megamage
67c84b1f3d
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
...
--HG--
branch : trunk
2009-05-21 10:48:00 -05:00
megamage
b7053ecc0d
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
...
--HG--
branch : trunk
2009-05-21 10:15:09 -05:00
megamage
1e3591d4e9
[7854] Fixed typo in random text selection code. Author: NoFantasy
...
--HG--
branch : trunk
2009-05-19 15:42:06 -05:00
megamage
74206e4b6a
[7852] Use union of per-event type structures, more checks at creature event ai loading. Author: VladimirMangos
...
Including:
* Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2.
* In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code.
--HG--
branch : trunk
2009-05-19 15:38:36 -05:00
megamage
c3499f39da
[7847] Replace paramter unions by uniton of event ai action type structures. Add/fix some loading checks. Author: VladimirMangos
...
* Also send to process function reference to strucutre instead large amount fields.
* Specially note that fixed check for first arg of action type 27 that before wrongly test as quest id,
when by using code expected creature id. Possible some used data wrongly can be quest ids....
--HG--
branch : trunk
2009-05-18 15:14:27 -05:00
megamage
2cdb3865aa
[7845] Implement reload support for creature eventAI tables. Author: evilstar
...
--HG--
branch : trunk
2009-05-18 15:09:34 -05:00
megamage
03cfacb361
*Fix a crash caused by eventai.
...
--HG--
branch : trunk
2009-05-15 14:23:05 -05:00
megamage
047cc95388
*Add some distance check functions. By VladimirMangos.
...
--HG--
branch : trunk
2009-05-14 16:50:47 -05:00
megamage
df4e8b456b
*Move MoveFollow owner from MoveTargetedHome to enterevademode.
...
--HG--
branch : trunk
2009-05-12 10:11:54 -05:00
megamage
1d2d3693c4
*Replace some "mangos_debug" with "trinity_debug"
...
--HG--
branch : trunk
2009-05-04 13:13:07 -05:00
megamage
037015e4e4
*Fix the bug that eventAI creatures change target every update.
...
--HG--
branch : trunk
2009-05-03 16:58:44 -05:00
megamage
295b634ca6
[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
...
--HG--
branch : trunk
2009-04-29 00:31:03 -05:00
megamage
8f0fecd7e3
*Fix build.
...
--HG--
branch : trunk
2009-04-27 21:23:42 -05:00
megamage
2b753d0f23
[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos
...
--HG--
branch : trunk
2009-04-27 19:14:37 -05:00
megamage
2b4e83d8fb
[7717] Use more safe code in EventAI. Author: VladimirMangos
...
--HG--
branch : trunk
2009-04-27 18:43:39 -05:00
megamage
09af28301e
[7716] Fixed some typos and possible crashes. Author: AlexDereka
...
--HG--
branch : trunk
2009-04-27 18:42:35 -05:00
QAston
2d1521dea9
*Fix CAST_INTURRUPT_PREVIOUS flag for eventai action cast
...
*Rewrite .reload all pet_spells command to make it reset actionbars correctly.
--HG--
branch : trunk
2009-04-26 02:48:20 +02:00
megamage
8644c48db8
*Add new eventAI action 105 call assistance. Param1 = radius.
...
--HG--
branch : trunk
2009-04-25 09:15:40 -05:00
megamage
bbf450c6e1
[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redundent AI field. Author: VladimirMangos
...
--HG--
branch : trunk
2009-04-24 11:57:36 -05:00
Chaz Brown
b14bb5b39a
Change all SD2: to TSCR:
...
--HG--
branch : trunk
2009-04-24 00:51:09 -04:00
megamage
1a90380b48
[7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasy
...
--HG--
branch : trunk
2009-04-22 17:59:11 -05:00
megamage
3b49bfb1ff
[7697] Interrupt casting at enter to evade mode. Author: VladimirMangos
...
--HG--
branch : trunk
2009-04-22 17:58:46 -05:00
QAston
cc5414f925
*Correct check range for totem area auras.
...
--HG--
branch : trunk
2009-04-20 16:48:35 +02:00
megamage
d159e84325
[7689] Batter EventAI loading checks and fix one from possible crash cases. Author: NoFantasy
...
--HG--
branch : trunk
2009-04-19 18:24:40 -05:00
megamage
ad41b0c9e1
*Fix build.
...
--HG--
branch : trunk
2009-04-17 16:07:54 -05:00
megamage
b9d8bdeddd
*Remove event_ai from script folder.
...
--HG--
branch : trunk
2009-04-17 15:36:10 -05:00
megamage
3d628d5298
[7679] More checks for creature EventAI loading at server startup. Author: NoFantasy
...
--HG--
branch : trunk
2009-04-17 15:18:03 -05:00
megamage
c5310844db
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
...
This is also fix triggering ReceiveEmote for EventAI broken at it move to core.
--HG--
branch : trunk
2009-04-15 17:29:33 -05:00
megamage
3a65800218
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos
...
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
--HG--
branch : trunk
2009-04-14 19:54:49 -05:00
megamage
4f4c6aeaf5
[7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
...
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
2009-04-14 18:31:31 -05:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
...
*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00