acidmanifesto
a24ea431dc
Core/Spells: Interrupt spells and auras before sending loot to client ( #27279 )
2021-11-16 11:47:07 +01:00
Gildor
6c512113d3
Core/Battlegrounds: Avoid increasing player count per team when re-logging if player was already in the BG ( #27266 )
2021-11-16 11:46:07 +01:00
Shauren
f20b7a1080
Core/Vehicles: Add additional logging to track issue #24876
2021-11-15 09:52:12 +01:00
Shauren
7b9b785c51
Core/Misc: Add TempSummon timer to GetDebugInfo
2021-11-14 15:44:46 +01:00
jackpoz
5b9acbded1
Core/SAI: Fix error message
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Fix the error message about valid range values for SMART_ACTION_ACTIVATE_GAMEOBJECT
2021-11-14 11:04:58 +01:00
offl
c508203895
Core/SAI: Remove deprecated events and actions ( #27258 )
2021-11-10 16:55:38 +02:00
offl
7a307ebb6d
Scripts/Creature: Replace trigger_periodic with unique scripts ( #27240 )
2021-11-10 16:49:33 +02:00
Gildor
e02e784062
Core/Battlegrounds: Fix text messages in Eye of the Storm when capture Draenei Ruins ( #27260 )
2021-11-10 01:50:52 +02:00
offl
04909bada8
Core/SAI: Remove reactState param from SMART_ACTION_WP_START ( #27255 )
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Ref #26728
2021-11-07 22:51:25 +02:00
Giacomo Pozzoni
0817be8f76
Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action ( #27216 )
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Closes #27196
2021-11-07 20:17:12 +02:00
Lucas Nascimento
0cc0b3f926
Core/Combat: Fixed combat after remove charm ( #27248 )
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https://github.com/TrinityCore/TrinityCore/pull/27038#issuecomment-958784361
2021-11-06 10:24:32 -03:00
offl
44a265685e
DB/Creature: Zaetar's Spirit
2021-11-02 03:29:40 +02:00
offl
6e07acbbde
Scripts/Quest: Make 'Search and Rescue' less hacky ( #27227 )
2021-11-01 18:11:39 +02:00
offl
cbb13b0efb
Scripts/Quest: Update 'Trail of Fire' & 'Warning: Some Assembly Required' ( #27184 )
2021-11-01 18:10:39 +02:00
offl
d42c89aa04
Scripts/Misc: Migrate Operation Gnomeregan & Zalazane's Fall scripts to own files ( #27163 )
2021-11-01 18:10:09 +02:00
offl
ed38206031
Scripts/Misc: Replace some of AddItem / CreateItem with spells ( #27160 )
2021-11-01 18:09:24 +02:00
Shauren
e4430cd2be
Core/Creatures: Refactor ObjectMgr::ChooseCreatureFlags to allow selecting only 1 flag field
2021-10-31 13:31:37 +01:00
Keader
9b354c6beb
Core/Unit: Fixed wrong combat stop when set charm
2021-10-30 11:08:56 -03:00
Gildor
cb4e12bdf0
Scripts/Uldaman: Fix Ironaya crash ( #27189 )
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* Scripts/Uldaman: Fix Ironaya crash
* little code cleanup
* oops
2021-10-29 19:38:01 +02:00
Lucas Nascimento
1403de8daf
Core/Spells: Fixed Prayer of Mending ( #27105 )
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Closes #3770
2021-10-25 19:31:58 -03:00
Shauren
b0eaa938c9
Core/Conditions: Reserve CONDITION_SOURCE_TYPE_CONVERSATION_LINE = 29 for master branch
2021-10-25 16:35:56 +02:00
kvolk2git
822b32b64b
add item xxxxx show to who was added item ( #27020 )
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Co-authored-by: Aokromes <Aokromes@users.noreply.github.com >
2021-10-25 12:41:43 +02:00
ihm-tswow
c946370c5f
Scripts/Commands: fix .learn all recipes ( #27153 )
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if client had same locale as server, the command didn't work (should've been != and not ==). Furthermore, server dbcs only have the server locale for these, and they might or might not match up with the client. only downside of removing the check entirely is possibility of mixups if two locales have overlapping names for different skills. I highly doubt a single such instance exists.
2021-10-24 17:56:01 +02:00
Shauren
7ecde6574a
Core/Misc: Sync Languages.h content between branches
2021-10-23 20:21:58 +02:00
Shauren
0351ecff34
Core/Misc: Reserve LANG_NPCINFO_PHASE_IDS = 5087
2021-10-23 14:29:34 +02:00
Giacomo Pozzoni
235bfad329
Core/Misc: Fix no-pch GCC 11 build ( #27150 )
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Add missing <limits> header
See http://gcc.gnu.org/gcc-11/porting_to.html for more info, section "Header dependency changes"
"Some C++ Standard Library headers have been changed to no longer include other headers that they do need to depend on. As such, C++ programs that used standard library components without including the right headers will no longer compile."
2021-10-23 12:39:39 +02:00
offl
2f0b7a756a
DB/Creature: The Brewmaiden & The Black Brewmaiden ( #27133 )
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Closes #27127
2021-10-21 02:15:57 +03:00
offl
ab3bb36a46
Core/SAI: Make 'no, thanks' actions deprecated
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Deprecated events and actions will be removed after 2 weeks
2021-10-21 00:58:32 +03:00
Duane Robertson
f43c1459ff
Core/AuctionHouse: Correct order of arguments in CHAR_UPD_AUCTION_BID ( #27128 )
2021-10-20 10:18:48 +02:00
offl
d7adc50daa
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos ( #27126 )
2021-10-20 01:04:02 +03:00
Lucas Nascimento
fa3a62ae4e
Entities/Unit: Fixed wrong combat stop when remove charm ( #27038 )
2021-10-17 17:02:38 -03:00
offl
9e78329c8b
Core/SAI: Make SMART_EVENT_WAYPOINT_START & SMART_EVENT_CHARMED_TARGET deprecated
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Deprecated events and actions will be removed after 2 weeks
2021-10-14 23:30:41 +03:00
offl
1053345692
DB/SAI: Make SMART_EVENT_EVENT_PHASE_CHANGE deprecated; avoid AddAura, re-handle equipment in few scripts
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Deprecated events and actions will be removed after 2 weeks
Ref 1d1e090fe9 0e1835ee78
2021-10-14 21:10:30 +03:00
Shauren
8693ee5695
Core/Conditions: Fixed conditions not working for area auras
2021-10-14 11:54:33 +02:00
Jinnaix
7051aab421
Core/Creature: Formation reset ( #27040 )
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* Core/Creature: Formation reset
* Update CreatureGroups.cpp
whoops
* Core/Creature: Formation reset
Keep dismiss functionality
2021-10-13 17:20:29 +02:00
offl
887605d945
Core/SAI: Remove deprecated events and actions ( #27039 )
2021-10-11 19:26:19 +03:00
Lucas Nascimento
63c6f7bc26
Core/Unit: Fixed Deterrence stopping working for no reason ( #26996 )
2021-10-10 12:39:38 -03:00
Lucas Nascimento
708db54673
Scripts/Spells: Fixed Life Tap ( #27003 )
2021-10-09 10:16:55 -03:00
Malcrom
83ae8fc519
Script/World: Brewfest Reveler Script ( #27031 )
2021-10-08 18:32:31 +02:00
offl
a88001938e
Core/Creature: Disallow nearly all non-static flags on DB side ( #27024 )
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Closes #25764
2021-10-07 16:06:08 +03:00
offl
4441d42253
Scripts/Spells: Handle quest tame spells in spell script ( #27022 )
2021-10-07 16:03:38 +03:00
Aokromes
e8c005df3d
Scripts/Misc: Remove again LANG_ADDITEM
2021-10-06 15:58:07 +02:00
Giacomo Pozzoni
e3591b25a5
Scripts/Commands: account onlinelist ( #27004 )
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* Script/Commands: Remove sync db queries from ".account onlinelist"
* Add additional "account onlinelist" commands
- "account onlinelist ip" to filter by ip address
- "account onlinelist limit" to limit the output rows
- "account onlinelist map" to filter by map id
- "account onlinelist zone" to filter by zone id
* Update src/server/scripts/Commands/cs_account.cpp
2021-10-06 11:32:37 +02:00
Giacomo Pozzoni
bebf1876ab
Script/Commands: Allow to specify the target player in .additem command ( #26997 )
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* Script/Commands: Allow to specify the target player in .additem command
New syntax: .additem <required item id> <optional item count> <optional player name>
Close #25875
* Move target player to new command ".additem to <player> <item> <count>"
2021-10-06 11:32:07 +02:00
Shauren
ec4a3cd9ac
Core/Conditions: Reserve CONDITION_SOURCE_TYPE_AREATRIGGER for master branch
2021-10-06 11:12:52 +02:00
Shauren
c029f21f34
Core/Misc: Fix appleclang 12 warnings
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(cherry picked from commit 3bf6698116 )
# Conflicts:
# src/server/game/Handlers/BlackMarketHandler.cpp
# src/server/game/Loot/LootItemStorage.cpp
# src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
# src/server/shared/DataStores/DB2DatabaseLoader.cpp
2021-10-06 10:34:20 +02:00
Aokromes
a462daa01c
Scripts/Misc: Remove 2 logs, they are handled by gm logs
2021-10-05 15:52:33 +02:00
Giacomo Pozzoni
1c1c38ae97
Skip proccing Sheath of Light when at full health ( #26987 )
2021-10-02 16:33:38 +02:00
trickerer
084f8f3ded
Core/Combat Improve extra attacks handling ( #26859 )
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* Core/Combat Improve extra attacks handling
* Remove unnecessary _lastDamagedTargetGuid check
* Add missing initialization of _lastExtraAttackSpell. Do not use hardcoded spell ids.
* Partially revert 9f90b83501
2021-10-01 16:40:20 +02:00
Ovah
e317beb449
Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER crit chance benefits ( #26873 )
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This aura, as the name implies, should only affect the spells that it has listed in its class mask. Because the removed code was not doing so, it applied the crit chance on ALL melee and ranged spells. This fixes Stormstrike unintentionally increasing the crit chance for all melee attacks instead of the affected spells only
2021-10-01 16:38:29 +02:00