Bootz
5b4c7783c2
REPO: Code-style clean-ups
...
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Bootz
81c0a3a847
REPO: code-style clean-up
...
* Fixed pPlayer->player
* Fixed pCreature->creature
~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Bootz
f1ccb83dc0
REPO: Code-style change
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* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Shauren
ea14e096ac
Core/Entities: Vehicles should be able to be both source and target of map scripts
2011-09-06 10:33:45 +02:00
Chaplain
bea649d045
Core: cleanup.
...
*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
2011-09-01 22:38:32 +03:00
Spp-
ceefc8c3d7
Core/Misc: Replace dynamic_cast<XXX*> with proper ToXXX
2011-07-08 11:12:19 +02:00
Machiavelli
6a59d7ddc1
Core/Entities: Vehicles should be able to be the source of map scripts
2011-06-28 21:43:06 +02:00
kaelima
b9e8694540
Core: Continued cleanup
...
If and for whitespaces.
2011-06-12 02:30:32 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Azazel
6fb2bf4224
Core: use enum InventoryResult as return type for functions working with player items.
...
Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
zergtmn
1551b8a011
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical, isn't it?)
2011-04-13 12:07:20 +06:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Azazel
5ddc2338a7
Core/Map scripts: make some error messages more informative and reformat code a little bit
...
Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-28 11:52:59 +01:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
...
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
...
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
f4581f67b8
Core: Fixed uninitialized variable warnings
...
--HG--
branch : trunk
2010-12-14 15:58:45 +01:00
azazel
4fb572015a
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
...
--HG--
branch : trunk
2010-11-17 18:14:35 +06:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
...
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
...
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
click
461590832a
Core: Generic cleanup (tab2spaces/whitespace removal)
...
--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
azazel
eae0e5c822
Scripts/DB_Scripts: massive cleanup of SCRIPT_COMMAND_* related staff
...
* add union into ScriptInfo structure (thanks NoFantasy for the idea);
* move scripts methods from Map.cpp to new file MapScripts.cpp;
* remove magic numbers and introduce eScriptFlags enumeration.
It's just a beginning and more changes to come. Stay tuned!
--HG--
branch : trunk
2010-09-22 18:13:57 +06:00