Chaplain
f5a668ae8d
Core: Cleanup.
2011-08-30 23:09:39 +03:00
Lopin
868c1c53f2
Core/GameObjects: Unrevealed GO_FLAG_UNK1. Now GO_FLAG_NOT_SELECTABLE makes gameobjects to be unselectable even in GM mode
2011-08-19 11:45:49 +02:00
QAston
a077a26aa5
Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
2011-08-16 19:44:18 +02:00
LihO
19d5177d39
Scripts/AQ20: Crash fix
2011-08-06 16:44:22 +02:00
Spp
7e53a73059
Core/Vehicles: Remove Vehicle.h dependency from other header files
2011-08-03 12:28:42 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
...
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
1e3c23a4e8
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
2011-07-15 12:33:03 +02:00
Nay
0c23e1597a
DB/Misc: Add scripts & gossip to npc 10578; Template update and auras for corpses in Grizzly Hills; Remove a console error ( Closes #2247 )
2011-07-07 18:56:44 +01:00
Nay
4147106373
DB/NPCs: Add some random gossips and template updates. Should fix some combat bugs in Ulduar. Closes #2241
2011-07-06 18:17:44 +01:00
Nay
c572adea15
Scripts/Silithus: Fix Wind Stones gameobjects (fixes many quests in this zone). Closes #95
2011-07-05 22:07:40 +01:00
click
1aff85f541
Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)
2011-07-03 00:28:03 +02:00
click
db045c40ad
Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
2011-07-02 23:58:05 +02:00
click
f676585cac
Core: Cleaning up hungarian notation - Phase5: pWho -> who
2011-07-02 23:53:38 +02:00
click
f997363c08
Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
2011-07-02 23:50:02 +02:00
click
70115f52f7
Core: Cleaning up hungarian notation - Phase3: pTarget -> target
2011-07-02 23:16:45 +02:00
click
169f5da8c3
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
2011-07-02 22:52:42 +02:00
click
f91ee24184
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
2011-07-02 22:18:03 +02:00
click
a9c9ab0efa
Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
...
+ Fix compilewarning in Unit.cpp
+ Remove/comment out unused parameters for some commandscripts/scripts (warnings)
+ Replace "plr" with "player" all over the scriptbase for consistency
2011-07-01 03:00:39 +02:00
Spp-
6fd41ae50e
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
2011-06-30 14:24:56 +02:00
click
f7b0e58a14
Core: Remove a few warnings (unused variables), clean up tabs whitespaces
2011-06-23 09:13:58 +02:00
click
f778c5e739
Whitespace cleanups...
2011-06-18 19:51:28 +02:00
Shocker
2bef7477bb
Scripts/Culling of Stratholme: Allow Infinite Corruptor to deal melee attacks
2011-06-16 00:36:37 +03:00
kaelima
be229ef4cf
Scripts/Ruins of Ahn'Qiraj: Accidently removed copyright in one file. Sorry ScriptDev2.
2011-06-13 17:51:35 +02:00
kaelima
5720a4d9a5
Ruins of Ahn'Qiraj:
...
- Rewritten instance script
- Kurinnaxx has been rewritten.
- Moam has been rewritten.
Rest of the bosses is TODO.
Also fix yet another typo in my latest commit, lol.
2011-06-13 13:21:02 +02:00
kaelima
f45121ebe9
Core/Scripts: Avoid some possible crashes
...
Temporary fix since Sartura obviously needs a rewrite.
2011-06-13 13:06:02 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
kaelima
3e20e4ebe6
Scripts/Azuremyst Isle: Actually fixed what was stated in last commit :P
2011-06-02 15:38:42 +02:00
kaelima
843d4288f8
Scripts/Azuremyst Isle: Fix The Prophecy of Akida.
...
- Issues with gameobject resetting resolved.
- Will now move more blizz-like.
There are more cage release quests smiliar to this witch could probably be generalized.
2011-06-02 15:03:46 +02:00
kaelima
ae0d349a3c
Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
2011-05-30 22:57:37 +02:00
click
2d1b3ccaa1
Compile warnings fixes
2011-05-27 14:45:44 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
click
59f48c9bec
Core: Clean up a lot of whitespace, and at the same time fix non-PCH building (again)
2011-05-22 17:27:56 +02:00
QAston
1121fcfb90
Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
...
The hook was made for one obsolete script, which turned out to not work anyways.
2011-05-15 18:53:02 +02:00
neuro_999
cd70ff40e2
Scripts/RazorfenKraul: Fix force field before boss Agathelos the Raging
...
Closes #712
2011-05-15 17:34:57 +07:00
Shauren
ecc95a8690
Core/CreatureTextMgr: Converted chat types to use values found in sniff, without any need for conversions
2011-05-13 22:44:01 +02:00
kaelima
b9d6706377
Scripts/Dustwallow Marsh: Fixed typo introduced with b82ae5ad0d
2011-05-08 19:48:33 +02:00
Shauren
551889c42f
Core: More warning fixes
2011-05-07 20:09:45 +02:00
kaelima
b82ae5ad0d
Scripts/Dustwallow Marsh: Fix quest 11174 (Corrosion Prevention)
2011-05-07 17:34:18 +02:00
kaelima
985c85f44e
Scripts/Dustwallow Marsh: Fix quest 11180 (What's Haunting Witch Hill?)
...
Move some parts to SAI.
2011-05-07 17:30:17 +02:00
Shauren
d23fb7128e
Scripts/Culling of Stratholme: Fixed quest 'Dispelling Illusions'
2011-04-30 18:52:29 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Supabad
364bb162c3
Scripts/BloodmystIsle: Add core support for quest 9667
2011-04-06 11:36:02 +02:00
Shauren
3fcb49c685
Core/Scripts: Removed double calls to InstanceScript's Initialize methods
2011-04-03 21:24:22 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Kaelima
8886eb2f9d
Scripts/Zalazane's Fall: Refactor some code to match coding standards
2011-03-28 00:11:28 +01:00