Commit Graph

2401 Commits

Author SHA1 Message Date
Shauren
600a6b5f68 Scripts/Icecrown Citadel: Finish script registration refactoring - RegisterSpellScriptWithArgs 2020-09-04 18:33:22 +02:00
Shauren
b63fa9c42f Scripts/Icecrown Citadel: Fix scriptname conflict 2020-09-04 17:50:29 +02:00
ForesterDev
d04bdd0316 Scripts/ICC: update Lich King scripts to new model (#25396)
* Scripts/ICC: update Lich King scripts to new model

* fix build
2020-09-04 17:03:55 +02:00
ForesterDev
deec517239 Scripts/ICC: update Sindragosa scripts to new model (#25395) 2020-09-04 17:01:53 +02:00
ForesterDev
0b0d5e9bea Scripts/ICC: update Professor Putricide scripts to new model (#25394)
* Scripts/ICC: update Professor Putricide scripts to new model

* fix build
2020-09-04 16:59:46 +02:00
ForesterDev
aac3ae40f7 Scripts/ICC: update Lady Deathwhisper scripts to new model (#25393) 2020-09-04 16:58:57 +02:00
ForesterDev
af78f4ffb5 Scripts/ICC: update Rotface scripts to new model (#25392) 2020-09-04 16:58:16 +02:00
ForesterDev
458867a2e1 Scripts/ICC: update Festergut scripts to new model (#25391) 2020-09-04 16:57:26 +02:00
ForesterDev
71f33d5764 Scripts/ICC: update Valithria Dreamwalker scripts to new model (#25390) 2020-09-04 16:55:41 +02:00
ForesterDev
aedb8b80f3 Scripts/Icecrown Citadel: update Blood Council scripts to new model (#25389) 2020-09-04 11:23:19 +02:00
kvipka
5d2780c43c Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340) 2020-08-28 19:48:41 +02:00
offl
040fda87ef DB/Quest: Convert & update support for Borean Tundra escort quests to SAI
Closes #25001
2020-08-22 20:04:35 +03:00
Shauren
7d4fbf706a Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it 2020-08-20 16:03:47 +02:00
Peter Keresztes Schmidt
6c7837f947 Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter

* Scripts/HoR: Fix wrong emote during escape event

* Core/Unit: Make improve type safety of HandleEmoteCommand

Change argument type to the expected enum type Emote

* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE

UNIT_NPC_EMOTESTATE is no flag field
2020-08-15 15:29:43 +02:00
Gildor
7035a9caf1 Scripts/Naxxramas: Adjust Frogger event timer (#25214)
* Scripts/Naxxramas: Adjust Frogger event timer

Co-authored-by: Carbenium <carbenium@outlook.com>
2020-08-12 17:24:41 +02:00
jackpoz
6ad6d9e670 Scripts/Kologarn: Apply CREATURE_FLAG_EXTRA_NO_COMBAT on NPC_ARM_SWEEP_STALKER and NPC_RUBBLE_STALKER 2020-08-05 18:46:02 +02:00
Gildor
174ac95800 Scripts/Naxxramas: Frogger event improvements (#25202)
* Scripts/Naxxramas: Frogger event improvements
* Prevent Living Poison accumulation
* Now Living Poison cast Explode

* check for a nearby player

* move event to the frogger trigger's AI

* Initialize and removing unnecessary things

* applying suggestions

* remove unnecessary header

* Rename 9999_99_99_99_world.sql to 2020_08_05_00_world.sql
2020-08-05 14:16:19 +02:00
Carbenium
0dd4b685df Scripts/AzjolNerub: Fix potential error in pound spell script
Cast damage spell in AfterEffectApply instead OnEffectHitTarget. This avoids the scenario where we try to apply an aura to a potential dead target.

Ref #21856
2020-08-04 17:22:18 +02:00
Giacomo Pozzoni
07fd84b679 Core/Misc: Fix static analysis issues (#25194) 2020-08-04 11:36:47 +02:00
Peter Keresztes Schmidt
dab8768c18 Scripts/AzjolNerub: Update Anub'Arak encounter to current coding standards (#25192)
* Scripts/AzjolNerub: Update Anub'Arak to current coding standards

* no functional changes

* Scripts/AzjolNerub: Update Anub'Arak Darter to current coding standards

* no functional changes

* Scripts/AzjolNerub: Update Anub'Arak Assassin to current coding standards

* no functional changes

* Scripts/AzjolNerub: Update Anub'Arak Guardian to current coding standards

* no functional changes

* Scripts/AzjolNerub: Update Anub'Arak Venomancer to current coding standards

* no functional changes

* Scripts/AzjolNerub: Update Anub'Arak Impale Target to current coding standards

* Scripts/AzjolNerub: Update Anub'Arak Pound spell to current coding standards

* Scripts/AzjolNerub: Update Anub'Arak carrion beetles aura script to current coding standards
2020-08-01 23:32:10 +02:00
Peter Keresztes Schmidt
7abe9d66d0 Scripts/Gundrak: Update Slad'ran encounter to current coding standards (#25180)
* Scripts/Gundrak: Update Slad'Ran's script to use TaskScheduler

* No functional changes

* Scripts/Gundrak: Update Slad'Ran's adds to use TaskScheduler

* No functional changes
2020-08-01 23:15:25 +02:00
Peter Keresztes Schmidt
dd8666f38d Scripts/Gundrak: Update Drakkari Colossus encounter to current coding standards (#25182)
* Scripts/Gundrak: Update Drakkari Colossus to current coding standards

* no functional changes

* Scripts/Gundrak: Update Drakkari Elemental to current coding standards

* no functional changes

* Scripts/Gundrak: Update Living Mojo to current coding standards

* no functional changes
2020-08-01 23:14:26 +02:00
Carbenium
90543fd41d Scripts/AhnKahet: Update Herald Volazj to current coding standards
* convert to BossAI
* no functional changes
2020-08-01 23:11:08 +02:00
Giacomo Pozzoni
7cf122fc2a Core/Misc: Fix static analysis issues (#25178) 2020-07-31 22:53:13 +02:00
Carbenium
1245833cdd Core/CreatureAI: std::chrono-ify DoSummon* methods 2020-07-28 17:25:51 +02:00
Carbenium
8642aaaf92 Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
2020-07-27 23:00:51 +02:00
Carbenium
3620b47c41 Core/WorldObject: Replace non-std::chrono SummonTrigger overloads 2020-07-27 14:58:18 +02:00
Carbenium
a41f599be7 Core/WorldObject: Remove non-std::chrono SummonCreature overload
Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
2020-07-27 14:53:25 +02:00
Carbenium
1d8782e356 Core/EventProcessor: std::chrono-ify the remaining public API 2020-07-27 13:36:25 +02:00
Carbenium
92a02a5c87 Core/EventProcessor: std::chrono-ify CalculateTime
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
2020-07-27 13:36:25 +02:00
Carbenium
1131229ee9 Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
2020-07-26 23:30:32 +02:00
Carbenium
8cb35b0d5f EventMap: Change GetTimeUntilEvent to return std::chrono types 2020-07-26 23:20:11 +02:00
Carbenium
fc9e7226c0 Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon 2020-07-26 22:21:09 +02:00
Carbenium
cdaf890af4 Core/EscortAI: std::chrono-ify SetPauseTimer 2020-07-25 23:45:01 +02:00
Carbenium
f5076112cb Core/ScriptedAI: std::chrono-ify DoSpawnCreature 2020-07-25 23:16:04 +02:00
Carbenium
27229c10cd Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Use _DespawnAtEvade(Seconds,  Creature*) instead
2020-07-25 23:11:10 +02:00
Carbenium
d7ff8c272a Core/InstanceScript: std::chrono-ify DoRespawnGameObject 2020-07-25 23:10:14 +02:00
Trond B. Krokli
ebb9e1b4de Scripts/Borean Tundra: duplicate comment text (#25102) 2020-07-24 13:11:48 +02:00
Peter Keresztes Schmidt
e6e5775be8 Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs

Related: #25006

* Misc: Add some missing breaks (no-ops) to satisfy clang

Related: #25006
Closes #25055

* Build: Enable -Wimplicit-fallthrough on clang

Closes #25006
2020-07-18 20:43:16 +02:00
Peter Keresztes Schmidt
85b5b842ca Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
2020-07-18 20:42:28 +02:00
Treeston
896b68d5c2 Core/Time: Rename GetGameTime{System, Steady}Point methods
The names are a bit unhandy. Rename them (shorter but still meaningful).

GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()

Also add 2 new typedefs:

typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;

Closes #25042
2020-07-17 17:05:55 +02:00
Peter Keresztes Schmidt
6968e7a1a1 Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Part 2) (#25041)
Part 2: gunship battle and Sindragosa

Contributes to https://github.com/TrinityCore/TrinityCore/issues/25012
2020-07-14 21:06:40 +02:00
Peter Keresztes Schmidt
5eaff8a3bc Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#25036)
Part 1: without gunship battle and Sindragosa

Contributes to #25012
2020-07-14 21:03:06 +02:00
Peter Keresztes Schmidt
f00ab389d6 Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)
Contributes to #25012
2020-07-14 20:48:08 +02:00
Peter Keresztes Schmidt
d4bce9f4d2 Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)
Contributes to #25012
2020-07-14 20:43:43 +02:00
Peter Keresztes Schmidt
2f538258d9 Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)
Contributes to #25012
2020-07-14 20:23:24 +02:00
Peter Keresztes Schmidt
6eec0bc50f Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Contributes to #25012
2020-07-14 20:19:42 +02:00
Peter Keresztes Schmidt
1a32b0f5b3 Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#25031)
Contributes to #25012
2020-07-14 20:19:25 +02:00
Peter Keresztes Schmidt
3a9b3259b8 Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)
Contributes to #25012
2020-07-14 20:17:59 +02:00
Peter Keresztes Schmidt
19ee4d6254 Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)
Contributes to #25012
2020-07-14 20:16:01 +02:00