Commit Graph

27 Commits

Author SHA1 Message Date
Shauren
6a767c3bd6 Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects 2025-11-06 19:42:17 +01:00
Shauren
62aefda51d Core/GameObjects: Don't ignore collision for destructible gameobjects in destroyed state - they simply have a different model 2025-10-15 11:57:59 +02:00
Shauren
b3763c338d Added missing GameObjectModel::iLosBlockingDisabled initialization in constructor 2024-07-17 10:30:09 +02:00
Shauren
2756ca1c35 Core/GameObject: Implemented NotLOSBlocking door property 2024-07-17 00:21:03 +02:00
Shauren
ff4fc1ad4e Core/Vmaps: Replace manual reference counting with shared_ptr and slightly reduce memory use by deduplicating model name strings 2024-07-04 22:56:00 +02:00
Shauren
45ee989c70 Core/vmaps: Removed vmap lookup functions duplicating functionality of each other 2024-03-07 00:23:52 +01:00
Shauren
a70e758ba5 Tools/vmap_extractor: Move information about model type from spawns in vmap tiles to model file itself 2024-03-06 00:04:19 +01:00
Shauren
a2ec80b14c Core/vmaps: Stop worldserver startup when gameobject models cannot be loaded 2022-12-20 16:01:28 +01:00
Shauren
c13d26e1fa Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation 2022-05-22 14:53:05 +02:00
Shauren
bb8f22ed20 Core/Vmaps: Reduce memory used by vmaps (and their size, slightly) 2021-04-25 00:11:36 +02:00
Shauren
6040f8eb31 Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21e to 3.3.5 2020-06-28 12:26:39 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
HelloKitty
46c69df3a7 Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528

(cherry-picked from 01d715eaef)
2018-12-09 14:18:42 +01:00
Shauren
dad56a224d Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info) 2018-04-08 00:04:20 +02:00
Shauren
2c64bb97e6 Tools:
* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f3
2018-04-07 21:56:19 +02:00
Shauren
42f9deb21e Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren
91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
joschiwald
dc43a08d36 Core/Misc: Fixed new-delete-type-mismatch issue reported by AddressSanitizer 2018-01-28 23:34:14 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
joschiwald
b68b7ecd9f Fixed warning 2017-05-05 21:32:20 +02:00
joschiwald
036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Naios
501fd9b502 Core/Common: Converted the common library to a shared library.
* There is still the possibility to static link against common.
2016-03-24 01:28:58 +01:00
Naios
5c91586797 Core/Common: Move singleton instances into compilation units
* Fixes issues when building shared libraries
  (prevents gcc and clang from providing several instance)
2016-03-11 18:22:39 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
StormBytePP
1d2aafd39b Core/Build: Merge common library and move database out of shared 2015-08-21 17:52:42 +02:00