Keader
87977b00d3
Core/Scripts: Black Temple misc codestyle and unit state casting check ( #18333 )
2016-11-28 00:02:45 +01:00
Keader
109174146c
Core/Scripts: Teron Gorefiend encounter rewrite ( #18263 )
...
Core/Scripts: Rewrite Teron Gorefiend Encounter
2016-11-26 02:41:15 +01:00
Keader
bced796414
Core/Scripts: Minor Fixes in Black Temple ( #18293 )
...
Core/Scripts: Minor Fixes in Black Temple
2016-11-26 02:34:01 +01:00
Keader
eb41194dbb
Core/Scripts: Gurtogg Bloodboil Rewrite ( #18279 )
...
Core/Scripts: Gurtogg Bloodboil Rewrite
2016-11-26 02:31:17 +01:00
Keader
51507efd01
Core/Scripts: Fixed Supremus encounter ( #18234 )
...
Core/Scripts: Fixed Supremus encounter
2016-11-26 01:42:56 +01:00
Keader
571b3b6a76
Core/Scripts: Improved High Warlord Naj'entus fight - Black Temple ( #18229 )
...
Core/Scripts: Improved High Warlord Naj'entus fight
2016-11-26 01:42:04 +01:00
Andrew Blakely
60ac53ff07
Core/Scripts: Fixed Vaelastrasz bomb mechanic ( #18260 )
...
* Core/Scripts: Fixed Vaelastrasz bomb mechanic
Vaelstraz was suppose to bomb raid members that are mana users every 15
seconds. He was not doing that with the current implementation.
This implementation allows him to bomb the raid and to select the proper
targets. This is also done in a cleaner way.
* Added AuraScript for SPELL_BURNINGADRENALINE
Needed to define an AuraScript for custom behavior that would denatonate
the damaging aura when the debuff falls off.
SpellId - 18173
* Added SQL for Burning Adrenaline Script Ref
* Fixed Multiple Application of BA
* Add unit null check in lambda
* Remove DB name from sql query
* Added Newline in SQL update file.
* Added SQL delete query for potential existing spell
* Fix SQL newline again.
* As suggested a simpler SpellCast overload works
I don't know if there are any consequences but it seems to function fine
in in-game.
I'd like more information on the overload that involves an AuraEffect.
* Remove duplicate Unit null check in lambda
* Update boss_vaelastrasz.cpp
2016-11-25 11:54:38 -02:00
Riztazz
28050f338d
[3.3.5][master] Core/Movement: Smooth movement #13467 ( #18020 )
...
Implement smooth movement for all waypoint pathing and escortai
2016-11-24 23:31:10 +00:00
Keader
ab4ec5bd01
Core/Scripts: Added Boundary in Forge of Souls ( #18226 )
...
Core/Scripts: Added Boundary in Forge of Souls
2016-11-23 15:45:21 +01:00
Aokromes
8a864fc085
Merge pull request #18094 from Staleness89/3.3.5
...
Script/Quest: Rivenwood Captives
2016-11-23 02:31:48 +01:00
Killyana
3cc89c32d5
Creature/script: Add area restriction for Freed Proto Drake
...
Closes #11754
Thanks to ariel-
2016-11-20 20:01:54 +01:00
ariel-
25281ecb31
Core/Guild: avoid data integrity problems wrapping delete+insert statements in a transaction
2016-11-19 23:28:52 -03:00
ariel-
9b00fd8d7b
Core/Scripts: fixed Imp. Leader of the Pack
...
Closes #12830
2016-11-19 19:56:46 -03:00
ariel-
f30778c998
Core/Scripts: Seal of Corruption/Vengeance shouldn't reset periodic timer on reapply
2016-11-19 15:46:55 -03:00
ariel-
5b56c94e6d
Core/Spell: restore old proc system behaviour on auras self proc.
...
- Use Spell::m_triggeredByAuraSpell and compare against trigger aura, it requires scripts to set triggeredByAura parameter.
- Fixed existing scripts lacking it
DB/Spell: Anger Capacitor (Tiny Abomination in a Jar) proc
Closes #18269
2016-11-19 03:05:44 -03:00
ariel-
56beec8aaf
Core/Spell: Fixed irregular handling of SPELLMOD_DOT
...
- Applied twice for some dots
- Missing for Health Leech Periodic
- Missing in a few scripts
Closes #17463
2016-11-16 04:06:32 -03:00
ariel-
ca1c4525c7
Core/Unit: damage immune improvements ( 9f5df023b7 follow up)
...
- Handling checked in sniffs: Spell 63710 Void Barrier vs 49143 Frost Strike
* Send spell miss immune only if spell consists of damage effects
- Checked with 348 Immolate:
* No packets sent if damage immune, aura is applied normally
Also... who the fuck uses 0 to compare against pointers
2016-11-15 22:39:15 -03:00
ariel-
361b185ef7
Core/Scripts: add checks to Master's Call script
...
Closes #8403
2016-11-14 02:12:38 -03:00
Keader
81edee5648
Core/Scripts: Cleanup in instance_black_temple and added missing datas ( #18246 )
...
* Core/Scripts: Cleanup in instance_black_temple and added missing datas
* Fixed door timing issue
* Remove redundant call
2016-11-13 20:23:52 +01:00
Keader
c4dd6d1676
Core/Scripts: Fixed a typo and removed randtime of Shade of Akama events ( #18231 )
2016-11-10 13:00:57 -03:00
ariel-
85143f305d
Core/Spell: make a distinction between triggered flags with debugging purposes, and don't use them when casting triggered spells
...
Fixes #9721 (also other spells affected, example Threat of Thassarian, Stormstrike)
2016-11-07 20:36:23 -03:00
tkrokli
2b26894eb1
Core/Scripts: Archmage Arugal event script ( #17922 )
...
Implement boss script for Archmage Arugal
- add yells used in boss event to DB
- use proper spells instead of only melee fighting
- add DataType in shadowfang_keep.h
- add event scheduling in the script
By Riztazz
Closes issue #17916
2016-11-03 06:50:03 +01:00
Dr-J
1fc8e2d5f2
Remove reference to eastern plaguelands script
2016-11-01 13:10:16 +00:00
Dr-J
9be0362606
Remove obsolete file
2016-11-01 12:59:18 +00:00
ariel-
e84dfff4ce
Core/Auras: don't save auras casted by items
...
- Drop useless field from DB (itemGuid was being saved, but never used, see Prepared Statements)
- This type of auras (like Water Bucket, Precious Ribbon, etc) will be recasted on login anyways.
This reverts commit 16cfd59f5b
2016-10-30 07:31:42 -03:00
ariel-
eac0f93868
Core/Script: set original caster for Paladin judgement triggered effects.
...
Fixes healing not reported for the paladin.
2016-10-29 19:08:05 -03:00
SnapperRy
2729eb156f
Script/Quest: improvements for Shizz Work:
...
- Proper cosmetic effects for Fel Guard Hound.
- Spell cast when looting the Felhound Poo.
- Felhound Poo now always contains loot.
2016-10-29 22:57:46 +02:00
SnapperRy
ec023c3032
Codestyle.
2016-10-29 16:49:10 +02:00
ariel-
0c59f2f0f7
Core/Scripts: fix Cobra Strikes
2016-10-28 01:18:01 -03:00
ariel-
e6f386b7d0
Core/Scripts: fix Glyph of Mend pet
2016-10-28 01:17:58 -03:00
SnapperRy
924cdb9a11
Core/Script: Messenger Torvus.
2016-10-28 03:46:53 +02:00
SnapperRy
b52e774ccf
DB/SAI: Zebu'tan and Alys Vol'tyr's conversations.
...
Also add forgotten creature_template change in 145bf1d .
2016-10-27 22:24:39 +02:00
ariel-
d3a71a8338
Core/Spells: use DamageInfo struct to calc spell absorbs and resists, and use calculated proc hitMask on aura ticks
...
Closes #18135
2016-10-26 02:16:11 -03:00
Keader
cdc5a36dbb
Scripts/Trial of the Crusader: Fixed crash in Snobold Vassal script ( #18124 )
...
Closes #18122
2016-10-23 11:07:11 +02:00
SnapperRy
02cea9c0ba
Fix non-PCH build.
2016-10-21 16:44:44 +02:00
SnapperRy
c6f94ba42e
Add forgotten override.
2016-10-21 16:26:20 +02:00
SnapperRy
16cfd59f5b
Script/Spell: remove cosmetic effect for Water Bucket item at login if it expired after the player logged out.
2016-10-21 15:55:42 +02:00
Staleness89
3dcaf0aee8
This should do it
2016-10-17 15:49:25 -07:00
Staleness89
d208d6a66c
Is this what it wants?
2016-10-17 15:29:03 -07:00
Staleness89
16d222aff3
Fix a tab
2016-10-17 14:27:09 -07:00
Staleness89
c1fcb7d8bc
Unused variable
2016-10-17 14:18:57 -07:00
Staleness89
50c8f7fb0a
Fix coding style and build error
2016-10-17 14:12:15 -07:00
Staleness89
c54bf34e39
Script/Quest: Rivenwood Captives
2016-10-17 02:18:27 -07:00
ariel-
d9743c984f
Core/Script: Fix improved drain soul mana return.
...
Ref #14859
2016-10-17 03:30:45 -03:00
ariel-
4bdebba520
Core/Scripts: fix static analysis issues
...
- Bonus: indentation fixes in zone_wintergrasp.cpp
2016-10-16 23:12:36 -03:00
treeston
0d725e1336
Entities/Creature: Fix an edge case issue where creatures would re-acquire target after respawn if they despawned while spell focusing.
...
Instance/AzjolNerub: Fix Anub'arak wall and add sequence break info. Fixes and closes #18013 .
2016-10-16 12:35:47 +02:00
SnapperRy
79acb9fa71
Fix warning.
...
Also, the quest's name is Arelion's Secret, not Arelion's Mistress.
2016-10-15 21:27:47 +02:00
SnapperRy
94c41c92b3
Script/Quest: Arelion's Mistress.
2016-10-15 21:23:43 +02:00
treeston
59cbea00bc
Scripts/AzjolNerub: Make pulling Anub'arak a bit cleaner.
2016-10-15 18:29:38 +02:00
treeston
1ecdea5374
Fix _DespawnAtEvade for other creatures to actually respawn said other creatures.
...
Also fix add aggro for Hadronox.
Fixes and closes #18012 .
2016-10-15 18:18:56 +02:00