Vincent-Michael
88ea67add0
Core/SAI: Addet new error log for SMART_ACTION_CAST kill credit invalid target
2014-09-30 18:56:12 +02:00
Vincent-Michael
1d8feb271c
Core:/SmartScript: Added log for item has credit spell blabla
2014-09-21 17:45:57 +02:00
DDuarte
af7daba02d
Core/SAI: Remove SMART_ACTION_STORE_VARIABLE_DECIMAL
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It's not used.
2014-09-17 01:07:29 +01:00
Shauren
7d1d55124c
Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCore
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Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Scripting/MapScripts.cpp
src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
2014-09-16 21:50:01 +02:00
Shauren
6c1a33d62d
Core/Scripts: Fixed incorrect guid usage in logs
2014-09-16 19:47:10 +02:00
Shauren
a3d8f1d879
Core/Scripts: Fixed build of boss_* scripts
2014-09-15 22:07:11 +02:00
Shauren
6ce0a3107d
Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid class
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Fixed compile for boss scripts starting with letters B, C and D
2014-09-15 00:23:47 +02:00
Shauren
56f46e3ce5
Scripts
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* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
2014-09-14 23:23:23 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
joschiwald
59baaeec48
Core/Chat: cleanup MonsterText methods
2014-09-13 20:41:31 +02:00
Discover-
6066ec0949
Core/SAI: Implement a new action type to make a creature (or targets in list) start the closest waypoint available to them
2014-09-03 20:11:15 +02:00
DDuarte
430b3adfe8
Scripts: Correct despawn time of multiple objects
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WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
2014-08-26 13:37:55 +01:00
jackpoz
c20f92c08c
Merge branch 'Rochet2/questreward'
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Close pull request #12657
2014-08-24 14:38:55 +02:00
Rochet2
9beae1dc97
Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
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Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
2014-08-24 14:31:38 +03:00
jackpoz
7fe7f30521
Core/Misc: Fix some -Wconversion warnings
2014-08-23 19:56:41 +02:00
ShinDarth
d8b345a5ea
Core/SmartScripts: fix escort quest group-complete
2014-08-19 15:57:51 +02:00
Vincent-Michael
5b355c57ba
Core/Creature: Fix warning
2014-08-14 16:36:04 +02:00
DDuarte
df3b08d140
Core/Server: Use nullptr instead of 0 where pointers are expected
2014-08-09 21:32:26 +01:00
DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00
jackpoz
8402570bb8
Scripts/Misc: Fix static analysis issues
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Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
2014-08-09 00:12:20 +02:00
leak
dce92611f3
Refactored singletons to enable proper deconstruction during shutdown
2014-07-20 00:40:08 +02:00
Shauren
7532864264
Buildsystem/MSVC: Warning fixes
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C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Subv
151785b9ce
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
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Conflicts:
src/server/game/World/World.cpp
2014-07-03 15:57:47 -05:00
leak
029bad6698
Replaced all remaining ACE based Singletons
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Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
2014-07-01 00:54:09 +02:00
Subv
1320c9f8d6
Core/SmartAI: Allow the use of SMART_ACTION_SET_EVENT_PHASE with SMART_EVENT_RESPAWN.
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Closes #9289
2014-06-24 23:01:12 -05:00
Aokromes
84e6af26e6
Merge pull request #11976 from Ascathor/master
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Core/Misc: New ability to log account IP access history
2014-06-23 22:48:35 +02:00
Vincent-Michael
53caf7959e
Core/Ulduar: Added IsInCombat check for ulduar teleporter
2014-06-14 22:01:50 +02:00
Vincent-Michael
880253a833
Core/SAI: Fix typo in 2596f1f35d
2014-06-14 20:12:38 +02:00
Vincent-Michael
2596f1f35d
Core/SAI: Added SMART_ACTION_CAST support for gameobject cast
2014-06-14 19:55:55 +02:00
Ascathor
6949735098
Core/Misc:
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* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
2014-06-13 16:25:11 +02:00
Discover-
80daaf8d43
Core/SAI: SMART_EVENT_IC_LOS is now called when movement in LOS was made while the creature was in combat
2014-05-23 17:11:37 +02:00
jackpoz
1083dbb993
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
2014-05-20 21:21:33 +02:00
jackpoz
d36ecbf4a3
Merge pull request #12076 from Trisjdc/even_more_sai
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Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a target on EnterEvadeMode
2014-05-19 22:00:48 +02:00
Trisjdc
9bad26fc88
Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a target on EnterEvadeMode (MoveFollow does not clear evade)
2014-05-16 19:46:02 +01:00
Trisjdc
50336af1c7
Core/SAI: Prevent nullifying damage, because of player damage requirements
2014-05-15 17:05:02 +01:00
Dehravor
cbd36d5a4e
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
2014-05-01 11:19:32 +02:00
joschiwald
84bff76ba0
Core/Misc: remove some obsolete parameters
2014-04-28 20:05:36 +02:00
Kinzcool
c536305e3a
Core: Droped faction_H field -- only one faction table is necessary
2014-04-27 18:13:55 -04:00
joschiwald
211d56d633
Core/BG/SA:
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* replaced some trinity_string with broadcasttexts
* basic implementation of phasing in SA
* spawn some triggers in SA (fixes dest position of teleport pads)
* added text getter to broadcasttext struct
* some cleanup in destructable go event notification
2014-04-26 03:40:30 +02:00
jackpoz
2585e799f9
Core/Misc: Change how Position struct is retrieved
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
joschiwald
465e4a0b0f
Core/Achievements: achievement earned message will now use broadcasttext instead of trinity_string
2014-04-23 01:14:20 +02:00
joschiwald
583039c1c5
Core/SmartScripts: use broadcasttext instead of trinity_string in SMART_ACTION_FLEE_FOR_ASSIST and SMART_ACTION_CALL_FOR_HELP
2014-04-22 19:24:47 +02:00
jackpoz
8ca6371793
Core/Misc: Ensure GetVictim() returns a valid reference when expected
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Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
2014-04-19 21:48:22 +02:00
MitchesD
718b0e6bdd
Core/SmartScripts: SMART_ACTION_EQUIP prevent to false errors
2014-04-03 19:47:27 +02:00
Vincent-Michael
bacfbdc4ee
Core/Sai: Added new db errors :P (hihi)
2014-03-31 17:32:39 +02:00
Gacko
7630b3c627
SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAI
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Also fixes warnings about duplicate auras. Self-casted auras were not removed on entering evade mode in SAI as they are in CreatureAI.
2014-03-30 15:05:04 +02:00
jackpoz
8c44259fae
Core/Misc: Fix some static analysis issues
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Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
2014-03-27 21:43:59 +01:00
Discover-
17674182c4
Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DISTANCE_CREATURE and SMART_EVENT_DISTANCE_GAMEOBJECT for now.
2014-03-26 13:50:36 +01:00
Discover-
76641bc7dc
Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources.
2014-03-26 13:44:36 +01:00
deathicon
78e9a3eb65
Core/SAI: Implement two new event types that are triggered when a certain creature/gameobject entry or guid gets within a given distance of the source.
2014-03-26 10:23:34 +01:00