Commit Graph

74 Commits

Author SHA1 Message Date
DDuarte
73ec3a1d3b TDB 335.63 - 2017/04/18 2017-04-19 01:14:14 +01:00
Chazy Chaz
a63bd06ec6 Core/Players: Rename "heroic character" to "death knight"
Closes #19287
2017-03-17 19:03:59 +01:00
ariel-
4e7679d8bd Updated auth_database.sql after 9e65fead 2017-02-06 20:57:04 -03:00
Rochet2
117d1c31c9 Scripts/Commands: Fix guid usage and enhance commands (#18278)
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
2017-01-08 04:55:22 +01:00
ariel-
f7f865f818 Core/Scripts: added command to move characters across accounts 2017-01-06 02:34:52 -03:00
DDuarte
5caefd9f63 TDB 335.62 - 2016/10/17 2016-10-16 15:14:23 +01:00
ariel-
e641d0c7d7 Core/Spells: Implementation of QAston proc system
- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system)
- Templatize SpellModOp param of Player::ApplySpellMod, also killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing
- Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor
- Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras.
- Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct
- Changes in spell reflection system, emulates old behaviour, delaying aura drop
- Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections
- Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS
- Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor.
- Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034:

  * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/
  * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).

  * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
  * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.

  * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee.
- Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE)
- Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect
- Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though
- Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558.
- Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193
2016-10-04 20:21:55 -03:00
xjose93
e2c0189927 Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). (#17301) 2016-06-14 17:23:45 +01:00
treeston
7e48a02398 Merge branch '3.3.5-commandfixes' into 3.3.5 (PR #16335) 2016-05-11 02:14:19 +02:00
treeston
0e1eb460d6 Scripts/Commands: Small QoL adjustments
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
    - New commands .server shutdown force and .server restart force bypass this limitation.
2016-05-10 15:09:18 +02:00
treeston
9d000709ca DB/Auth: Fix incorrect value in base/auth_database.sql. 2016-04-16 13:31:52 +02:00
DDuarte
048a01f778 Update revision_data.h.in.cmake and the updates in base SQLs 2016-04-11 03:22:51 +01:00
DDuarte
2f84939522 TDB 335.61 - 2016/04/11 2016-04-11 02:40:33 +01:00
treeston
5b8b8c6530 Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089) 2016-01-13 15:33:17 +01:00
treeston
2da458c56d Scripts/Instances: Complete rewrite of the boundary system.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
2016-01-12 22:24:23 +01:00
Carbenium
82c52e40f4 TDB 335.60 - 2015/11/07 2015-11-07 16:15:15 +01:00
Naios
2b041266a3 DB/Auth: Add missing update 2015_08_21_00_auth.sql to the auth base. 2015-10-05 23:30:24 +02:00
jackpoz
5e1722c2f4 Script/Commands: Add new "debug loadcells" command
Closes #15292
2015-08-21 22:54:59 +02:00
DDuarte
a9d00b9c96 TDB 335.59 - 2015/07/14 2015-07-14 01:24:35 +01:00
Nayd
360075129e TDB 335.58 - 2015/03/21 2015-03-21 22:06:46 +00:00
Naios
2bd1c8541d Core/Updates: Add an automatic database update system. Automatically detects new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.

Import every update manual until (included) those INSERT IGNORE updates for each database.

Thanks DDuarte and Shauren for your amazing ideas, help and advises.

In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)

(cherry picked from commit 352012e531)
(cherry picked from commit 1f7f9feafc)

For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!

Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
2015-03-21 20:54:54 +00:00
Vincent-Michael
7b9bcbea8e SQL: Sync auth database 2014-12-21 20:43:57 +01:00
Nyeriah
c79af3f16f Core/RBAC: Allow setting different default security level roles to different realms 2014-12-10 18:43:14 -02:00
Heihachi
3e03e546d3 Scripts/Commands: mod xp command
Closes #13476
2014-11-11 00:45:30 +00:00
ShinDarth
fd0b961781 Core/Commands: implement .pvpstats command
Shows number of battleground victories in the last 7 days

Closes #13460
2014-11-10 22:30:20 +00:00
Heihachi
15a9c6729e Scripts/Commands: Implement mutehistory command for GM's with requested improvements
Closes #13350
2014-10-18 23:34:18 +01:00
Nyeriah
2f016098c2 Scripts/Commands: Implement commands to set and get boss states during run time
Closes #13186
2014-10-18 22:05:04 +01:00
Odyssey
8adde791d8 Scripts/Commands: Implement .guild info command
Displays a information summary about the selected player guild or a given guildId or Name

Closes #12949

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-28 23:04:52 +01:00
Vincent-Michael
cb37e2c9d1 SQL: Sync auth_database 2014-08-28 22:37:46 +02:00
Subv
dfdc19f3bc Merge branch master into boost
Conflicts:
               BattlegroundMgr.h
2014-07-13 16:52:38 -05:00
Vincent-Michael
f825d6b738 SQL: Sync auth_database 2014-06-25 18:40:03 +02:00
Ascathor
6949735098 Core/Misc:
* Fix some codestyle, fix some typos

* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.

* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.

* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account

* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange

* Added new Hook to PlayerScripts: OnFailedPlayerDelete

* Added new variables to PlayerScripts: OnPlayerDelete
2014-06-13 16:25:11 +02:00
Vincent-Michael
1fd6210aa5 SQL: Update old .sql files to keep consistency with auth_database.sql
Also update characters_database.sql (generated by mysqldump)
2014-04-28 13:47:08 +02:00
Vincent-Michael
c81d6e9b4b Core/Texts:
* Enable some BroadcastTexts stuff (is not finish)
* Added reload command for broadcast_text table
ToDo:
- Enable: Sound/Emote stuff, etc.
- Auth base need refresh
2014-04-25 23:25:59 +02:00
Vincent_Michael
313b294d6b Core/RBAC: Fix difference problems with 4.3.4 2014-01-19 20:48:15 +01:00
Carbenium
fa2616fe4e Add mailbox command 2013-12-06 21:37:55 +01:00
Spp
cd48662233 Core/Logging: Minor changes
- Select stderr when writing ERROR and FATAL messages
- Simplify function defines
- Fix `logs` table structure with latest logging changes
2013-11-11 14:35:16 +01:00
Vincent-Michael
a0b3863bd1 SQL: Update auth base 2013-10-17 12:17:47 +02:00
Spp
0c0ff98344 Core/RBAC: Fix errors in RBAC sql related to ea2fe0217d 2013-09-30 11:55:51 +02:00
Spp
ad29676c27 Fix compile under linux and update auth db with latest changes 2013-09-29 14:15:58 +02:00
Nay
6d3ebe925f SQL: Update sql/base/auth_database.sql 2013-09-10 23:21:27 +01:00
Ascathor
722a6c143a Core/Account: Make account password change security variable and various changes
Settings within worldserver.conf:

Three settings for secruity level:
0 - None - No change to current system
1 - Email - Always requires the email entered on registration for confirming.
2 - RBAC - Groups applied with the RBAC role always require the email entered on registration for confirming.

RBAC default to every group. Changed some logs to make it more clear what is going on at all.

Emails may now no longer exceed 64 chars. Current email is used as regmail.

On account creation, two emails are saved. Registration email and normal email. Normal email is relevant afterwards. Registration email can be changed by console ONLY.

Includes new commands and changes to existing ones:
.account fulfills several new functions:
* Still prints GM Level.
* If account has permission, it displays the current email. This is not defaulted to any group.
* Security level is displayed. Also displays if user has RBAC perm if RBAC security mode is selected
.account email allows user to change email with sufficient confirmation
.account set sec email allows higher sec with higher sec than account to change the normal email. Registrationemail remains untouched here.
.account set sec regmail allows console to change registration email.
.pinfo now displays the registration and normal mail.

Also fixes .learn all crafts.
Closes #10558
2013-09-01 21:21:16 +02:00
raczman
ba22baebbd Core/Auth: Implement time-based token for user login as described in RFC 6238.
New column in account table is a base32 of token key bytes,
coincidentally it is the same format Google's Authenticator Android app uses.
If you want that to work, set system time on server correctly and use ntpd.

Closes #10527

Signed-off-by: Nay <dnpd.dd@gmail.com>
2013-08-25 14:02:40 +01:00
Subv
1d1bb84cf9 Merge pull request #9854 from Ascathor/master
Core/Command: Optimized .pinfo more
2013-06-02 17:52:27 -07:00
joschiwald
3e108f0680 DB/Autobroadcast: Update correct db struktur and auth base 2013-06-02 19:41:27 +02:00
Ascathor
fb52e9ea03 Core/Command: Optimized .pinfo more
* Moved some checks around
* Added RBAC Permission for Email, last login and last ip (group 3 and 4) -- If missing RBAC permission, then it displays "Unauthorized (RBAC)"
* Changed totalmail output from uint64 to uint32
* Level either puts Max level, or a list of information necessary
* Only queries guild if the current xp query also detects guild membership
* Incorporated recent changes into code
* Commander requires higher than target to get sensitive data beside RBAC permission.
2013-05-26 14:21:39 +02:00
Bezo
619d975012 Update auth_database.sql due the added ip2nation tables. 2013-04-26 12:50:14 +03:00
Bezo
7542049eba [Ip2nationLock] Implement the ip2nation lock country. 2013-04-22 15:53:48 +02:00
Nay
3c10d4117a SQL: Update sql/base/auth_database.sql 2013-03-09 17:57:48 +00:00
Nay
4ea31ce886 Core&SQL: Fix typos (RBAC and equips related) 2013-02-26 23:49:21 +00:00