Shauren
80e4effba5
Core/Mail: Load mails at login instead of on demand when queried by packets (logging in always sends one of the packets that cause mail loading anyway)
2020-08-01 15:21:13 +02:00
Ovah
227427e8a1
Core/Players: update mount capabilities on player login to avoid orphaned mount speed auras
2020-06-03 22:19:56 +02:00
Ovahlord
f1bd380b20
Core/Players: update mount capabilties when the liquid status of players change
...
* simplified checks for liquid restrictions in mount capability helper
* handle missing case for liquid exclusive mounts
* update position data on character login to avoid some edge case outdoors checks
closes #95
2020-06-01 15:10:13 +02:00
Shauren
ec6d64b9c6
Core/Player: Wait for correct transaction on character creation
2020-04-15 21:58:02 +02:00
Shauren
df44e90fe6
Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low
2020-04-15 21:46:28 +02:00
Shauren
ca881f7e3f
Core/DBLayer: Implement async transaction completion callbacks
2020-04-15 21:41:14 +02:00
Shauren
40c3c785a2
Core/DBLayer: Prevent mixing databases with query holders
...
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSession.h
2020-04-15 21:30:10 +02:00
Shauren
47acc59f49
Core/DBLayer: Prevent committing transactions started on a different database
2020-04-15 21:02:26 +02:00
Shauren
d003ebd8e4
Core/DBLayer: Prevent using prepared statements on wrong database
2020-04-15 19:18:58 +02:00
Ovahlord
4539b571bf
Core/Packets: converted SMSG_MOTD and SMSG_LOGIN_VERIFY_WORLD to packet class
2020-04-11 18:22:01 +02:00
ForesterDev
e2643dabb0
Core/Packets: update & enabled CMSG_SHOWING_CLOAK, CMSG_SHOWING_HELM ( #24394 )
...
(cherry picked from commit a47d57d1db )
Co-authored-by: DJScias <zumbak04@gmail.com >
# Conflicts:
# src/server/game/Server/Packets/AllPackets.h
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/Server/Packets/CharacterPackets.h
# src/server/game/Server/WorldSession.h
2020-04-04 18:59:02 +02:00
Ovahlord
f1f00c3ec3
Core/Datastores: refactor DBC storage helpers to use a class and fixed no pch build
2020-03-18 15:24:25 +01:00
Ovahlord
d9b854ad59
Core/Datastores: backported hotfix system implementation
2020-02-21 23:13:38 +01:00
Ovahlord
59120fbd38
Core/Quests: ported breadcrumb quest handlings and cleaned up quest template loading handlings
2020-02-20 05:08:09 +01:00
Ovahlord
b7f7e99d63
Core/Packets: converted SMSG_TRIGGER_CINEMATIC, SMSG_TRIGGER_MOVIE, CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA, CMSG_COMPLETE_MOVIE and SMSG_STREAMING_MOVIES to packet class
2020-02-08 15:11:32 +01:00
Ghaster
97a727749a
Core/PacketIO: convert all authentication related packets to packet class ( #26 )
2020-01-25 15:44:56 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Ghaster
2587802100
Core/Packets: convert CMSG_ENUM_CHARACTERS and SMSG_ENUM_CHARACTERS_R… ( #24 )
...
* Core/Packets: convert CMSG_ENUM_CHARACTERS and SMSG_ENUM_CHARACTERS_RESULT to packet class
* Cleanup some excessive large spaces
* These entire spaces must be purged
* Order members by type size and alphabetical
* Change TaggedPosition into Position
2020-01-19 23:17:26 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
...
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
8e8c870a47
Core/Players: corrected field order for feature status packet
2019-10-05 00:43:43 +02:00
Ovahlord
9d574d2220
Core/Players: convert SMSG_FEATURE_SYSTEM_STATUS to packet class
2019-10-05 00:22:53 +02:00
Ovahlord
8bec6af24a
Core/NetworkIO: implement 2nd connection
2019-10-03 22:32:24 +02:00
Ovahlord
c074c3a9c6
Revert "Core/Misc: Replace time(NULL) with GameTime::GetGameTime()"
...
This reverts commit 5fe3a1f7f9 .
2019-07-08 15:56:29 +02:00
Ovahlord
5fe3a1f7f9
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
...
(ported commit: 12701cb0c6 )
2019-07-08 12:19:19 +02:00
Ovahlord
d6fafae9ba
Core/Guilds: merged and ported more guild achievement implementations
2018-12-15 22:47:05 +01:00
Ovahlord
5229a734dd
Core/Transports: ported transport refactoring
...
* this implements full support for stoppable transports as well as serverside transport position tracking
* fixed several vehicle related issues
* fixed gameobject passengers not being displayed as transport passengers
* pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed
Todo:
- Deeprun Tram visual issues needs to be resolved
- Lady Deathwhisper's elevator needs some additional research
2018-11-21 12:04:26 +01:00
Ovahlord
1a1790b737
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/Skills/Archaeology/ArchaeologySites.cpp
# src/server/scripts/Spells/spell_mage.cpp
2018-09-17 15:43:22 +02:00
Aokromes
80bbe029d4
Core/Unit: Erm, so it turns out that releasing your spirit actually n…
...
…ever set your death state to DEAD. It stayed as CORPSE. That's wrong, of course, but we didn't notice because zombie corpses (see f50a8e5 ).
Zombie corpses are gone, so now it caused a bug. That's fixed too. Closes #21873 . (Finally.)
2018-09-15 11:14:39 +02:00
Ovahlord
1998dc1287
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
2018-05-17 12:44:55 +02:00
Keader
dcc1cfe44d
Core/Handlers: Fixed Equipament Manager (for real this time)
2018-04-29 17:46:57 +02:00
Keader
e27ee9fcea
Core/Handlers: Fixed a Equipament Manager typo
2018-04-29 17:46:13 +02:00
Keader
1c19aa7b71
Core/Handlers: Fixed equipament manager with empty slots. Yes kids, dont use drugs !
...
Followup: 42be04898c
2018-04-29 17:46:04 +02:00
Ovahlord
d9b12217c4
Core/LFG: implement weekly reward counter to limit the first dungeon rewards
...
* all default random rewards can be rewarded 7 times per week
* raid finder first reward can be rewarded once per week
* if completionsPerWeek = 0 the currency caps will limit the first rewards otherwise first rewards can be always rewarded
* random Cataclysm normal dungeons will now reward 140 Justice points instead of 150
* second reward for random Cataclysm normal dungeons will now reward gold only (need to verify this)
2018-04-18 15:16:06 +02:00
Ovahlord
97ec97330f
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-04-14 10:25:28 +02:00
Shauren
3c066b1ed3
Core/Players: Greatly simplifiy fdb2b90685
2018-04-13 17:32:07 +02:00
Shauren
1c83dcac98
Core/Players: Prevent creating characters with duplicate name by reserving name early in the process
...
Closes #21656
Closes #21809
2018-04-13 17:31:54 +02:00
Ovahlord
2cfdd3cbe0
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/AI/CoreAI/PetAI.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/DungeonFinding/LFGQueue.h
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LFGHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
# src/server/game/Maps/ZoneScript.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Weather/Weather.cpp
# src/server/game/Weather/WeatherMgr.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
# src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
# src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_generic.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_pet.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Ovalord
fea931eaf0
Core/Pets: solved more pet issues
2018-01-07 23:43:27 +01:00
Ovalord
b7c15093a6
Core/Pets: merged funjoker's new Pet Slot system
...
* fixed packets and handling for stable master
* fixed Control Pet / Demon handling
* corrected wrong trainer spell for the Control spells
* Added base support for Assist behaivior
* corrected action bar layout
* Hunter Pets will now have the same level as their tamer (patch 4.1 change)
* corrected health stats for pets
2018-01-07 02:00:31 +01:00
Aokromes
4bd0525edd
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
jackpoz
67dc6a7576
Core/Misc: Fix static analysis issues
2017-11-12 13:24:42 +01:00
Aokromes
5e1a7bcfbb
Core/Misc: Moved CharacterInfo out of world to separate class
2017-10-27 17:52:30 +02:00
Keader
6e0af30592
Core/Handlers: Fixed changing equipment while charmed with equipament manager
...
Closes #20209
Followup: a1a12ec755
2017-09-17 13:09:44 +02:00
treeston
4cd2ff6ae4
Fixes to all-reputation and all-skill custom option handling:
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- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login.
- Add Wrath and cata factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point 1).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 08:08:49 +02:00
treeston
5812c6559f
build fix
2017-06-15 07:49:57 +02:00
Aokromes
06168fb412
Implement real time statistic visualization
2017-05-26 14:47:59 +02:00
Aokromes
adae2fec26
Ensure that all actions are compared to fixed point in time (ie. world update start)
2017-04-14 15:02:49 +02:00