Onyxia's Lair, Eye of Eternity.
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(cherry picked from commit fd9a93b45e )
2020-08-22 13:52:45 +02:00
Treeston
608c9aaabf
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state. ( #20103 )
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(cherry picked from commit 84590be26d )
2020-08-22 13:48:44 +02:00
Treeston
acb4934f76
Core/Unit: Don't apply liquid effects to game masters.
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(cherry picked from commit 2644fa703a )
2020-08-22 13:35:46 +02:00
Shauren
50a64ccd1e
Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for name validation
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Closes #20094
(cherry picked from commit 6691e41873 )
2020-08-22 13:21:55 +02:00
Treeston
f15b4f5043
Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
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Fixes #20104 .
(cherry picked from commit 759357049c )
2020-08-22 13:16:34 +02:00
Treeston
703910d71b
Scripts/Commands: New utility command: .list spawnpoints.
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(I just needed it for dynspawn follow-up work, really.)
(cherry picked from commit fcd6fe0aac )
2020-08-22 13:11:34 +02:00
r00ty-tc
03b125e6d1
Dynamic Creature/Go spawning:
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- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222 .
(cherry picked from commit 59db2eeea0 )
2020-08-22 12:59:57 +02:00
jackpoz
bf5be28396
Core/Misc: Fix static analysis issues
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Fix various coverity reported issues
(cherry picked from commit 925557d1c0 )
2020-08-21 23:13:13 +02:00
Treeston
42c65c3bc2
Core/Chat: Provide a fully-formed protocol for addons to interact with GM commands ( #20074 )
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Send success/fail state, allow interleaving, and indicate end of output. Add framework for supporting non-human-readable output in commands.
(cherry picked from commit 508c9d2fc1 )
2020-08-20 00:49:52 +02:00
Treeston
e69b5d8fcc
Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
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(cherry picked from commit 7cbb6c101e )
2020-08-20 00:21:37 +02:00
ccrs
9757a2992a
Core/AI: correct Permit level for trigger flagged creatures
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This broke several mechanics such as LK hc Frostmourne Room or Rotface's slime, how come no one noticed it? Like really, no one?
ref ce3787f190
(cherry picked from commit 1de89579c7 )
2020-08-20 00:20:03 +02:00
Treeston
e5836dcc1a
Core/Unit: No code change, just updating a comment with insights gleaned from sniffs.
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(cherry picked from commit f2f45765e4 )
2020-08-20 00:19:23 +02:00
Treeston
e6be53d141
Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization. Closes #20028 .
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(cherry picked from commit 28b3469e89 )
2020-08-20 00:18:48 +02:00
Shauren
b630e9a485
Warning fix
2020-08-20 00:12:20 +02:00
Treeston
e51960ea45
Core/PlayerAI: Some adjustments:
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- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
(cherry picked from commit 331e463de8 )
2020-08-20 00:11:18 +02:00
Treeston
2c92e09230
Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid searchers by integrating with instance script.
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(cherry picked from commit d80d7c6685 )
2020-08-20 00:08:04 +02:00
Treeston
6599dab1e1
Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too much fun with this one.
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Two points of note:
1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike.
2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL.
(cherry picked from commit 04dc47e7e2 )
2020-08-19 23:50:31 +02:00
Treeston
8a1739d15e
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course.
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(cherry picked from commit a38141fd6c )
2020-08-19 23:47:25 +02:00
Treeston
b1d2e4e906
Scripts/Spell: Port spell_generic.cpp to new script registration syntax wherever possible. No actual changes in functionality. ( fb87ac8 follow-up)
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(cherry picked from commit 49aa8a2e59 )
2020-08-19 23:42:29 +02:00
Treeston
4f676221b8
Scripts/Item: Port spell_item.cpp scripts to new script registration syntax wherever possible. No actual changes in functionality. ( fb87ac8 follow-up)
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(cherry picked from commit 37f59f8850 )
2020-08-19 21:38:47 +02:00
treeston
89006f621e
Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
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(cherry picked from commit 02b1d8bb48 )
2020-08-19 20:51:03 +02:00
treeston
cc9889a3d4
Core/Taxi: Properly send taxi node status on login, as well as if the taxi master is out of range. Closes #20035 .
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(cherry picked from commit 24ec3ad340 )
2020-08-19 20:45:58 +02:00
treeston
0f741c4a7f
Scripits/Item: Nitro. BOOSTS.
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(cherry picked from commit 125127ea73 )
2020-08-19 20:18:44 +02:00
treeston
ba7d8e9ace
Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's called nitro _boosts_. Not _boots_. Nitro _boosts_.
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(cherry picked from commit f953d85960 )
2020-08-19 20:18:24 +02:00
jackpoz
32832fa9cb
Core/Misc: Fix static analysis issues
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(cherry picked from commit 832a114196 )
2020-08-19 00:21:48 +02:00
Gustavo
111b65e10f
Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles ( #20033 )
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(cherry picked from commit 551d0559aa )
2020-08-19 00:18:55 +02:00
jackpoz
77e6355fba
Core/Misc: Fix static analysis issues
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(cherry picked from commit 9cf4dd7345 )
2020-08-19 00:14:06 +02:00
Killyana
1019fc5801
DB/Creature: Add some missing spawns in Deathforge
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(cherry picked from commit abf38f9b8f )
2020-08-18 22:39:55 +02:00
jackpoz
76bd0adaa4
Core/Misc: Fix static analysis issues
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(cherry picked from commit 41f4a80f30 )
2020-08-18 19:46:12 +02:00
jackpoz
31654a2295
Core/Misc: Fix static analysis issues
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(cherry picked from commit b2a341df6e )
2020-08-18 19:42:54 +02:00
Regigicas
e43d81cd68
Scripts/Commands: Fix a crash on summon when no group is avaible ( #20029 )
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Closes #20027
(cherry picked from commit d9c83a6c01 )
2020-08-18 19:16:04 +02:00
Killyana
af5c195e7f
DB: Use the correct ID for Hagash The blind
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Updates #18930
(cherry picked from commit 1f834d3cd1 )
2020-08-18 19:04:19 +02:00
Killyana
65c594d86e
DB/SAI: Fix Thrallmar Grunt event text
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Closes #18930
By dr-j
(cherry picked from commit f9f15250a5 )
2020-08-18 19:03:22 +02:00
Golrag
c46aa9d5b5
Core/VMaps: Fix no collision triangles
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(cherry picked from commit 89d641f1e6 )
2020-08-18 18:53:13 +02:00
Weyrath
35bf146969
Core/Quests: Fixed order of RewardChoiceItems and reputation reward. ( #19904 )
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(cherry picked from commit 8b2bd9a5f2 )
2020-08-18 18:53:13 +02:00
Treeston
5f59be31b0
Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicate (to match expected behavior). ( #19975 )
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* Also some major code deduplication (SelectTarget now calls SelectTargetList).
(cherry picked from commit 8d0633c842 )
2020-08-18 18:53:13 +02:00
Killyana
6e0be8b469
DB/Quest: Celestial Planetarium access heroic requirements
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Updates #19981
(cherry picked from commit 432dd7c25d )
2020-08-18 18:53:13 +02:00
Killyana
4b6b59931a
DB/Quest: Celestial Planetarium access quests
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Closes #19981
(cherry picked from commit 1008536ce4 )
2020-08-18 18:53:13 +02:00
Killyana
1a1fe1847d
DB/Creature: Overseer Faedris
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Remove Dup spawn
Closes #20020
(cherry picked from commit 13edbd9e31 )
2020-08-18 18:53:13 +02:00
Killyana
842c120fda
DB/Quest: Finish Me!
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Fix Quest requirements
Closes #20019
by meji46
(cherry picked from commit d50794a33e )
2020-08-18 18:53:13 +02:00
treeston
814f7e45fb
Some more script adjustments ported from #19930 .
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(cherry picked from commit 3f8c0cb446 )
2020-08-18 18:53:13 +02:00
Treeston
2c3a107bee
Prevent an issue that stopped Aura AfterEffect handlers being called on default handler prevention. ( #20001 )
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Fixes #19996 .
(cherry picked from commit ed241a2fd6 )
2020-08-18 18:53:13 +02:00
treeston
1e6480ee35
Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be inverted.
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(cherry picked from commit 9bacaf15b6 )
2020-08-18 18:53:13 +02:00
treeston
2dfafa69eb
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
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Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
(cherry picked from commit 74af880217 )
2020-08-18 18:53:13 +02:00