Treeston
a121f47ba3
9ad11e6 follow-up, prevent Halion respawn without loot
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tagging #21198
(cherry picked from commit f0a394753a )
2021-05-16 21:56:06 +02:00
Treeston
c31ae7ab33
Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
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Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
(cherry picked from commit 9ad11e67fb )
2021-05-16 21:56:06 +02:00
Treeston
8b7728f82e
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
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Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108 )
2021-05-16 21:56:06 +02:00
Shauren
c79e5528e1
Core/Units: Remove Unit::EnergizeBySpell overload taking spellId argument
2021-05-16 21:56:06 +02:00
Shauren
b9d63c2009
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
2021-05-16 21:56:06 +02:00
Treeston
dce39aedc2
Core/Combat: Some more sanity check asserts to try and track down #21187 .
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Also, some anti-annoyance treatment for dot tele.
(cherry picked from commit fdacf12739 )
2021-05-16 21:56:05 +02:00
Moein
673cc20e79
MovementInform should overrides
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(cherry picked from commit 18f5eae835 )
2021-05-16 21:56:05 +02:00
Treeston
5aee452943
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
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- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174 .
- Some strings cleanup
(cherry picked from commit 9f9507e6a1 )
2021-05-16 21:56:05 +02:00
Treeston
34c7810fe5
Core: Combat/threat system rewrite (PR #19930 )
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542 ).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998 .
(cherry picked from commit 532ab1c7f8 )
2021-05-16 21:56:01 +02:00
Shauren
12ed21e690
Scripts/Spells: Clear arcane charge damage/cost/cast time modifier aura when reaching 0 arcane charges (power)
2021-05-15 17:44:31 +02:00
Shauren
331c7ec7c2
Scripts/Spells: Remove manual damage adjustment from Arcane Barrage for scaling with arcane charges and use spell cast for mana energize
2021-05-15 17:44:31 +02:00
Shauren
fd7f854995
Scripts/Spells: Properly utilize all Arcane Explosion energize effects
2021-05-15 17:44:31 +02:00
Matan Shukry
be8cbab4b3
Scripts/Spells: Fixed arcane barrage + explosion
2021-05-15 17:44:31 +02:00
Shauren
2906926173
Core/Scenes: Fix scenes played by package id storing pointers to stack variables
2021-05-12 14:23:21 +02:00
Shauren
f072bc4ca1
Core/Commands: Add ItemContext argument to .additem and .additemset commands
2021-05-11 18:25:22 +02:00
Shauren
91b91b502f
Core/Quests: Quest improvements
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* Add quest log slot argument to functions dealing with objective progress
* Implemented QUEST_OBJECTIVE_FLAG_SEQUENCED (prevent progressing hidden objectives)
2021-05-09 20:21:32 +02:00
ariel-
9bf5a03bc4
Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounter
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Closes #21159
(cherry picked from commit fd7fff80c9 )
2021-05-06 07:06:27 +02:00
ariel-
82fa6ede59
Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria is achieved
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Closes #21155
(cherry picked from commit 036a05458e )
2021-05-06 07:06:27 +02:00
ariel-
f77bd1e7c9
Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
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- Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
(cherry picked from commit f8b148c334 )
2021-05-06 07:06:27 +02:00
ariel-
87d5544f05
Core/Scripts: Implemented Shifting Naaru Sliver
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(cherry picked from commit a5d4f34c31 )
2021-05-06 07:06:27 +02:00
ariel-
5ac40cf9d1
Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounter
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- Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
(cherry picked from commit de3fd4d076 )
2021-05-06 07:06:27 +02:00
Shauren
14098b28b3
Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior
2021-05-03 23:53:24 +02:00
Matan Shukry
3b578fc6b9
Core/Chat: Load chat language data from db2 and implement serverside chat translations
2021-05-03 23:53:24 +02:00
Matan Shukry
c99f93d53d
Scripts/Spells: Implemented monk stagger ( #26295 )
2021-04-22 22:45:26 +02:00
Shauren
8a452c3d10
Scripts/Spells: Implemented discipline priest PvP talent Trinity
2021-04-21 23:14:02 +02:00
Matan Shukry
dbc082a2b2
Scripts/Spells: Implemented Atonement
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* Also renamed spell_priest_spirit_of_redemption to spell_pri_spirit_of_redemption
2021-04-21 23:14:02 +02:00
Matan Shukry
81eac82656
Core/Spells: Implement priest holy words + modify cooldown for a charge ( #26270 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-04-19 23:54:13 +02:00
Matan Shukry
530631e0a7
Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL ( #26269 )
2021-04-17 22:42:34 +02:00
jackpoz
4f643e3f32
Core/Misc: Removed unneeded checks
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(cherry picked from commit 513e153a13 )
2021-04-16 20:53:41 +02:00
Treeston
bce43de7f3
Core/AI: Some more refactoring prep for #19930 . CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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(cherry picked from commit 6113b9dec2 )
2021-04-16 20:22:13 +02:00
Treeston
9b141207d1
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e338 )
2021-04-16 15:22:42 +02:00
Jeremy
446fc391f0
Core/Entities: Fix some weird movement due to los issues ( #21125 )
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* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
(cherry picked from commit e42903ec16 )
2021-04-15 05:53:27 +02:00
ariel-
61585de8ae
Core/Scripts: fix codestyle
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(cherry picked from commit e2a97ba7e7 )
2021-04-15 05:53:27 +02:00
Keader
6c2d0d709a
Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with effective heal
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(cherry picked from commit 502864e86c )
2021-04-15 05:53:27 +02:00
ariel-
313b2ff526
Core/Scripts: remove Quel'Delar from player inventory during "The Halls Of Reflection" quests (24480, 24561)
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(cherry picked from commit d13999c8d6 )
2021-04-15 05:53:27 +02:00
ariel-
cfa8474520
Core/Scripts: prevent Arthas in CoS losing his gossip flag and halting instance progress
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(cherry picked from commit 720ba9e973 )
2021-04-15 05:53:27 +02:00
ariel-
f8729f9aa0
Core/Scripts: fixed Festergut applying more than one stack of Inoculated at once
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(cherry picked from commit c409ba8d9d )
2021-04-15 05:53:27 +02:00
Keader
a7883380ce
Core/AI: Making guid const& in SetGUID method ( #21128 )
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(cherry picked from commit 465b43fabe )
2021-04-15 05:53:27 +02:00
jackpoz
8244d60859
Core/Misc: Fix static analysis issues
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(cherry picked from commit ad56299846 )
2021-04-15 05:53:27 +02:00
jackpoz
0a528a525b
Scripts/Trial of Crusader: Fix static analysis issues
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(cherry picked from commit cbc7642edd )
2021-04-15 05:53:27 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Keader
a5635526ed
Scripts/Trial of Crusader: Northrend Beasts Rework ( #21031 )
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* Rewritten Gormok encounter
* Rewritten Snobold Vassal Script
* Rewritten Jormungars encounter
* Rewritten Icehowl encounter
* Added missing texts
* Added missing spells
* Implemented berserk mechanic on heroic diffs.
* Implemented Achievement requirement to make heroic diffs.
* Rewritten Barrett Ramsay scripts
* Added Barrett gossips and ported everything to DB.
* Added right Barrett in each encounter
* Removed a lot of hacks
* Rewritten Tirion Fordring script
* Rewritten Varian Wrynn script
* Rewritten Garrosh script
* Rewritten Wilfred event
* Rewritten Lich King event
* Updated codestyle
* Added missing spawns
* Fixed combat behavior before Gormok
* Fixed some visual stuff
(cherry picked from commit 2362e9c794 )
2021-04-15 05:53:27 +02:00
Killyana
eba8916ca2
Typo
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(cherry picked from commit b08280fcfe )
2021-04-15 05:53:27 +02:00
Killyana
2e828b4026
Scripts/Stratholme: Fix a DB error
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Ref #20749
(cherry picked from commit be56a4669e )
2021-04-15 05:53:27 +02:00
jackpoz
bddd58d469
Scripts/Stratholme: Add missing header for no-pch build
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(cherry picked from commit 9a515c29ba )
2021-04-15 05:53:27 +02:00
jackpoz
cf04609c9a
Scripts/Stratholme: Fix build
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(cherry picked from commit 828c5d08e7 )
2021-04-15 05:53:27 +02:00
jackpoz
b99654924c
Scripts/Stratholme: Fix build
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(cherry picked from commit a98b2aa8c8 )
2021-04-15 05:53:27 +02:00
Riztazz
d01914ffcc
Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run ( #20749 )
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(cherry picked from commit 2a25d9d9a7 )
2021-04-15 05:53:27 +02:00
ariel-
16ec008290
Core/Spells: fix some DB errors
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Ref #18542
- Implemented Choking Vines transformation at 5 stacks
- Implemented periodic Aura of Fear ticks
- Fixed Savage Rend passive proccing on anything (raptor pets)
(cherry picked from commit de9f904269 )
(cherry picked from commit 32e2207ab9 )
(cherry picked from commit 9934a43e09 )
2021-04-15 05:53:27 +02:00
Keader
bd62bfc059
Scripts/Naxxramas: Fixed blizzards following same player in Sapphiron encounter ( #21068 )
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Closes #18765
(cherry picked from commit 143b2aeac0 )
2021-04-15 05:53:27 +02:00