leak
c51c817a45
Core/ObjectMgr: Refactor sCreatureStorage
2011-04-28 22:57:08 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
leak
3ab83417f5
Core/ObjectMgr: Refactor sCreatureInfoAddonStorage
2011-04-28 22:50:06 +02:00
leak
c8413a7f27
Core/ObjectMgr: Refactor sCreatureDataAddonStorage
2011-04-28 22:46:40 +02:00
leak
a82654debd
Core/ObjectMgr: Refactor sItemStorage
2011-04-28 22:42:33 +02:00
leak
03365e9a57
Core/ObjectMgr: Refactor sEquipmentStorage
2011-04-28 22:34:40 +02:00
leak
5aeb4fe794
Core/ObjectMgr: Refactor sInstanceTemplate
2011-04-28 22:16:13 +02:00
leak
19cab2c508
Core/ObjectMgr: Refactor sPageTextStore
2011-04-28 22:13:09 +02:00
leak
85a1e9e7ab
Core/ObjectMgr: Refactor sCreatureModelStorage
2011-04-28 22:11:45 +02:00
click
6a431f745c
Core: get rid of the revision-id once and for all - it's not useful in a DVCS at all
2011-04-28 18:53:23 +02:00
Shauren
2d752b974a
Fixed typo
2011-04-27 20:13:28 +02:00
Nay
b0585f5e0d
Scripts/Items: Fixed Vanquished Clutches of Yogg-Saron
2011-04-27 19:13:28 +02:00
Shauren
8568f19e5d
Scripts/Examples: Corrected code style in spell script examples
2011-04-27 18:58:40 +02:00
click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Shauren
d0d8216232
Core/Chat: Fixed possible memory leaks related to chatlink verification
2011-04-27 17:22:55 +02:00
Azazel
791130f6fa
Core/Chat: move chat link validation code into separate classes and improve some validation logic
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Core/Misc: fix non-pch build
2011-04-27 16:22:42 +06:00
Machiavelli
374eba2f5d
Scripts/Shadowmoon Valley: Fix kill credit for Enraged Spirits
2011-04-26 23:30:13 +02:00
Shauren
8d1cb7fb34
Core/DBSchema: Corrected query retrieving character count on account
2011-04-26 11:57:34 +02:00
Shauren
ed48364c04
Core/Accounts: Fixed saving account tutorials
2011-04-26 11:56:21 +02:00
Shauren
ee50bcfccd
Core/Spells: Fixed duration of Noblegarden bunny transforms
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DB/Achievements: Fixed "Hard Boiled"
2011-04-25 21:18:18 +02:00
Shauren
5f2dcc1172
Core/Spells: Corrected logic checking vehicle summon spells, thx codels
2011-04-25 14:39:37 +02:00
Shauren
ba5bd01ade
Core/InstanceSaveMgr: Fixed typo in friend declaration
2011-04-25 14:17:29 +02:00
Shauren
71e76c7bdb
Fixed build
2011-04-25 14:17:03 +02:00
Shauren
b7353f38b0
Core/World: Fixed realm character count queries getting lost
2011-04-25 13:31:02 +02:00
Azazel
2bbf83d695
Core/GM System: fix tickets saving upon creation (yeah, I just forgot to add saving, sorry) Closes #1284
2011-04-25 11:12:13 +06:00
Shauren
aa91187e97
Core/Spells: Cast proper vehicle spells on vehicle summon
2011-04-24 10:22:58 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Shauren
ca451a8cd1
Core/Corpses: Fixed loading and saving phase
2011-04-23 10:26:08 +02:00
Shauren
8dbdc15705
Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type
2011-04-23 10:24:44 +02:00
tobmaps
05ef35c355
Core/Auras/Totems: Fixed incorrect visibility checks in target searchers
2011-04-22 22:23:20 +02:00
Shauren
d73ffc9e81
Core/Vehicles:
...
* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
2011-04-22 21:59:37 +02:00
Supabad
7f73962c91
Core/Scripts: Fix compile.
2011-04-22 21:47:04 +02:00
Malcrom
5a5d266e00
DB/SAI: Add 6172 & 6177 & 33788 scripts and remove their core scripts.
2011-04-22 19:56:16 +01:00
Nay
67198416f0
Core/Conditions: Improve CONDITION_REPUTATION_RANK, it should check for rank equality. This way it can be used in more cases.
2011-04-22 17:42:30 +01:00
Shauren
2e21e9792f
Scripts/Icecrown Citadel: Prevent possible issues if less than 4 triggers are hit by Ooze Flood
2011-04-22 17:28:11 +02:00
Shauren
40cb0718c2
Core: Added definitions to mark methods as deprecated and marked DoCompleteAchievement as such
2011-04-22 13:41:58 +02:00
Shauren
18c9038ca7
Scripts/Spells: Fixed achievements The Dapper Sapper and Explosives Expert (SotA)
2011-04-22 13:35:46 +02:00
Machiavelli
6d0c97b06b
Core/SAI: Fix a possible crash in SMART_ACTION_SET_ORIENTATION with SMART_TARGET_SELF for TempSummons
2011-04-22 12:19:34 +02:00
Machiavelli
c9a917ad79
Core/Spells: Add a 'as-generic-as-possible' temporary fix for SummonProperties 2081 (Mechanical Dragonling, Arcanite Dragonling, Mithril Dragonling). For them, basepoints != amount of entities to spawn. Needs more research for the proper value
...
Small cleanup in affected function.
2011-04-22 12:05:15 +02:00
dr.tenma
5efda81319
Core/Spells: Fix Nature's Grasp proccing Entangling Roots when moving.
...
Closes #202
Closes #275
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-04-22 11:47:26 +02:00
greymane
173425cb8a
Scripts/ToCH: Spellscript for Eadric's Radiance
...
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-04-22 11:32:57 +02:00
Machiavelli
d42ab6c8bd
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
...
Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Supabad
3b99e173f0
Scripts/Achievements: Move some achievement scripts to database.
...
Add database support for Ancient Protector and Ancient Courtyard Protector.
2011-04-21 23:38:15 +02:00
Shauren
97f482cd82
Core/Achievements: Removed unused parameter from UpdateAchievementCriteria and unused DoCompleteAchievement from BattlegroundMgr
2011-04-21 23:32:45 +02:00
Shauren
316b85652e
Core/Achievements: Reset all possible crieteria with "in single battleground" requirement on BG start
2011-04-21 21:14:49 +02:00
Shauren
cb3e6dbce3
Core/Spells: Fixed players getting stuck in shapeshift forms after too quick shifting
2011-04-21 21:13:47 +02:00
Azazel
03852e14e5
Core/Conditions: improve CONDITION_QUEST* conditions. Now you can invert meaning of these conditions by setting ConditionValue2 to 1. For example, if you use CONDITION_QUEST_COMPLETE and ConditionValue2=1 then this condition will be true if this quest has any status but completed
2011-04-21 16:23:20 +06:00
Shocker
2b1f6e29a2
Core/Spells: Fix Diminishing Returns for temporary pets (Water Elemental, Feral Spirit, etc)
2011-04-20 15:33:40 +03:00
Vinolentus
4c23c590da
Core/Player: Correct bug with displaying reputation on new characters
...
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-04-20 08:22:50 +02:00
SilverIce
18112df4fe
Core/DynamicObject: Research dynamicobject types, added DynamicObjectType enum
2011-04-19 15:14:50 +02:00