QAston
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6353e7dd8c
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*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming.
--HG--
branch : trunk
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2010-08-04 14:39:45 +02:00 |
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QAston
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48b360097c
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*use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
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2010-07-30 20:04:28 +02:00 |
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click
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673c652ba6
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change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
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2010-07-12 00:30:17 +02:00 |
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Machiavelli
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85114979f8
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Update ConfusedMovementGenerator with some coordinate sanity checks.
Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled
--HG--
branch : trunk
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2010-06-27 04:54:51 +02:00 |
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Machiavelli
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0f7657b68c
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Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
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2010-06-25 00:18:01 +02:00 |
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Machiavelli
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b917d5029e
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Preload grid on flightpath 2 nodes before final node instead of halfway.
Previous setup could preload grid in a long flight and unload it again in the very same flight.
--HG--
branch : trunk
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2010-06-23 02:03:50 +02:00 |
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Machiavelli
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968c27f55f
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Implement taxi/transport event scripts support. Author: Vladimir
--HG--
branch : trunk
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2010-06-23 01:59:32 +02:00 |
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Machiavelli
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d50cb473cb
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Use original taxipath data in taxi flight movement generator. Author: Vladimir
+ Cleanup
--HG--
branch : trunk
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2010-06-23 00:57:16 +02:00 |
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Machiavelli
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8c8986b2bc
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Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
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2010-06-19 17:26:12 +02:00 |
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Brian
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bc04d7ce25
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* Remove the last of the realative paths from #include statements
--HG--
branch : trunk
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2010-06-08 17:01:03 -06:00 |
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Brian
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b76b6700ed
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* Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
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2010-06-08 13:05:47 -06:00 |
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Brian
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15f8bbe9ca
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* More cleanup
--HG--
branch : trunk
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2010-06-07 12:08:15 -06:00 |
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Brian
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2e0f8fb6e5
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* Nope not yet
--HG--
branch : trunk
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2010-06-07 09:23:19 -06:00 |
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XTZGZoReX
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62200e8d02
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* Even more restructuring of the game library.
--HG--
branch : trunk
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2010-06-06 22:55:56 +02:00 |
|
Rat
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75b80d9f5b
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rearranged core files
--HG--
branch : trunk
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2010-06-05 23:40:08 +02:00 |
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