QAston
8777efd03c
*Add some crash prevention checks.
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--HG--
branch : trunk
2009-08-03 12:52:31 +02:00
QAston
aa60def6ac
*Teleport player to homebind if instance can't be created in WorldSession::HandleMoveWorldportAckOpcode.
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--HG--
branch : trunk
2009-08-01 20:23:23 +02:00
QAston
1d96091d2a
*Improvements in map managing.
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--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
QAston
94992adb64
*Fix DK presences and their improved versions - original patch by thenecromancer
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*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.
--HG--
branch : trunk
2009-07-19 14:02:52 +02:00
QAston
8499812eb6
*Update heal calculation formula for Death Strike and apply improved death strike bonus if avalible
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*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
--HG--
branch : trunk
2009-07-18 15:00:36 +02:00
megamage
208087ff6e
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
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Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
--HG--
branch : trunk
2009-07-16 11:49:00 +08:00
megamage
b5d802b70c
[8151] Fixed some format warnings and typos. Author: Win32
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--HG--
branch : trunk
2009-07-12 17:52:27 +08:00
megamage
4a8a89e1db
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
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* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
2009-07-01 18:36:03 -05:00
megamage
3cf2be6042
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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--HG--
branch : trunk
2009-06-16 11:19:59 -05:00
megamage
b9610f27dd
*Check movementflag to interrupt casting instead of checking position.
...
*Also some other fixes about movement flags.
--HG--
branch : trunk
2009-06-15 12:02:55 -05:00
megamage
e2d5c0d3fb
*Fix a bug that flying puppet interrupts caster's channelling.
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--HG--
branch : trunk
2009-06-14 21:02:52 -05:00
megamage
4e005c3070
[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88
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--HG--
branch : trunk
2009-06-14 10:19:44 -05:00
megamage
ee9c12b480
*Some fix of vehicles. Thanks to Seizerkiller.
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--HG--
branch : trunk
2009-06-13 09:18:54 -05:00
megamage
9d670fe6f5
*Switch to support client version 3.1.3
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
megamage
e858ac91eb
*Fix the display bug of vehicles in populated area.
...
--HG--
branch : trunk
2009-06-03 21:47:23 -05:00
megamage
50015a1b4e
*Backout 3672.
...
--HG--
branch : trunk
2009-06-01 11:07:51 -05:00
megamage
43d12d1303
*Fix a crash caused by possessed creatures. Thanks to Amit86
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--HG--
branch : trunk
2009-05-31 23:15:06 -05:00
megamage
f92e8315cf
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
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* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage
2475390852
*Fix a bug that player can change to an occupied seat on vehicle.
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(The commit message of the last rev should be: do not allow player to use unusable vehicle seat)
--HG--
branch : trunk
2009-05-23 20:41:48 -05:00
megamage
e69d2cbed9
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
2009-05-05 16:56:15 -05:00
megamage
de11b9e901
[7730] Some optimizantion and code style. Author: zhenya
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--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage
a72f23f56b
*Some update of vehicle code.
...
--HG--
branch : trunk
2009-04-25 08:58:16 -05:00
megamage
84e9ffb487
*Set mover based on client response.
...
--HG--
branch : trunk
2009-04-23 21:43:20 -05:00
megamage
17056452d7
*Fix a typo that makes players drop off the transport.
...
--HG--
branch : trunk
2009-04-23 21:33:42 -05:00
megamage
bce871f253
*Fix a client crash caused by transport.
...
--HG--
branch : trunk
2009-04-23 00:12:29 -05:00
megamage
1cd8ea8c1a
*Fix some bugs about vehicle.
...
--HG--
branch : trunk
2009-04-22 17:50:26 -05:00
megamage
297498f1f7
*Fix the bug that all vehicles are broken.
...
--HG--
branch : trunk
2009-04-21 14:05:54 -05:00
megamage
b154137401
*More work on vehicle.
...
--HG--
branch : trunk
2009-04-21 13:36:34 -05:00
megamage
4e1143c990
*Fix a crash of vehicle.
...
--HG--
branch : trunk
2009-04-21 12:55:26 -05:00
megamage
c7d78b5ff9
*Some work on vehicles.
...
--HG--
branch : trunk
2009-04-17 15:08:58 -05:00
megamage
f1b2e437a4
[7652] Fixed unexpected GM death at deep swim. Author: VladimirMangos
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--HG--
branch : trunk
2009-04-11 23:11:37 -05:00
megamage
0010f7ffe3
[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
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Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
--HG--
branch : trunk
2009-04-11 23:07:07 -05:00
megamage
3120221deb
*Note: this patch may do not have any use for TC.
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[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
--HG--
branch : trunk
2009-04-11 14:47:38 -05:00
megamage
5a71d93bd2
*Update vehicle code.
...
*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.
--HG--
branch : trunk
2009-04-09 13:39:23 -05:00
QAston
20c02ef760
*Update of aura system.
...
--HG--
branch : trunk
2009-04-06 13:31:14 +02:00
megamage
783e4fd3ff
*Add new creature_template column VehicleId
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*Allow spawn vehicles
*Make vehicles grid objects.
--HG--
branch : trunk
2009-03-28 22:44:09 -06:00
megamage
1c2eab4110
*Fix a crash caused by pet.
...
*Make pet class derived from guardian class.
--HG--
branch : trunk
2009-03-25 21:32:34 -06:00
megamage
e42e348d33
[7535] Fixed typo in transport boarding code. Author: maikash
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--HG--
branch : trunk
2009-03-24 17:43:58 -06:00
megamage
1c6c199f5d
[7533] Redirect movement packet in proper way to controlled target. Author: VladimirMangos
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* In creature case ignore fall/etc damage
* In player case apply fall damage/etc to controlled player, apply other movement effect to it also.
--HG--
branch : trunk
2009-03-24 17:42:22 -06:00
megamage
208398017a
[7529] Hide some implementation details for fall damage calculation and breath timers. Author: VladimirMangos
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--HG--
branch : trunk
2009-03-24 09:46:45 -06:00
megamage
ba1fd0db90
[7527] Remove redundent arg from Player::EnvironmentalDamage Author: VladimirMangos
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--HG--
branch : trunk
2009-03-24 09:44:08 -06:00
megamage
ba957ed9f4
*Allow knockback creatures.
...
--HG--
branch : trunk
2009-03-23 15:26:13 -06:00
megamage
01b67a1f6a
[7413] Fixed finally problems with node names localization in BattleGroundAB messages. Author: VladimirMangos
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Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.
--HG--
branch : trunk
2009-03-09 17:06:13 -06:00
megamage
328345ac1a
[7403] much more unneeded includes removed Author: balrok
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--HG--
branch : trunk
2009-03-08 13:05:56 -06:00
megamage
0cfc452093
[7373] Implement expansion check at character loading (for homebind, transport and plain coordinates). Author: VladimirMangos
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Also move fall damage calucaltion in new function.
--HG--
branch : trunk
2009-03-02 17:15:25 -06:00
megamage
361f4b2e3c
[7353] Fixed problem with joining rated arena matches. Thanks to balrok for help. Author: Triply
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--HG--
branch : trunk
2009-02-27 12:57:33 -06:00
megamage
9e392472d4
[7351] Fixed removing normal horde groups from queue. Author: Triply
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Fixed Reflective shield - patch provided by Rastik. Thx
--HG--
branch : trunk
2009-02-27 12:56:00 -06:00
megamage
31637d4aac
*Merge.
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--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa
Newline added to bottom of all files.
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--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
bb75ff7b79
*Cleanup of charm/farsight code. Hope this can fix some crash bugs.
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--HG--
branch : trunk
2009-02-15 17:33:36 -06:00