* Script/Quest: implement event for the quest Orabus the Helmsman.
Thanks Wyreth for the original script.
* Fix coordinates that I inverted by mistake.
* Rename 9999_99_99_99_world.sql to 2019_06_04_04_world.sql
(cherry picked from commit b5e04c8920)
Originally Toranaku was supposed to give a quest to kill Or'kaos upon a player reaching Exalted with Netherwing in order for him or her obtain a netherdrake mount; but the idea was replaced with : Lord Illidan Stormrage quest.
Currently serves no useful purpose, including lacks loot.
(cherry picked from commit 26e859051e)
* Script/Creature: implement spell effect for the item Prototype Neural Needler used on Imprisoned Beryl Sorcerer.
* Rename 9999_99_99_99_world.sql to 2019_06_03_02_world.sql
(cherry picked from commit eb5d1d3248)
* Script/Creature: calculate Traveler's Tundra Mammoth's NPCs' exit position based on current player's position.
* Comment out unused argument.
(cherry picked from commit d71a0608bf)
Restore a check about Area ID 0 that would silently ignore this case instead of spamming log errors. Check removed in e79c595b69Fix#23085
(cherry picked from commit bda351d7f1)
While the UI does not allow changing the loot mode you can still trigger the opcode by running interface scripts which we will now block as well so nobody can ninja-loot anymore.
(cherry picked from commit 49a9cbf20a)
* Adding last state of rivendare rewrite
* Fix aura beeing removed on reset, fix death pact
* Not needed
* SQL: Changed remove/inset into update, fixed delete at conditions part
* Typo
* Remove link spell, fix blank lines, change magic numbers to enum
* Test changes with SpellScript and DoCastSelf
* Revert SpellScript and moved DoCastSelf for the aura into UpdateAI part
* Damn, copyright.
* Fix Unholy Aura
* Fix again (does attack now / does cast if encounter resets)
* Adding handling of the aura to the db
* Rename 2018_99_99_99_world_335.sql to 2019_05_31_02_world_335.sql
(cherry picked from commit ee5101fbf7)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura.
* Forgot to change this in last-second rename.
* Apply suggested changes, thanks Shauren!
(cherry picked from commit 8bc5451864)
Implement GetDebugInfo in MovementGenerator, PathMovementBase, FlightPathMovementGenerator, WaypointMovementGenerator.
Add an additional assert in FlightPathMovementGenerator::DoEventIfAny(), the input node must not be null
(cherry picked from commit 9da8123959)
Fix an assertion triggered in SplineChainMovementGenerator happening when a new generator is added while last spline of the SplineChainMovementGenerator is being processed but is not finalized yet.
Fix#23077
(cherry picked from commit 5d7f0eef6e)