Naddley
62156f57b2
Scripts/ScarletHalls: Implement Armsmaster Harlan encounter ( #29944 )
2024-05-05 05:30:37 +02:00
Shauren
240b7e58d8
Core/Spells: Refund power cost when cancelling empower spells
2024-05-04 13:06:17 +02:00
Shauren
2aedd8ecdb
Dep/fmt: Upgrade to 10.2.1
2024-05-03 19:38:57 +02:00
Meji
22e657eac1
Core/Creatures: Ignore validation of AppearanceModId 0 in equipment ( #29916 )
2024-05-03 19:11:44 +02:00
Meji
2238844f56
Core/Creatures: Allow profession tools to be used as equipment ( #29915 )
2024-05-03 15:58:05 +02:00
Ovahlord
24bda9c73d
Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior ( #29949 )
2024-05-02 22:50:20 +02:00
Aqua Deus
b7e94166fa
Scripts/Spells: Implement Blessing of the Bronze ( #29951 )
2024-05-02 20:10:13 +02:00
Shauren
39fc9f8000
Core/Misc: Minor fixes in preparation to support fmt v10
2024-05-02 19:46:18 +02:00
Shauren
241606ada3
Tools: Fixed build with gcc 14
2024-05-02 14:05:07 +02:00
Shauren
a39d0db9ec
Core/Spells: Implemented evoker empower spell mechanic
2024-05-01 22:26:53 +02:00
ModoX
cdc6719b83
Core: Updated to 10.2.6.54499
2024-05-01 21:33:08 +02:00
Shauren
8e3024a96a
Core/Misc: Refactor loading process to remove exit() calls that cause deadlocks because threads are terminated without proper cleanup
2024-04-30 00:20:38 +02:00
Shauren
cc92417844
Core/Items: Implemented packets setting up inventory cleanup parameters
2024-04-29 00:06:02 +02:00
Shauren
9dcc6c0207
Core/Proto: Regenerate LoginResult to include next_url
2024-04-28 16:20:25 +02:00
Phaneron
e32ef420fa
Core/Proto: Added missing 'next_url' field to Login.proto
2024-04-28 16:20:25 +02:00
Ovahlord
11f32a2427
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT ( #29946 )
2024-04-28 16:09:43 +02:00
Shauren
250984a7b7
Scripts/Items: Updated Amalgam's Seventh Spine script - fixed auras lingering after removal and added new case for evokers
2024-04-27 19:58:00 +02:00
Ovahlord
55ce5b150f
Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascript to use it as example ( #29945 )
...
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
2024-04-27 19:04:10 +02:00
Ovahlord
253f306a41
Core/Units: moved Vignette updating into Heartbeat handling
2024-04-27 14:51:56 +02:00
Ovahlord
d60b4e5b19
Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechanic into heartbeat handling ( #29943 )
...
* also fixed an false assumption that only one of the food emotes can be played. They can in fact be both done at the same time.
2024-04-27 13:43:50 +02:00
ModoX
072e6ff9cc
Scripts/AzureVault: Fixed setting done boss state for Telash Greywing
2024-04-27 01:13:08 +02:00
Ovahlord
b5ce4a66df
Core/Creature: implement overriding creature static flags based on spawnId and difficultyId ( #29940 )
2024-04-26 22:32:17 +02:00
Aqua Deus
a361d3f587
Scripts/Spells: Fix Crusader's Might cooldown reduction effect ( #29938 )
2024-04-26 20:22:19 +02:00
Ovahlord
5a169f6eae
Core/Player: moved indoors/outdoors aura interrupting mechanic into heartbeat and movement handling
2024-04-26 14:21:09 +02:00
Ovahlord
c2fedbb6cc
Core/Units: moved cyclic spline synchronization mechanic heartbeat handling
2024-04-26 14:21:09 +02:00
Ovahlord
80d72a2c91
Core/Player: moved the periodic group update mechanic into heartbeat handling
2024-04-26 14:21:09 +02:00
Ovahlord
bf9cd88ceb
Core/Objects: implement internal heartbeat timer for WorldObjects ( #29941 )
...
This is the first step of porting the functionality of #25822 by cutting each change into a nicely self-contained commit
---------
Co-authored-by: Mykhailo Redko <ovitnez@gmail.com >
2024-04-26 01:14:48 +02:00
Meji
1fc5f9c624
DB/WorldStates: Added new worldstates related to currencies
2024-04-25 18:07:56 +02:00
Shauren
dad976beb4
Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
2024-04-25 00:42:16 +02:00
Shauren
e0e1b6a409
Core/Movement: Enable Catmullrom spline flag by default for flying waypoint paths
2024-04-24 09:46:57 +02:00
Shauren
ad6ef5237d
Core/Movement: Fixed spline packed deltas validation check
2024-04-24 00:12:56 +02:00
Shauren
5f31d7cb88
Build fix for clang <= 14
2024-04-23 11:59:45 +02:00
Shauren
3af5cafec7
Core/Movement: Change default spline flags - Steering replaces SmoothGroundPath
2024-04-23 11:11:32 +02:00
Shauren
a02804fa02
Core/Movement: Refactor MoveSplineFlag to get rid of undefined behavior (cast in raw()) and unify enum to string formatting for it
2024-04-23 11:09:59 +02:00
ModoX
1da162d71d
Core: Updated to 10.2.6.54358
2024-04-22 23:07:02 +02:00
Shauren
8c0b031c07
Core/Units: Name new spline flag and linked npc flag
2024-04-22 13:19:08 +02:00
Shauren
cfa838df5d
Core/Misc: Support boost 1.85
2024-04-22 11:52:58 +02:00
Aqua Deus
f4ef6f769b
Scripts/Spells: Add new script for spells with feign death with all flags except uninteractible ( #29922 )
2024-04-21 14:51:07 +02:00
ModoX
a28facb956
Core/Movement: Fixed data sent in cyclic spline related packets
2024-04-21 12:59:12 +02:00
Shauren
377b51f768
Core/Movement: Switch to uncompressed paths in spline packets automatically when too large or too small delta between points is detected
2024-04-21 00:18:02 +02:00
Shauren
cf1ab7b414
Core/Movement: Implemented alternative method of smoothing waypoint paths (send new point 1.5 before arrival) and make that the default
...
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
2024-04-21 00:16:57 +02:00
Meji
6929df0f0b
DB/Outland: Update creature static flags
2024-04-20 22:46:41 +02:00
ModoX
8d8a54db25
Core/Spells: Fixed SpellInfo::GetSpellXSpellVisualId for nonplayer casters ( #29927 )
2024-04-20 19:59:35 +02:00
Shauren
204f65684c
Core/Movement: Merge waypoints without delay into a single movement packet
2024-04-20 00:22:34 +02:00
Shauren
cf4c3b5467
Core/Movement: Added functions to MoveSplineInit to enable steering flag
2024-04-20 00:05:24 +02:00
Shauren
e1f43900d1
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer and revert c5097114d1
2024-04-19 15:16:17 +02:00
Shauren
ff9db332f5
Core/Movement: Minor cleanup in WaypointMovementGenerator - local variable for GetPath() (not a true trivial accessor)
2024-04-19 00:27:18 +02:00
Shauren
c5097114d1
Core/Movement: Fixed pauses on waypoint movement happening at wrong times when FollowPathBackwardsFromEndToStart is set and creature is going from end to start
2024-04-18 00:19:33 +02:00
Shauren
b5dceafad7
Core/Movement: Minor refactors in WaypointMovementGenerator
...
* Removed unneccessary _loadedFromDB member (handled by variant index already)
* Apply some const
* Replace stringstream formatting in GetDebugInfo with Trinity::StringFormat
* Moved MovementGeneratorCreator::Create implementations to source files whose movement they create
2024-04-17 15:58:47 +02:00
Shauren
e5beb25d25
Core/Pathfinding: Allow using PathGenerator with any source location, not only objects current position
2024-04-17 00:06:56 +02:00