Vincent-Michael
968a8e8ee8
Core/Spells: Fix Pain and Suffering reduces damage
2012-07-11 17:34:03 +02:00
Shauren
bf5002a4d1
Core/Items: Remove item from tradeable list when clearing the flag on enchanting/gemming
2012-06-23 12:31:46 +02:00
Vincent-Michael
ef4d9dd4ae
Core/Spells:
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* Fix bloodthirst Heal
* Move bloodthirst damage calculation in Spell script
* Fix some codestyle
2012-06-20 18:06:29 +02:00
Faq
d77a8568b7
Fixing Death Knight T8 Melee 4P Bonus (darkruned set). tibbi
2012-06-14 22:36:56 +03:00
QAston
e53b44b6ba
Merge pull request #6491
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Core/Spells: convert some spell effects to SpellScripts
Closes #6491
2012-06-14 19:12:03 +02:00
Kandera
b80621838a
Core/Spells: Correctly fix basepoint calculation for adding extra attacks.
2012-06-11 13:26:30 -04:00
Kandera
042f825400
Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages!
2012-06-11 12:22:32 -04:00
Kandera
22efc5e2bd
Core/Spells: fix mocking blow doing damage to players and non tauntable creatures.
2012-06-07 13:10:27 -04:00
joschiwald
7e454b26ac
more updates
2012-06-03 02:35:00 +02:00
joschiwald
cd7ab6f3a5
Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00
joschiwald
ca07f30d03
Core/Spells: convert some spell effects to SpellScripts
2012-05-28 04:07:51 +02:00
Vincent-Michael
6b8d4ce123
Core/Spell: Fix spell effect SPELL_EFFECT_HEAL_MAX_HEALTH calculation
2012-05-21 00:11:58 +02:00
Kandera
d1e0dc3fe0
Core/Spells: fix dispel aggro in a less hacky way!
2012-05-18 13:49:59 -04:00
Kandera
e897bb59f7
Core/SpellEffects: successful dispel effects on hostile targets should put you in combat. Closes #656 Closes #678
2012-05-18 12:25:13 -04:00
Vincent-Michael
e122f9fd30
Core/Spell:
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* Fix Nourish heal calculation
* Fix some codestyle
2012-05-13 18:08:57 +02:00
Vincent-Michael
79a735fb01
Core/Spell:
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* Fix Spells with DmgClass SPELL_DAMAGE_CLASS_NONE
* Fix SPELL_AURA_PERIODIC_HEAL calculation
* Fix Swiftmend heal calculation
* Fix some codestyle
2012-05-13 16:29:01 +02:00
joschiwald
4e354d6ca9
Core/Spells: fix damage mods from caster on target
2012-05-11 22:43:06 +02:00
Chaplain
469ba0b0e7
Clean up for 58f63509cd
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*restore const methods in spellauraeffects
*fix typo in Unit::CalculateMeleeDamage thx bytewarrior
*minor speed up in SpellInfo::GetMaxTicks() thx Warpten
*deleted duble ';;' thx bytewarrior
*speed up in SpellInfo::GetMaxTicks() thx goes to Vincent-Michael
2012-05-10 20:42:07 +03:00
QAston
58f63509cd
Merge pull request #6314 from Chaplain/spells
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Core/Spells: Separation of caster/target part damage/heal bonus calculation.
2012-05-09 15:10:33 -07:00
Chaplain
879070bc80
Core/Spells: Separation caster/target part damage/heal bonus calculations.
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*Implement HoT/DoT save caster side bonuses and apply target mods on each tick
2012-04-28 23:32:25 +03:00
Shauren
51656d7e60
Scripts/Icecrown Citadel: Fixed Scent of Blood on heroic mode of Deathbringer Saurfang encounter
2012-04-27 15:38:09 +02:00
Vincent-Core
408c78dcd7
Core/Spells
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* Converted percent based damage dealing spell effects to scripts
* Fix Leviroth Self-Impale damage
Closes #6085
Signed-off-by: Shauren <shauren.trinity@gmail.com >
2012-04-21 12:17:45 +02:00
kaelima
9559a48877
Core/Spell: Attempt to fix some rare steady shot crashes
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ref issue #5689
2012-04-21 02:42:59 +02:00
Subv
20a09c5857
Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rejuvenation
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closes #244
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-12 05:54:33 -05:00
Subv
e309c4fe1b
Core/Spells: Fixed Riptide bonus on Chain Heal
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closes #1152
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-08 19:09:30 -05:00
Subv
38d5fbac0e
Core/Spells: You should be able to revive pets from anywhere without summoning them first
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Closes #1090
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-08 16:22:19 -05:00
Machiavelli
bc96df1aae
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
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Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Gyx
360014856d
Core/Game: Code style.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-29 13:42:04 +08:00
Gyx
72cdcbfced
Core/Game: Code style.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-28 19:11:50 +08:00
Gyx
1e94ab8d51
Core/Game: Code style and remove unused core.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-17 20:13:37 +08:00
Kandera
01bc6c483b
Core/Spells: add correct checking for dispeling errors. Fixes spammable cleanse.
2012-03-15 10:56:56 -04:00
leak
2a5caef4a6
Revert "Core: more more cleanup" - Build test anyone?
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This reverts commit 20cd4c71ee .
2012-03-14 18:51:51 +01:00
thomas33
20cd4c71ee
Core: more more cleanup
2012-03-14 17:51:11 +01:00
QAston
a08fe16d69
Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets.
2012-03-03 00:19:48 +01:00
Spp
d38bc3a178
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there
2012-02-27 14:58:47 +01:00
QAston
a0de042efe
Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.
2012-02-25 14:07:07 +01:00
Kandera
c517806a23
Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.
2012-02-18 12:12:49 +01:00
QAston
cd3ed111c9
Core/Spells: Fix recently broken feral spirit and force of nature. Closes #5278 .
2012-02-17 11:45:21 +01:00
leak
1b506c18ee
Core/Spells: Remove pointless check
2012-02-15 17:06:31 +01:00
Subv
ff9830c18d
Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
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Refactored some code
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-11 19:23:18 -05:00
Shauren
5251daf01a
Core/Spells: Summoning players will now teleport them directly on summoner, not near him
2012-02-10 11:32:33 +01:00
Subv
4ba341e892
Core/Spells: Removed deprecated code, fixed duration bonus of the Glyph of Dancing Rune Weapon
2012-02-09 15:27:12 -05:00
QAston
800cf73750
Core/Spells: Fix some problems with spells summoning to many objects.
2012-02-09 20:27:26 +01:00
QAston
6b12f39b35
Merge pull request #4821 from devilcoredev/fix_001
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Core/AuraScript: Add OnDispel and AfterDispel hook to AuraScript
2012-02-04 06:09:57 -08:00
Giuseppe Montesanto
271feb587f
Add hook on AuraScript called when an aura is dispelled
2012-02-04 13:32:40 +01:00
QAston
c7ea952a47
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
2012-02-03 18:46:05 +01:00
Shocker
08be716ef8
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
Souler
75992143c1
Scripts/Spells: Fix Argent Tournament mount spells:
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* Break-Shield
* Charge
* Defend (visual)
* Mounted duel
* Faction Pennants when riding argent tournament mounts
Closes #4917 .
2012-01-30 00:21:42 +01:00
Subv2112
3d4f55723c
Core/SAI: Linked events should be executed after the event that linked them is executed.
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Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target
Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-22 20:36:01 -05:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
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Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00