click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Supabad
3b99e173f0
Scripts/Achievements: Move some achievement scripts to database.
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Add database support for Ancient Protector and Ancient Courtyard Protector.
2011-04-21 23:38:15 +02:00
Shocker
d3cb2f4873
Scripts/NPCs: Remove Membership Cards requirement from npc_engineering_tele_trinket, they were removed in 3.1
2011-04-18 18:26:39 +03:00
Supabad
35c238050a
Scripts/Achievements: add multiple achievement scripts for Strand Of The Ancients.
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add kill counter reset related to Battleground achievements.
2011-04-17 11:11:40 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
5236bf4511
Fix build with scripts included
2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475
Fix build with scripts included
2011-02-20 21:07:03 +01:00
Manuel Carrasco
6b2ffc9039
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
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Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar >
2011-02-10 22:36:35 -03:00
Shauren
82b7f30271
Scripts/Misc: Fixed rogue trainers not teaching dual spec
2011-01-31 15:58:20 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Machiavelli
de8d5a9236
Scripts/Borean Tundra: Add Support for areatrigger conditions for Quest: Breaking Through (11898). Thanks to Svannon for original code and joint brainstorming session.
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Closes issue #194
2011-01-14 00:59:52 +01:00
Machiavelli
d399daab59
Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
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All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Manuel
014714fb17
Core: Killing magic numbers.
2011-01-09 20:44:33 -03:00
Manuel
5cf76896eb
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
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Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Spp
408fce1de6
Core: Some optimizations
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- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Spp
e621f5fe98
Core/Dungeon Finder: Code cleanup and minor optimizations
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- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
2010-12-05 17:50:26 +01:00
Shauren
892f56c37d
Fixed compile, missed these changes
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--HG--
branch : trunk
2010-12-03 14:14:08 +01:00
Shauren
3badf69b63
Core/Spells: Fixed bad Z coordinate for Spell::EffectBind with location stored in database
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Core/Scripts: Corrected few mistakes in misc scripts
--HG--
branch : trunk
2010-12-03 13:54:00 +01:00
Spp
25ac835507
Core/Groups: Move all function definition from .h to .cpp
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Core/Groups: Remove Group.h dependency from any .h file
--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
Spp
fa97598594
Core/Dungeon Finder: Move vote kick initialization from Group code to Scripts
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--HG--
branch : trunk
2010-11-23 20:49:57 +01:00
Spp
d3c9478153
Core/Groups: Add kicker and kick reason to RemoveMember
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--HG--
branch : trunk
2010-11-23 20:49:36 +01:00
Spp
6b5ff1ca25
Core: Fix some warnings
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--HG--
branch : trunk
2010-11-22 10:10:46 +01:00
click
ea9e88a48c
Core/Scripts: Add support for questID 25444 (Da Perfect Spies)
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--HG--
branch : trunk
2010-11-21 23:43:44 +01:00
azazel
87d723405e
Core/Scripts: return const modifier to Player methods back (should restore compilation for those with custom scripts).
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NOTE: The main idea of original change is to allow scripts change content of message so that calling method sends modified message to client.
For example, moderating script which cuts illegal words from message.
--HG--
branch : trunk
2010-11-18 10:26:34 +06:00
azazel
4fb572015a
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
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--HG--
branch : trunk
2010-11-17 18:14:35 +06:00
linencloth
8fae0c176d
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
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Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
linencloth
a312e7b337
Scripts/Misc: Cleanup and fix victim handling of the snakes of Snake Trap
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--HG--
branch : trunk
2010-11-13 20:24:20 +01:00
Spp
2e08f94338
Core/Dungeon Finder/Script: Move debug log msg to debug priority
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--HG--
branch : trunk
2010-10-25 13:00:34 +02:00
Spp
3fc2d414b1
Core/Dungeon Finder: Use scripts to interact between groups and LFG
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--HG--
branch : trunk
2010-10-25 07:29:53 +02:00
_manuel_
ecfd91a77d
Core/Scripts: Target Dummies can be stunned in retail, and they leave combat after 5 seconds (it starts to count after the last damage done) not 10.
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--HG--
branch : trunk
2010-10-15 00:00:23 -03:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
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--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
df66aee929
Yet more copyright header updates
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--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
Shocker
63aa6e44fb
Core/Scripts: Small, insignificant cleanups
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--HG--
branch : trunk
2010-09-21 04:57:08 +03:00
azazel
236356628a
Scripts/Quests:
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* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).
--HG--
branch : trunk
2010-09-16 13:14:14 +06:00
click
bf664b7a44
Cleanup/Core: Remove whitespace and tabs
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--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
Spp
cdef980af4
Core: Fix some warnings
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--HG--
branch : trunk
2010-09-06 15:23:08 +02:00
click
8823a91cdc
BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)
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+ remove fileglobbing for scripts (less error-prone)
+ Create proper lists per "scriptsection"
NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt
--HG--
branch : trunk
2010-09-05 17:19:41 +02:00
azazel
f500ef201b
Scripts/Texts:
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* fix script texts in various locations (thanks TerrorBringer for the heads up). Closes issue #2055 . Closes issue #3087 .
* cleanup world_script_texts.sql file (remove spaces, order entries)
Scripts/Misc:
* remove obsolete random seed initialization from scripts
* fix some warnings in scripts
* some cleanup in chat_log.cpp
--HG--
branch : trunk
2010-09-05 02:16:58 +06:00
silinoron
0f997162ee
Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-style parameter of type void*.
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Instead, use overloaded methods for the different types.
--HG--
branch : trunk
2010-09-04 12:49:39 -07:00
Shocker
ee83ffdfca
Fix snake's HP for hunter's Snake Trap
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--HG--
branch : trunk
2010-09-03 19:04:32 +03:00