Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)
Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
* Modernized code all across the board
* Wailing Winds are now much closer to retail behavior
* Minions of Siamat are no longer chasing players and properly transform into clouds when possible instead of abruptly interrupting all actions
* Fixed an edge in which Siamat absorbed clouds but did not get his Gathered Storms effect
* Dropped all hacks
* modernized code style
* corrected behaivior of Blaze of the Heaven
* improved Plague of Age's spread reliability so it wont target already infected players
* delays can now be negative to support sniffed transition times from one waypoint path to another
* early transitions will now pick up the ongoing spline destination and start calculating their path from that point on
* waypoints may now use db side spline pathings in a new db table to support special spline shapes are not generated by normal pathfinding (e.g. scripted flight paths)
* current waypoints will still the work the way they did before for legacy and custom support
* initialize Assembly of Iron's boss state on instance creation
* corrected the spell id usage for Steelbreaker's Static Disruption
* moved the Lightning Elemental Passive aura to the AI script instead of setting it in template addon
* Static Disruption will no longer target non-player targets to reflect its spell attributes
* apply the Shield of Runes buff only when the aura has been removed by breaking the absorb aura instead of when it has expired
* apply script naming consistency to Molgeim's Shield of Runes script name
* removed wrong instance bind extra flags from Assembly of Iron bosses
* corrected credit type for Assembly of Iron's instance encounter entry
* registered a missing spell script function
* modernized all remaining scripts
* no longer save already triggered area triggers in instance save data and block their execution only when the corresponding boss has been defeated already
* optimized area trigger scripts for boss intros by using a single shared script with different ctor arguments
* handle Cho'Gall's intro and outro texts for Halfus Wyrmbreaker
* corrected a bunch of questgiver details emotes
* Olrun the Battlecaller will now use a proper cyclic path and corrected bytes for correct movement animations