silinoron
71b1c781e3
Add basic support for NPCs on transports; DB data required.
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Currently no support for combat while the transport is in motion.
Based on a patch by Socolin.
Fixes issue #168
--HG--
branch : trunk
2010-07-30 21:54:46 -07:00
QAston
e5881d9590
*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)
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*Add ToInstanceMap() and ToMapInstanced() typecast functions and CAST_INST macro to use in scripts.
--HG--
branch : trunk
2010-07-31 01:41:32 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
QAston
c44b601ac7
*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
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--HG--
branch : trunk
2010-07-29 19:48:40 +02:00
Shauren
ade1bbdd62
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
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Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
2010-07-29 18:11:41 +02:00
click
3296a944e7
Convert to using ACE for reading configurationfiles, and remove dependency on dotconfpp configuration library and related files
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(patch by astellar - and a thankyou to vladimir for being a russian teddybear)
--HG--
branch : trunk
2010-07-29 01:22:45 +02:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
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--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
Shauren
4ea385ec50
Small fix for previous revision
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--HG--
branch : trunk
2010-07-27 19:28:02 +02:00
Shauren
de2f63bcfb
Added possibility to cast spells with triggered flag using SCRIPT_COMMAND_CAST_SPELL, original patch by Az@zel
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Fixed SCRIPT_COMMAND_CAST_SPELL for casting on creatures with selected entry
--HG--
branch : trunk
2010-07-27 19:18:44 +02:00
click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
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This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
click
07c1d011d4
Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
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--HG--
branch : trunk
2010-07-11 23:53:48 +02:00
click
307bf7f73e
Backed out changeset 6670e64b2d92
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--HG--
branch : trunk
2010-07-11 22:33:18 +02:00
click
66547c5fbd
Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support + add serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (code by Vladimir)
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--HG--
branch : trunk
2010-07-11 22:22:49 +02:00
Tartalo
9182ab6ead
Uncomment the assert that I commented some revs ago on InstanceMap::CanEnter()
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--HG--
branch : trunk
2010-07-09 13:23:22 +02:00
Tartalo
e58ca4d363
Coment annoying assert that nobody knows why is there
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--HG--
branch : trunk
2010-07-07 22:30:38 +02:00
Tartalo
7969723527
Deny access to instances if other party/user with the same perm id is inside
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Fixes #2844
--HG--
branch : trunk
2010-07-07 22:22:16 +02:00
Shauren
1740bace3a
Initialize a pointer with NULL value to prevent possible crashes.
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--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
Tartalo
aa9b52c67a
bypass Map::CanEnter() checks on login (fixes a crash)
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Need info about this bypass is exploitable or not
--HG--
branch : trunk
2010-06-29 15:41:39 +02:00
Tartalo
bb6d8a7e67
MapManager uses proper Map::CanEnter() function instead of rewriting the same
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checks (we could move more code to there)
--HG--
branch : trunk
2010-06-28 20:31:20 +02:00
click
988467467c
Properly initialize variable in WorldObject::PlayDirectSound()
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Fixes issue 2838
--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Tartalo
57687c5c40
Allow GMs to bypass instance entry requirements
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--HG--
branch : trunk
2010-06-26 14:06:29 +02:00
Tartalo
26da69a544
Fix some deprecated checks on MapManager::CanPlayerEnter()
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--HG--
branch : trunk
2010-06-26 13:32:24 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu
a6b9e716a6
Fixed the compile.
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--HG--
branch : trunk
2010-06-24 23:59:42 +02:00
click
0b2dad9c97
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
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+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)
--HG--
branch : trunk
2010-06-24 17:32:50 +02:00
Machiavelli
95ddfbd9e2
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
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Also fixes a memory leak in .reload creature_template command
--HG--
branch : trunk
2010-06-21 23:20:58 +02:00
Machiavelli
e6d0fa20cd
Typo spotted by glizzard.ad
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--HG--
branch : trunk
2010-06-13 14:24:44 +02:00
Machiavelli
b6621ddf90
Add some safer casting conditions in Map::ScriptsProcess.
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Fixes issue #2676
Fixes issue #2553
--HG--
branch : trunk
2010-06-13 13:29:31 +02:00
click
39e793b2bd
Add extractors and assembler - EXTRACTION OF NEW MAPS IS REQUIRED!
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This will allow for easier testing of functionality between different
projects, ie. one set of maps/vmaps instead of 2 (saves space, saves
time and saves us some confusion).
--HG--
branch : trunk
2010-06-11 05:01:30 +02:00
Brian
dee7fd1382
* Remove more not needed relative paths in include files
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--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
click
7561bab716
Change around some more headers to adhere to new strucutre and namebase
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--HG--
branch : trunk
2010-06-08 23:44:55 +02:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
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* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
6650068b5e
* Nearly done with fixing the Linux build.
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* Thanks to samccstudios for saving me some time with the Outlands scripts.
--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
Brian
d9127cdee7
* Reverted to the old Mersenne Twister till the new one can be properly added
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--HG--
branch : trunk
2010-06-07 14:13:56 -06:00
Brian
15f8bbe9ca
* More cleanup
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--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Brian
2435b4152d
* Nope still won't build yet
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--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX
1170c67a70
* Move some grid stuff.
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--HG--
branch : trunk
2010-06-06 23:32:59 +02:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
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--HG--
branch : trunk
2010-06-06 22:55:56 +02:00