If a GO with flags 4 drops a quest item, ChanceOrQuestChance for that items needs to be negative
Query used to find the issue:
```
SELECT * FROM `gameobject_loot_template`
WHERE (`item` IN (SELECT `questItem1` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem2` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem3` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem4` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem5` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem6` FROM `gameobject_template` WHERE (`flags` & 4) != 0)) AND
`ChanceOrQuestChance` > 0;
```
Current Status: Portal Jockey(10) is rewarded from 10nh and 25nh, Portal Jockey(25) is rewarded from 10hc and 25hc.
Reason: Achievement-criteria 12971 is required for Portal Jockey(25), but checks for map-difficulty 2=10hc.
On the other side achievment-criteria 12979 is required for Portal Jockey(10), but checks for map-difficulty 1=25nh.
Closes#9081
Ref #6810
** Info from CMake:
** The OLD behavior for this policy is to place definition values given to add_definitions directly in the generated build rules without attempting to escape anything.
** The NEW behavior for this policy is to generate correct escapes for all native build tools automatically.
If this breaks build, let us know on irc : irc.rizon.net/#trinity
Add Rare Bosses to Dire Maul Closes#5882
Add SAI for Quest: No Mercy for the Captured Closes#568
Add Spawn for Sand Shark Closes#5925 (thx Mogale)
Fix underground Centaurs Closes#8498 (thx baric)
TrinityCore Requirements
Platform: Linux, Windows or Mac
Processor with SSE2 support
ACE ≥ 5.8.3
MySQL ≥ 5.1.0
CMake ≥ 2.8.0
OpenSSL ≥ 0.9.8o
GCC ≥ 4.3 (Linux only)
MS Visual Studio ≥ 9 (2008) (Windows only)
Example: [13] Westfall Stew
Default = 0 (off). Make sure to set UI.ShowQuestLevelsInDialogs to 1 to turn it on
NOTES:
* DO NOT supply the quest level when using commands such as .lookup quest, it
is not actually part of the title (even though it will be printed in the result)
* Also adds the level in the quest tracker and quest log
* If locale is used, the level is added after the proper title is looked up
* LUA Mods that offer this feature do not work properly with TC, most will not put the level in all dialogs. Users who have such mods should disable the mod's feature or they may see the quest level listed twice.
Example: [13][13] Westfall Stew