Shauren
930a08fe03
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
2023-10-24 10:38:27 +02:00
Shauren
dc9361fcc2
Core/Spells: Named and implemented most of SpellAttr8
2023-10-22 18:39:59 +02:00
Shauren
4e87bd7942
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 14:49:42 +02:00
Jeremy
32af4bf8fa
Core/Battlegrounds: Rework Eye of the Storm ( #29351 )
2023-10-12 22:52:43 +02:00
Shauren
69317c2594
Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoeLineOfSight, IsHarmful, PlayersOnly, EnforceLineOfSightToChainTargets
2023-09-28 00:45:31 +02:00
Seyden
42a6e0eb1a
Core/Spells: Implement sqrt based aoe damage diminishing ( #29192 )
...
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-08-22 00:02:37 +02:00
Teleqraph
f1c51e2a8d
Scripts/Spells: Implement Efflorescence and Spirit Blossoms ( #29176 )
...
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-08-19 20:09:52 +02:00
Shauren
98007f859b
Core/Misc: Turn ChrSpecialization into enum class
2023-08-07 00:05:36 +02:00
Shauren
197d4369c8
Core/Spells: Removed old combo point code leftovers
2023-07-31 11:55:00 +02:00
Shauren
9e68fd1458
Core/Spells: Fixed spell duration scaling with combo points
2023-07-31 00:11:05 +02:00
Meji
889e88ab80
Core/Spells: Fixed target radius logic in spell effects for TargetB ( #29158 )
2023-07-20 10:10:18 +02:00
Shauren
0cea730fa2
Core: Update to 10.1.5
2023-07-12 16:29:00 +02:00
Traesh
afa6715041
Core/Spells: Fix CheckLocation for multi-level zone/area ( #29126 )
2023-07-08 12:37:27 +02:00
ModoX
80e22230c3
Core/Spells: Implemented target type TARGET_DEST_DEST_TARGET_TOWARDS_CASTER ( #29085 )
2023-06-24 01:16:00 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
...
* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Shauren
d419fe5ff4
Core/Spells: Corrected effect type implicit targeting for SPELL_EFFECT_CREATE_PRIVATE_CONVERSATION
2023-06-11 00:47:26 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Shauren
3790c1e3da
Core/Spells: Implemented spell target type 142
2023-05-28 01:14:19 +02:00
Jeremy
f8f1c3b4f0
Core/Areas: Update AreaFlags from EnumeratedStings values ( #29008 )
2023-05-19 20:11:31 +02:00
Jeremy
205aba1ff3
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags ( #28508 )
...
* UNIT_NPC_FLAG_AREA_SPIRIT_HEALER
* UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
2023-05-09 05:20:35 +02:00
Shauren
16bc74667e
Core: Update to 10.1
2023-05-04 17:00:52 +02:00
Shauren
c563d52c8d
Core/Auras: Removed outdated aura type handling
2023-05-01 00:32:51 +02:00
Shauren
922f60fa25
Core: Update to 10.0.7
2023-03-22 00:08:20 +01:00
Meji
5d5ca30b23
Core/Spells: Allow implicit targeting of serverside WorldObjects ( #28827 )
2023-03-12 17:12:36 +01:00
Shauren
ebf799c0f6
Core/Creatures: Allow disabling loot for creatures
2023-03-12 13:05:35 +01:00
Shauren
a1b2b86427
Core/Auras: Fixed possible iterator invalidation crashes caused by calling UpdateTargetMap inside loops iterating m_appliedAuras
...
Closes #28609
(cherry picked from commit 593721ff1f )
2023-01-19 14:14:15 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
42fbcf2fc5
Core/Utils: Replace boost flat_set with our own
2023-01-06 16:51:01 +01:00
Shauren
dcb589946b
Core/Spells: Hide spell effect immunity info implementation details
2023-01-05 16:59:16 +01:00
Shauren
2d205506bf
Core/Spells: Fixed spell effect value truncation when value is a large integer
2022-12-14 00:24:24 +01:00
Shauren
e98e1283ea
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
Shauren
de7c03c838
Core/Spells: Extended mechanic mask to uint64
2022-12-04 15:07:36 +01:00
Shauren
78698463ff
Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db
2022-09-11 14:13:10 +02:00
Shauren
66b03acc47
Core/Auras: Improve aura interactions with immunities on spell effect level
...
* Effects that target is immune to will be suppressed instead of completely removed
Closes #28096
(cherry picked from commit 3306a4d06c )
2022-09-05 22:23:03 +02:00
Alan Deutscher
eb9976cd08
Core/Auras: Do not remove auras unaffected by invincibility ( #28100 )
...
* Mark WSG's Focused Assault and Brutal Assault as unaffected by immunities
(cherry picked from commit b484b7e927 )
2022-09-05 19:52:20 +02:00
Shauren
6c8ef045a5
Core/DataStores: Updated structures to 9.2.5
2022-06-02 00:48:57 +02:00
Shauren
94aac14b4d
Core/Spells: Rename SpellAttr6 to use official attribute names
2022-05-06 20:23:13 +02:00
Shauren
acda6f9dcf
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC
2022-05-02 18:21:01 +02:00
Shauren
4ef983f689
Core/Spells: Removed SPELL_SPECIFIC_JUDGEMENT
2022-05-02 15:34:32 +02:00
Shauren
738f285432
Core/Spells: Rename SpellAttr5 to use official attribute names
...
* Implemented SPELL_ATTR8_HASTE_AFFECTS_DURATION
2022-05-02 01:11:38 +02:00
Shauren
8d16a79dea
Core/Spells: Rename SpellAttr4 to use official attribute names
...
* Corrected implementation of SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
* Implemented SPELL_ATTR4_NO_HELPFUL_THREAT
* Implemented SPELL_ATTR4_NO_PARTIAL_IMMUNITY
* Implemented SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING
* Implemented SPELL_ATTR4_USE_FACING_FROM_SPELL
* Implemented SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
* Implemented SPELL_ATTR4_AURA_NEVER_BOUNCES
* Implemented SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL
* Implemented SPELL_ATTR4_AURA_IS_BUFF
* Implemented SPELL_ATTR5_MELEE_CHAIN_TARGETING
* Implemented SpellEffectAttributes::ChainFromInitialTarget
2022-05-01 20:01:13 +02:00
Shauren
88d7b58a3d
Core/Spells: Rename SpellAttr3 to use official attribute names
...
* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-04-30 16:57:32 +02:00
Shauren
dda375b986
Core/Spells: Rename SpellAttr2 to use official attribute names
...
* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-04-28 18:31:26 +02:00
Shauren
c88b602a2c
Core/Spells: Rename SpellAttr1 to use official attribute names
...
* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-04-25 22:16:56 +02:00
Shauren
a31e681944
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-04-24 18:40:10 +02:00
offl
2e3f240051
Scripts/Spells: Handle quest tame spells in spell script ( #27022 )
...
(cherry picked from commit 4441d42253 )
2022-03-19 23:14:52 +01:00
offl
c4906ce60b
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
...
(cherry picked from commit c4741a131a )
2022-03-15 23:03:26 +01:00
Ovah
60119ba850
Core/Spells: implement SpellInfo helper to filter for relevant mechanic immunities in spell_start packet ( #26183 )
...
* Core/Spells: implement SpellInfo helper to filter for relevant mechanic immunities when sending SMSG_SPELL_START packets.
According to sniff analysis Blizzard does not send all mechanic immunities of creatures but instead only the ones that are responsible for actual interrupts which are MECHANIC_INTERRUPT and MECHANIC_SILENCE. Additionally we no longer send immunities for instant cast spells as sniffs confirm that they are not sent for spells without a cast time.
(cherry picked from commit 6215cb4e00 )
2022-03-08 00:31:02 +01:00
Keader
2e69b64d67
Revert "Core/Spells: Spells with Attribute SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY should dispel snare auras. ( #20621 )"
...
This reverts commit b507acf1c0 .
(cherry picked from commit c6e2b6e88c )
2022-03-07 22:05:49 +01:00
xvwyh
2a595d55b2
Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_PARTY ( #25837 )
...
* Update SharedDefines.h
* Update SpellInfo.cpp
(cherry picked from commit 7c6d92012a )
2022-03-05 23:51:50 +01:00