Ryan
7d3d3be2a8
Core/Scripts: Remove happiness-related code
2017-05-19 23:49:22 +01:00
roc13x
97e8b18ceb
Core/Scripts: Import missing gen/item scripts
2017-05-05 04:26:38 +01:00
ariel-
1e475a6942
Core/Scripts: implemented enchant Blade Warding
2017-05-05 04:02:32 +01:00
ariel-
ea20370fce
Core/Scripts: kill a warning
2017-05-05 03:59:01 +01:00
ariel-
e2ac33fdc2
Core/Scripts: Victory Rush and Rune Strike proc correction
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(d0f760420a follow up)
Closes #19192
2017-05-05 03:58:50 +01:00
roc13x
0242bd6f20
Build fix
2017-05-05 03:51:07 +01:00
xinef1
b88200cd58
Core/Misc: Various crash fixes
2017-05-05 01:59:34 +01:00
Gerhood
0e1cc63055
Core/Spells: implement Mad/Crazy Alchemist's potions
2017-05-04 04:17:24 +01:00
ariel-
85cfc406dd
Core/Script: Implement Paralytic Poison
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Closes #16905
2017-05-04 03:45:26 +01:00
ariel-
c62077237d
Core/Spell: restore old proc system behaviour on auras self proc.
2017-05-04 02:21:58 +01:00
ariel-
b7b69b88ba
Core/Unit: damage immune improvements
2017-05-04 01:48:16 +01:00
ariel-
04b562418e
Core/Spell: make a distinction between triggered flags with debugging purposes, and don't use them when casting triggered spells
2017-05-04 01:27:22 +01:00
ariel-
3d9c4fd3fc
Core/Spells: use DamageInfo struct to calc spell absorbs and resists, and use calculated proc hitMask on aura ticks
2017-05-04 01:07:05 +01:00
ariel-
a6b4f239a4
Add some DamageInfo null checks
2017-05-04 00:17:13 +01:00
ariel-
a7a024d1d6
Core/Auras: reset periodic aura timers by default. Except when aura comes from triggered spell
2017-05-03 23:51:47 +01:00
ariel-
91c4b5edb0
Core/Scripts: add even more headers
2017-05-03 23:43:57 +01:00
ariel-
627a285a71
Core/Scripts: add more headers required for NoPCH
2017-05-03 23:43:45 +01:00
ariel-
baf1f027c1
Core/Scripts: add headers required for NoPCH build
2017-05-03 23:39:34 +01:00
ariel-
a40b85f8b2
Core/Scripts: convert some instance/item spells to scripts
2017-05-03 23:37:32 +01:00
ariel-
51f26dfe51
Core/Spells: Implementation of QAston proc system
2017-05-03 20:08:08 +01:00
Aokromes
bdac4421e2
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
2017-05-02 02:59:58 +02:00
Aokromes
c015a5cf10
Core/Misc: camelize GetFaction/SetFaction properly
2017-05-02 02:02:31 +02:00
Aokromes
3aaadcfddc
Fix non-PCH build.
2017-05-01 00:28:26 +02:00
Aokromes
3563af5c60
Core/Script: Fix low level class quest
2017-04-30 23:34:31 +02:00
Aokromes
b00f376482
Core/Scripts: Codestyle fixes
2017-04-29 15:43:11 +02:00
Aokromes
ad9636e916
Coding style
2017-04-29 10:51:23 +02:00
Aokromes
8b20c2bbf3
warning fix
2017-04-29 01:59:19 +02:00
Aokromes
44af529a0a
Core/Scripts: Dwarf Start Area scripts
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By Malcrom
2017-04-29 01:55:00 +02:00
ccrs
a17849bcfe
Core/Unit: 2170541a51 followup
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use true as default value since pretty much all the script calls will expect that
2017-04-28 12:57:38 +02:00
Keader
1a1fb6712c
Core/Scripts: Re-hack Boss Loken. Followup 3a0cb90ea9
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Loken still need ClearUnitState Hack to DoMeleeAttackifReady work
2017-04-28 12:57:27 +02:00
ccrs
8b62b4ff03
Core/CreatureAI: b6b0353bff followup
2017-04-28 12:57:06 +02:00
ariel-
e53e8b8437
Core/AI: some tweaks on boundary functionality:
...
- Moved SetBoundary to public scope to allow for greater flexibility (ie set from external script)
- Extended to allow checking inverted boundaries
2017-04-26 13:08:01 +02:00
Keader
68cadd6375
Core/Scripts: Added a missing break in Illidan Stormrage script
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Thanks Jackpoz
2017-04-26 05:09:32 +02:00
ariel-
04466823e1
Core/Scripts: fix gaseous bloat proc (again)
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- UNIT_STATE_CASTING removal not needed for movement now, but it's needed for melee attacking
2017-04-25 13:33:38 +02:00
Keader
504653e796
Core/Scripts: Fix a typo in Blood Prince Council
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Thanks ariel-
2017-04-25 13:32:03 +02:00
ariel-
8e16897073
Core/Spell: define channels without movement interrupt flags as allowed move
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- Remove script hacks no longer needed
2017-04-25 13:30:58 +02:00
tkrokli
efee8fcdc1
Core/Scripts: Willix the Importer - $n in aggro text
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* In the existing core script, Willix the Importer in Razorfen Kraul says
"Help! Get this $n off of me!" (showing the $n part in his SAY text)
instead of naming the attacker when using his 'SAY_AGGRO1' creature_text.
* With this commit change, unit target is no longer missing for Talk,
making Willix name the attacking unit when he shouts for help.
2017-04-25 13:28:00 +02:00
Aokromes
ba894e8b70
missing change
2017-04-23 16:21:19 +02:00
Aokromes
48117444a8
DB/Misc: Drop no longer used table
2017-04-20 19:56:16 +02:00
Aokromes
7c16e39bd5
Missing part
2017-04-18 17:33:37 +02:00
Aokromes
0d61a6b512
missing part
2017-04-16 17:19:23 +02:00
Aokromes
6fef0d2eb2
Core/Trainers: Fix Multiprofession Trainers
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By Malcrom, closes #61
2017-04-16 16:01:27 +02:00
ariel-
8053766776
Core/Scripts: fix dereferencing invalid iterator
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Closes #19464
2017-04-16 11:48:27 +02:00
Aokromes
adae2fec26
Ensure that all actions are compared to fixed point in time (ie. world update start)
2017-04-14 15:02:49 +02:00
Aokromes
62db005d77
it's bad to trust logs
2017-04-13 09:28:33 +02:00
Aokromes
1ff90fe3d2
typo fic
2017-04-13 00:41:49 +02:00
Aokromes
43aecc42aa
Commit name: Add flying check to MoveSmoothPath
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By Malcrom
2017-04-12 23:21:58 +02:00
Aokromes
ab59c475d1
Script/Mage: Fix Arcane Missiles
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By Malcrom
2017-04-12 23:14:47 +02:00
Aokromes
8e8ce39a2b
Core/Misc: fix static analysis issues
2017-04-10 00:43:03 +02:00
Keader
3769b5d149
Core/Scripts: Baltharus the Warborn preincrement _cloneCount
2017-04-09 18:20:18 +02:00