* Added an option to autosearch for your own installed MySQL as before. Note that default setting is to use the internal MySQL.
* You can now build 32-bit even if your MySQL is x64 and vice versa.
* Recommended MySQL server version for use with provided MySQL client sources is 5.1.x.
* If your server version is different, let CMake autofind and use it instead (check EXTERNAL_MYSQL option)
--HG--
branch : trunk
For finding out the "standard" parameters examine the cmake/options.cmake file and adjacent files for your platform/compiler.
For platform settings -> cmake/platform/*/settings.cmake
For compiler settings -> cmake/compiler/*/settings.cmake
Some more testing and changes IS required, but I don't have OSX/XCode to kill off the main issues
--HG--
branch : trunk
rename : cmake/FindPlatform.cmake => cmake/macros/CheckPlatform.cmake
rename : cmake/FindACE.cmake => cmake/macros/FindACE.cmake
rename : cmake/FindMySQL.cmake => cmake/macros/FindMySQL.cmake
rename : cmake/FindOpenSSL.cmake => cmake/macros/FindOpenSSL.cmake
rename : cmake/FindPCHSupport.cmake => cmake/macros/FindPCHSupport.cmake
rename : cmake/FindReadline.cmake => cmake/macros/FindReadline.cmake
rename : cmake/cmake_uninstall.cmake.in => cmake_uninstall.cmake.in
Core/Genrevision: Move defines from SystemConfig.h file into into revision.h (might need a rename now?) and delete it.
This should remove the infamous "rebuild all of game plzkthx"-symptom when upgrading to newer revisions.
--HG--
branch : trunk
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows
--HG--
branch : trunk
- Remove caching of OpenSSL info (for you, zor!)
- Adjust MySQL header-location in a DB-file (haha to Machiavelli, more work for you!)
- Add OpenSSL-header location to the shared-library (Fixes build)
--HG--
branch : trunk
Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
This is NOT a complete product, but we need all hands on deck to get this sorted out ASAP, and as such we throw it in.
No changes are done to Windows buildmethods untill this is -completed- and -working-.
--HG--
branch : trunk