As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).
--HG--
branch : trunk
Core/Dungeon Finder: Tab2spaces + remove trailing spaces in LFG* files.
Notes to self:
- assign NULL to a pointer parameter will not change the pointer value outside the scope of the function
- deleting a const_iterator can lead to mem corruption
--HG--
branch : trunk
Note: LfgDungeonSet and LfgLockStatusMap were being used without using the existing typedef (to avoid including LFGMgr.h).
Now those functions use a struct as param that is forward declared so still LFGMgr.h is not needed and redefinition of LfgDungeonSet/LfgLockStatusMap is removed.
--HG--
branch : trunk
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
--HG--
branch : trunk
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
Comment issue 4958
Added and pending further testing. Also need testing for issue 3681 (related to AH packetsize?).
Closes issue 4089.
Closes issue 4919.
--HG--
branch : trunk
- Reformat some code to make it easier to read
- Safe leave and rejoin queue when already queued and trying to rejoin to different dungeons (it was giving error earlier)
- Do not allow to select another dungeon while im the middle of a Lfg dungeon not completed (any dungeon selected is changed by current dungeon)
- Fix error that prevented groups to join another dungeon after completing the current lfg dungeon
Core/Dungeon Finder: Remove references to player from SendLfgUpdateParty and SendLfgUpdatePlayer handlers
--HG--
branch : trunk
Core/Groups: Use proper size with SMSG_GROUP_DECLINE Opcode
Fixes issue 4412. (Prevents the crash but the main reason of player being null not solved)
--HG--
branch : trunk
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk