Yehonal
4ee16fb536
Core/Scripts: FOR_SCRIPTS macro shouldn't return early ( #20187 )
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FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
2017-08-22 21:24:22 +02:00
r00ty-tc
59db2eeea0
Dynamic Creature/Go spawning:
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- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222 .
2017-07-31 21:21:04 +02:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
ariel-
3e7b64b2f7
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
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- Moved statics to cpp
- Save scriptids into an array
2017-06-11 17:02:01 -03:00
treeston
aeaa8ecfab
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
2017-05-31 14:03:48 +02:00
ariel-
f913f3bb89
Core/Scripts: unified scripted gossip/quest api
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- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
2017-05-01 18:19:36 -03:00
ariel-
b6b59f6c23
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
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- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI
- They only encourage bad scripting practices
- You can still use OnSpellHit or a SpellScript
2017-04-28 18:59:14 -03:00
Aokromes
0999ef0b77
Core/Scripts: Add support for spawn specific C++ scripts
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By Krudor
2017-03-26 13:32:28 +02:00
ariel-
eac9c1f0b9
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
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Closes #15734
2017-02-21 22:38:30 -03:00
Kittnz
9d74252e8d
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
2017-02-17 20:30:52 +01:00
Kittnz
343d2c7f91
Game/Scripting: Add OnGameEvent hook for game objects.
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Called when specific game event starts
2017-02-17 20:16:22 +01:00
Kittnz
d550ba7392
Game/Scripting: Add OnPlayerRepop hook
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Called when a player presses release when he died
2017-02-07 17:28:16 +01:00
sirikfoll
afa8527338
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
2017-01-13 14:26:43 -03:00
tkrokli
6a51a88767
Update Copyright notice for 2017
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Happy new year!
2017-01-02 19:52:45 +01:00
ariel-
cbb5c073ce
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
2016-11-14 02:05:51 -03:00
treeston
84cf239fda
Various: Fix coverity reported issues.
2016-10-04 13:49:05 +02:00
treeston
6d00d3f283
Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
2016-09-20 00:37:36 +02:00
Naios
79adaf4ee0
Core/Scripts: Fix a crash when adding/removing objects from the map while swapping
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* Ref #17833
2016-09-15 15:13:57 +02:00
Rochet2
c52566a888
Core/Scripts: Enhance quest status hook by making it catch more status changes ( #17865 )
2016-09-09 21:11:36 +02:00
treeston
0c2c88ed50
Fine, this time I actually built it. Promise.
2016-09-09 19:48:31 +02:00
treeston
91c2b3162d
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
2016-09-09 19:37:04 +02:00
treeston
b3d44d6c36
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
2016-09-09 16:21:27 +02:00
Naios
445746c402
Core/Scripting: Fix acquiring of references between script swaps
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* Delay unloading of shared libraries to the next update tick
to prevent crashes in the destructor of the last referenced
script instance.
* Closes #17557
2016-07-13 21:58:50 +02:00
Naios
d68316fcd2
Core/Scripting: Don't force event cancellation when swapping creatures.
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* EventProcessor::KillAllEvents(force = false) should only be used
by the EventProcessor.
2016-07-03 00:14:22 +02:00
Naios
851c73b3e4
Core/Scripting: Kill pending unit events when swapping AI's
2016-05-01 17:49:37 +02:00
Naios
e82a934387
Core/Scripting: Fix an assertion which was triggered at lazy unloading
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* Also fixes 2 warnings
2016-04-12 16:52:29 +02:00
Naios
410cf0dd05
Core/Scripting: Fix loading of spell/aurascripts
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* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
will fix in a later commit (this commit should fix at least
the static build and normal usage of the dynamic build).
* Closes #16948
2016-04-12 15:42:16 +02:00
Naios
498c1e22ca
Core/Scripting: Fix another warning when building statically
2016-04-11 22:13:13 +02:00
Naios
eaf102b3c5
Core/Game: Rewrote the ScriptMgr to support script reloading.
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
(cherry picked from commit 9cc97f226d )
2016-04-11 21:42:28 +02:00
Naios
3123c278b9
Core/Game: Add a dynamic script reloader which reloads scripts modules on changes.
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* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
(cherry picked from commit bc0f2b6e5a )
2016-04-11 21:42:16 +02:00
Naios
775e0764e8
Core/Game: Move scheduled map scripts counter methods into MapManager
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* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
(cherry picked from commit 59e3cf82ac )
2016-04-11 21:40:38 +02:00
Naios
9f61b72679
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
(cherry picked from commit bf33159a70 )
2016-03-24 02:46:42 +01:00
Naios
96bc31924a
CMake: Use inherited dependencies in scripts
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* Removes the circular dependency between game <-> scripts
2016-03-18 02:53:00 +01:00
Shauren
5a6db6e84d
Core/Misc: Minimize differences between branches in WorldSession::Update
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This commit removes OnUnknownPacketReceive script hook - it could never be fired anyway at that point
2016-03-13 00:12:09 +01:00
Naios
b7f936891a
Core/Game: Move singleton instances into compilation units
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* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
(cherry picked from commit 329225b40d )
2016-03-11 20:03:12 +01:00
Shauren
7f817a4fc0
Core/Scripts: Fixed calling UnitScript hooks
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Closes #16543
(cherry picked from commit f809e5e13e )
2016-02-11 16:36:08 +01:00
treeston
6102a7937d
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
2016-02-10 19:35:11 +01:00
jackpoz
841ce54a0d
Scripts/Commands: Fix ".help" command to show commands in alphabetical order
2016-01-04 23:30:46 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
Naios
97dd18cb78
Core/ScriptMgr: Improve commit 155a289f05
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(cherry picked from commit 30c421bf57 )
2015-11-07 13:10:21 +01:00
Naios
d81784194c
Core/ScriptMgr: Fix "conditional expression is constant" warning.
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* introduced in commit 12d1993994
(cherry picked from commit 155a289f05 )
2015-11-07 13:10:04 +01:00
Naios
3a3a6bbfd2
Core/Globals: Use std::string rather than char* to pass script names around.
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(cherry picked from commit b7b49fe35f )
Conflicts:
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
2015-11-07 13:09:10 +01:00
Naios
23153c8bf1
Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.
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(cherry picked from commit 12d1993994 )
2015-11-07 12:34:15 +01:00
Shauren
cba122ad94
Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
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(cherry picked from commit b09e63e9de )
2015-10-31 20:26:40 +01:00
Shauren
c92faf6277
Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
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Closes #15616
Closes #15740
(cherry picked from commit 2d942ddcc5 )
# Conflicts:
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_cast.cpp
# src/server/scripts/Commands/cs_debug.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_mmaps.cpp
# src/server/scripts/Commands/cs_modify.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/Commands/cs_ticket.cpp
2015-10-22 22:34:16 +02:00
pete318
b1032ed620
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
2015-10-12 23:10:41 +02:00
StormBytePP
7b245a0b6b
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert
2015-09-21 15:11:06 +02:00
Naios
301ec0be56
Core/Game: Fix some issues detected by static analysis.
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* Possible inefficient checking for 'list' emptiness.
* Variable '_scheduledScripts' is assigned in constructor body.
Consider performing initialization in initialization list.
* Variable 'Text' is assigned in constructor body.
Consider performing initialization in initialization list.
* Possible inefficient checking for 'm_loadedScripts' emptiness.
(cherry picked from commit 9a61049f88 )
Conflicts:
src/server/game/Server/Packets/TicketPackets.cpp
2015-03-18 01:13:47 +00:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
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Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
joschiwald
5b93a6b392
Core/Scripts: log ScriptNames assigned in database without core script
...
(cherry picked from commit cc4ebdbe05 )
2014-12-06 15:38:21 +01:00