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Core/Scripts: fix gaseous bloat proc (again)
- UNIT_STATE_CASTING removal not needed for movement now, but it's needed for melee attacking
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@@ -914,6 +914,7 @@ class spell_putricide_ooze_channel : public SpellScriptLoader
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void StartAttack()
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{
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GetCaster()->ClearUnitState(UNIT_STATE_CASTING);
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GetCaster()->DeleteThreatList();
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GetCaster()->ToCreature()->AI()->AttackStart(GetHitUnit());
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GetCaster()->AddThreat(GetHitUnit(), 500000000.0f); // value seen in sniff
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