Aokromes
59667ee606
Core/Spells: move debug log into debug mode
2013-09-02 09:41:46 +02:00
Vincent-Michael
b1721a65ee
Core/Spells: Fix quest credit for quest "Death Comes From On High"
2013-08-31 17:42:04 +02:00
Nay
1903d4ca7d
Core/Server: Fix a spammy warning in WorldSession and move code to .cpp
2013-08-30 15:44:17 +01:00
Kirkhammett
e23b6436c5
Core/Quests: Escape from Silverbrook 12308
2013-08-29 14:37:29 +02:00
joschiwald
76171984f1
Scripts/Spells: fix codestyle in 48783b8606
2013-08-29 03:08:08 +02:00
Kirkhammett
48783b8606
Core/Quests: Fuel for the Fire (12690)
2013-08-29 00:50:14 +02:00
Nay
12973de799
Core&Tools: Fix multiple issues found by a static code coverage tool
2013-08-24 22:57:22 +01:00
Vincent-Michael
9eb01d63bd
Core: Fix warnings
2013-08-18 13:54:20 +02:00
Vincent-Michael
7dbf68cbfc
Scripted/Misc: Remove some whitespace
2013-08-18 02:07:13 +02:00
joschiwald
2b19ba1879
Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmetic changes
2013-08-18 01:41:10 +02:00
Vincent-Michael
c32dbd1432
Core/Spells: Fix hunter T7 4P Bonus
...
Closes #8320
2013-08-18 00:55:44 +02:00
Shauren
4d260a54ae
Core/Spells: Fixed warrior T10 4p dps bonus
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Closes #493
2013-08-15 16:39:31 +02:00
Vincent-Michael
4c64e407b7
Core/Spells: Convert hunter "Improved Mend Pet" in spell script
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Closes #5597
Closes #9006
Closes #10346
2013-08-11 19:23:21 +02:00
Vincent-Michael
8aff3945f2
Scripted: Fix non pch build
2013-08-09 20:00:18 +02:00
untaught
92fdb7aed1
DB/SAI: Fix quest Jormuttar is Soo Fat...
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Scripts/Spells: Script spell Bear Flank Master
Closes #10484
2013-08-09 12:55:26 +01:00
joschiwald
0667e89005
Scripts/DrakTharonKeep: add some spellscripts, add yells to novos, and do some cosmetic changes
2013-08-07 17:31:36 +02:00
Kirkhammett
c8bfb9cf4d
DB&Scripts/Icecrown: Fix quest The Last Line Of Defense and script Argent Cannons
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Closes #998
Closes #10460
2013-08-06 23:16:03 +01:00
Vincent-Michael
bab04cc5f8
Core/Spells: Fix try for logic fail in 4ba3c2e51d
2013-07-30 23:59:30 +02:00
Nay
1bb3c4a2b4
Misc: Fix warnings and build
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Closes #10396
2013-07-29 14:24:53 +01:00
joschiwald
cf7e783274
Scripts/Spells: Fixed typo in 7678800a93
2013-07-27 21:25:56 +02:00
joschiwald
7678800a93
Scripts/Spells: simplified "spell_dk_presence"
2013-07-27 17:53:00 +02:00
joschiwald
b4d2796e33
Core/Spells: moved Improved Paladin Auras and Aura Mastery into SpellScripts
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Closes #205
Closes #5163
Closes #6809
Closes #7408
Closes #9587
2013-07-27 02:37:48 +02:00
joschiwald
e9750a4b65
Core/Spells: move Death Knights Presences into SpellScripts, fix possible issue after spec change, and fix some startup errors
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Closes #10354
2013-07-25 18:06:21 +02:00
joschiwald
a522be8108
Merge pull request #10336 from joschiwald/spellscripts5
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Scripts/Spells: backport some SpellScripts from 4.3.4 branch
2013-07-23 17:21:17 -07:00
joschiwald
99c67c103d
Scripts/Spells: backport some SpellScripts from 4.3.4 branch
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- Fix Earth Shield
- Fix Necrotic Touch
- Fix Reflective Shield
Closes #9145 , #9163 , #9665
2013-07-24 02:13:49 +02:00
joschiwald
2d6a48840c
Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers
2013-07-21 13:37:34 +02:00
Vincent-Michael
1ac4f0a9c1
SQL: Rename in correct name
2013-07-19 14:01:25 +02:00
Vincent-Michael
4ba3c2e51d
Misc: Some cleanup
2013-07-17 19:42:15 +02:00
Nay
3561ab98ba
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
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OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af
Scripted/Misc: Some cleanup
2013-07-06 01:00:05 +02:00
Shauren
112bc49c9a
Core/Units: Removed most calls to SendMovementFlagUpdate for creatures
2013-06-30 16:31:24 +02:00
Vincent-Michael
a0fad6faa9
Core: Fix warnings and some cleanup
2013-06-21 18:06:38 +02:00
Malcrom
6157f240ed
Core/Scripting: Add spell script for vendor bark trigger
2013-06-20 22:09:42 -02:30
Malcrom
1554ca8b1f
Core/Scripting: Add spell script for spell 55945 Spectator - Cheer Trigger
2013-06-20 17:15:27 -02:30
Pitcrawler
d163c58258
DB/Quests: Fix Reunited, Dark Horizon, closes #6246 closes #8979
2013-06-17 16:44:04 +02:00
Pitcrawler
ca100a30f0
DB/Quests: Fix Convocation at Zul'Heb, closes #9122
2013-06-13 12:44:07 +02:00
Pitcrawler
2f771d4950
DB/Quests: Fix Badlands Reagent Run II, closes #9880
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Thanks @joschiwald and @Kirkhammett
2013-06-12 21:15:17 +02:00
Malcrom
ec474a62e5
Core: More Function Renaming.
2013-06-11 21:25:12 -02:30
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30
Malcrom
047608e7de
Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet().
2013-06-11 18:39:51 -02:30
Pitcrawler
368e3c17a1
Core/Scripts: Simplify spellscript from 1f785905d5
2013-06-08 19:30:40 +02:00
Pitcrawler
1f785905d5
DB/Quests: Fix Danger! Explosives!, closes #6850 closes #9458
2013-06-08 16:21:24 +02:00
Pitcrawler
379d41735c
DB/Quests: Fix some remaining issues from aaa1d9b749
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For example the missing floating visual and prevent the script from being started more than once.
2013-05-27 14:29:46 +02:00
Spp
00c1168897
Core/Misc: Remove trailing whitespace, compile warnings and minor cosmetic changes
2013-05-21 08:37:28 +02:00
Spp
d1677b2db0
Core/Logging: Performance-related tweaks to logging system
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All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
2013-05-13 15:07:36 +02:00
kandera
abbe692d72
Core/Cleanup: cleanup tabs and change them to spaces
2013-04-03 18:22:22 -04:00
Pitcrawler
294fac60a0
DB/Quests: Fix It Was The Orcs, Honest! Closes #2037
2013-04-02 01:06:19 +02:00
Gacko
ccb95c7462
Script/Spell: Apply Shadow's Fate to Sindragosa
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Sindgragosa is summoned in instance script and would not pass the modified check otherwise
Related to: #9487
2013-03-22 21:36:25 +01:00
Nefarion
49fd11ab5a
First step of comment style refactoring to doxygen-style.
2013-03-08 21:55:37 +01:00
Trista
17061cb9e5
Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
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* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).
Connected with: #5757
2013-03-08 04:55:44 +02:00