* Uses system API's which reduces the overhead
instead of checking periodically for changes.
* Will be used in the hotswap system to reload
shared libraries on changes.
* to make use of cmakes inherited link dependencies which
imports all include directories/ definitions from the link library
(cherry picked from commit 1a572d2425)
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling
Note: Extracting new maps is required
Update recast to 1dd5cf1883
Fix 2 warnings.
These changes have no effect on MMAPs and it's not needed to re-extact them.
(cherry picked from commit dfa556aaa2)
Conflicts:
dep/PackageList.txt
Set CMake option VALGRIND to add valgrind support to jemalloc. Set CMake parameter VALGRIND_INCLUDE_DIR to the valgrind include directory.
(cherry picked from commit 60a29f7614)
* This fixes generating mmaps for maps with id >= 1000
* Fixed a crash happening when unloading last phased mmap tile
* Removed remaining references to libmpq in CMakeLists
Reextracting maps/vmaps/mmaps IS REQUIRED after this commit
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
* improves safety and log speed through:
- variadic templates
- perfect forwarding
* fixes a newline in db logs
* improve performance of Appender::write by using std::ostringstream && std::move
"Version 1.2.8 fixes a very rare bug in decompression. All users are encouraged to upgrade immediately. Version 1.2.8 also has these improvements:
Add new inflateGetDictionary() function
Fix bug where gzopen() immediately followed by gzclose() would write an empty file instead of an empty gzip stream.
Fix bug in gzclose() when gzwrite() runs out of memory"