Vincent_Michael
7ce02e7900
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
2013-03-04 19:09:57 +01:00
Kinzcool
34d9478186
DB/Quests: Added a lot of factionchange quests
2013-03-04 10:12:21 -05:00
Shauren
f37e0ee838
Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
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Closes #890
Closes #9248
2013-03-04 14:15:52 +01:00
ZxBiohazardZx
e7d333f708
Commit: fuck mondays, i cba to fix it, its out
2013-03-04 13:22:32 +01:00
ZxBiohazardZx
56efb2df44
Commit: its monday.......
2013-03-04 13:05:03 +01:00
Kirkhammett
ce08d73fa4
DB/SAI: add SAI for quest: The Admiral Revealed (12852)
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Closes #9094
2013-03-04 13:03:02 +01:00
ZxBiohazardZx
534bdae0c9
DB/Quest: fix some questrequirements in BE start zone by Praxious, Closes #9156
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Commit: fix naming on previous file, fix typo in 2013_03_04_00
2013-03-04 13:00:03 +01:00
ZxBiohazardZx
e826e37815
DB/Waypoints: add waypoints for Doomsayer Jurim, thx Kelsarhu
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Closes #8958
2013-03-04 12:55:56 +01:00
ZxBiohazardZx
6984fbe16b
DB/Gameobject: Add missing Gameobject
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Closes #8948
2013-03-04 12:52:52 +01:00
Vincent_Michael
c376757241
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-03 21:17:41 +01:00
Vincent_Michael
600e7e8cfb
SQL: Fix typo
2013-03-03 13:53:52 +01:00
Durotar
7a04d5ee82
DB/SAI: Add SAI for quest "A Worthy Weapon"
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Closes #9250
2013-03-03 12:49:16 +01:00
ZxBiohazardZx
13568b1853
DB/Misc:
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Add Missing Sunreaver Guardian Mage (thx aokromes) Closes #9311
Add SAI for Mission: The Abyssal Shelf (thx Kirkhammett)
2013-03-03 12:48:19 +01:00
Trista
a108a9026a
Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
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* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Vincent_Michael
5fd8add7bf
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-01 21:45:00 +01:00
Pitcrawler
f93d831fd3
DB/Quests: Fixes To Legion Hold (10563,10596). Closes #9153 , #6909
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Thanks @Kirkhammett for the initial work.
2013-03-01 16:26:59 +01:00
Trista
d1853f693b
Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
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* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Pitcrawler
3efe44eb85
DB/Quests: Fixes Through the Eye (13121), closes #9070
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Thanks @Kirkhammet for inital work
2013-03-01 01:16:24 +01:00
Vincent_Michael
b2d05c9cdd
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Player/Player.h
src/server/game/Spells/SpellMgr.cpp
2013-02-28 22:14:48 +01:00
Trista
c417c5a1c7
DB/Spells: Opening spell (id: 61437)added to some of Blood Elf's classes
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* Add missing generic spell for opening chests for most of Blood Elf's classes. It was preventing them to loot in Eye of Eternity Alexstrasza's Gift Box, Heart of Magic and maybe more.
2013-02-28 18:45:00 +02:00
Trista
6801314881
Scripts/Eye of Eternity: Rewrite most of it.
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Closes : #1133 , #8212 , #1150 , #5003 , #6794
* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
Vincent_Michael
052e47780e
Core/ZulGurub: Move mondokir hardcoded spawn in db
2013-02-27 18:24:22 +01:00
Spp
480c6cf4dd
Core/RBAC: Add .reload rbac command and prevent possible crash if rbac_permissions has wrong data
2013-02-27 03:30:53 +01:00
Nay
b00f6a981e
Merge pull request #9295 from horn/summons
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Script/Commands: Make creature_summon_groups table reloadable.
2013-02-25 17:17:53 -08:00
Vincent_Michael
4bdc9e6f1c
DB/Areatrigger: Update areatrigger_teleport cords for The Eye of Eternity entrance
2013-02-25 22:05:30 +01:00
Gacko
48c83afb04
DB/SAI: ... and remove the EAI.
2013-02-25 17:12:16 +01:00
Gacko
669b926b8b
DB/SAI: Convert EAI for Stormforged Eradictor
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Forgot to do so in cb99c1d16a
2013-02-25 17:04:49 +01:00
horn
c34f1aebe6
Script/Commands: Make creature_summon_groups table reloadable.
2013-02-24 23:50:08 +01:00
Gacko
cb99c1d16a
Script/Quest: The Lonesome Watcher (12877)
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Closes : #9185
See: http://www.youtube.com/watch?v=ylZRMu9CIMw
2013-02-24 19:42:21 +01:00
horn
ba549ddc30
Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
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Thx to @Shauren for his help.
2013-02-24 17:10:02 +01:00
Kinzcool
5f16aad092
DB/Trigger: Fixed instance exit of the Culling of Stratholme
2013-02-23 18:40:50 -05:00
Vincent_Michael
56e32aac82
SQL: Fix "No newline at end of file" in 194cc54f08
2013-02-23 18:15:49 +01:00
Vincent_Michael
194cc54f08
DB/Gameobject: Removed transport gameobject
2013-02-23 18:13:17 +01:00
Nay
65258666e0
Core/NPCs: Fix some equipment issues introduced with 028c72a9f2
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Also changed equips defaults to 0 (no equipment) instead of 1.
It seems that some parts of the original commit were reverted locally, my bad.
2013-02-20 01:17:27 +00:00
Trista
2484e5760a
DB/SAI: Add sai for quest Gather the Orbs (10859)
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Closes #7636
2013-02-19 21:53:30 +01:00
ZxBiohazardZx
bd01370dff
DB/Conditions: add conditions to Lokhtos Darkbargainer Thx badmoon for initial fix
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Closes #9028
2013-02-19 21:50:55 +01:00
Exodius
e7a5c7e69b
DB/Creature: Set Triggerflags & behaviour to triggerNPC
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Closes #8950
2013-02-19 21:23:00 +01:00
Larya
5c4d2d3b63
DB/Creatures: Update damage done by ICC bosses to more blizzlike values
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Closes #8580
2013-02-19 21:20:56 +01:00
Kinzcool
12e5541636
DB/Spell: Added an auto-kill spell if you go at No Man's Land in Isle of Conquest
2013-02-18 23:09:53 -05:00
Ascathor
8027c956fc
SQL Fix after 933381f
2013-02-18 22:56:54 +01:00
Pitcrawler
933381f80d
DB/Misc: Mostly gossip stuff for various creatures.
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Some scripts still need to be implemented.
Fixes quest Blood Oath of the Horde.
2013-02-18 19:56:35 +01:00
Nay
028c72a9f2
Core/NPCs: Refactor equipments
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- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command
While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
2013-02-18 12:24:18 +00:00
Shocker
37292a3038
Remove BOM from 2 SQL files
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Closes #9233
2013-02-17 06:03:15 +02:00
Shauren
e49aaab6f6
Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line
2013-02-17 02:10:08 +01:00
dr-j
b7b7f964a3
DB/Quests:
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Update Quest Requirements for To Bor'gorok Outpost, Quickly! Closes #9113
Fix Quest Grouping
Add Quest Conditions for Hellscream's Champion Closes #9092
Fix SAI for Hugh Glass Closes #9097
2013-02-16 11:20:11 +01:00
Exodius
6141d38269
DB/Loot:
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+ Remove Zulian Mudskunk from Zulian Crocolisk loot template Closes #9169
+ Add Vicious Oil to Vicous Oil Closes #9147
2013-02-16 11:10:08 +01:00
Ricko92
4e1aae82b2
DB/SAI: Add script for Quergo's Gold
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Closes #1677
2013-02-16 10:56:23 +01:00
ZxBiohazardZx
e8b7f8f61b
DB/Creature: Add texts for Lurgglbr
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Closes #1608
2013-02-16 10:36:54 +01:00
Vincent_Michael
49e196e6b0
Misc/Spells:
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- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells
2013-02-16 03:26:26 +01:00
w1sht0l1v3
a75fe0b2bf
DB/Creature: The Ocular
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Now Eyesore Blaster hits this npc for 12600 damage as it should.
2013-02-16 02:34:08 +02:00