Nyeriah
92d514d0c9
Scripts/Misc: Some code style fixes for old code
2014-09-14 12:55:48 -03:00
Shauren
d72c4085de
Core/Misc: Fixed build without pch
2014-09-14 17:29:13 +02:00
Nyeriah
66c90122ec
Scripts/OnyxiaLair:
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- Potential null pointer crash fix
- Reset react state properly on wipes during air phase
2014-09-14 12:16:07 -03:00
Malcrom
14367ca8c0
Scripting/Stand spell: Remove UNIT_FIELD_FLAGS change from spell script.
2014-09-14 12:37:04 -02:30
Shauren
2a1a294383
Scripts/Commands: Fixed build with -DSCRIPTS=0
2014-09-14 16:54:21 +02:00
jackpoz
16f0f05d44
Core/Misc: Fix issues reported by static analysis
2014-09-14 16:34:15 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Malcrom
716c2918d2
Scripting/Spell Stand: Move this spell to spells generic.
2014-09-14 11:15:25 -02:30
Sebastian Valle Herrera
1e5f269d7d
Core/Quests: Don't display a message if the player doesn't meet the requirements for the next (automatic) quest in a chain.
2014-09-13 16:40:52 -05:00
Vincent-Michael
5af2be7468
Scripts/Misc: Fix issues reported by static analysis
2014-09-13 23:15:00 +02:00
MitchesD
d9fdbb06e4
Scripts/CoS: Salarmm rewritten to BossAI/EventMap
2014-09-13 21:39:26 +02:00
joschiwald
59baaeec48
Core/Chat: cleanup MonsterText methods
2014-09-13 20:41:31 +02:00
Vincent-Michael
11bb300c69
Script/CoS: Fix quest credit for mal ganis (but @Aokromes like more HACKS)
2014-09-13 19:14:32 +02:00
Nyeriah
e746e8685c
Scripts/UtigardePinnacle: Use a generic spell to calculate the damage for Dark Slash instead
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Thanks to @Vincent_Michael for the heads up
2014-09-13 11:10:33 -03:00
Nyeriah
12e405bedd
Scripts/UtgardePinnacle: King Ymiron
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- Updated to EventMaps
- Replaced manual summons with proper spells
- Fixed glitch where boss would resume fight/run back to his main target before the ancestor summon roleplay was over (it might still need few adjustments i.e fire on boat is currently missing)
- Implemented damage calculation for spell Dark Slash (http://www.wowhead.com/spell=48292 ) as previously the spell would do no damage and it's BasePoints is 0
2014-09-13 10:33:51 -03:00
ccrs
05aa0d51b1
Core/Units: Take into account HoverHeight in IsWithinMeleeRange
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Fixes #12059
Closes #13104
2014-09-13 14:06:37 +01:00
ShinDarth
dbbc5bfb50
Core/BG: use new GetUniqueBracketID() method to store statistics
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Closes #13122
2014-09-13 13:54:05 +01:00
DDuarte
27479cf571
Core/Scripts: Nuke db_script_string table and make SCRIPT_COMMAND_TALK with broadcast_text instead
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Original code by @Ascathor with modifications
Closes #13092
2014-09-13 02:45:51 +01:00
Shauren
ce67a097bf
Core/Entities: Use new PackedGuid class
2014-09-13 01:12:16 +02:00
jackpoz
f5a3913d95
Core/Misc: Refactor scripts to fix static analysis warnings
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Fifth batch of fixes targeting 100 issues reported by Coverity
2014-09-13 00:01:34 +02:00
Shauren
2fc52b5af6
Core/Entities: Added ObjectGuid class from MaNGOS
2014-09-12 23:49:30 +02:00
Shauren
b3f7210f4d
Core/WorldSocket: Refactored client packet header check
2014-09-12 20:25:13 +02:00
Shauren
8f5ae1fb90
Core/Misc: Added const modifier to MessageBuffer::Write parameter
2014-09-12 20:20:35 +02:00
Vincent-Michael
53ee1eff0b
Core: Fix warning
2014-09-12 19:51:29 +02:00
Shauren
6dff6b7425
Core/NetworkIO: Set non blocking mode on sockets properly
2014-09-12 19:34:26 +02:00
DDuarte
dcba0106d6
Core/Skills: Fix rogue's lock picking
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Fixes #12677
Closes #13111
2014-09-12 18:11:19 +01:00
Subv
b7865a3eb5
Core/Quests: Only prompt the player to take the next quest in a chain if he meets the conditions for that quest.
2014-09-12 11:32:50 -05:00
MitchesD
d7b0ee7c03
Merge pull request #12927 from MitchesD/misc_3
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Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12 15:25:07 +02:00
Dr-J
4e25304a66
Remove mount vendor cpp script
2014-09-12 13:48:51 +01:00
MitchesD
cc00d2f181
Scripts/CoS: implemented Infinite Corruptor, improvements in instance script and Meathook converted to BossAI
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Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-12 14:46:41 +02:00
DDuarte
b3166030a0
Core/Group: Update enum GroupType
2014-09-12 02:15:14 +01:00
w1sht0l1v3
c4ce889344
Core/Misc: Kill few more warnings.
2014-09-12 00:16:04 +03:00
w1sht0l1v3
0392bf9bdf
Core/Misc: Get rid of some warnings.
2014-09-11 23:08:02 +03:00
Vincent-Michael
dd687592ca
Core: Fix typo in cec2cc806b
2014-09-11 21:54:10 +02:00
Dr-J
cec2cc806b
a correction
2014-09-11 20:50:37 +01:00
Dr-J
4331c714d7
Remove a Gossip Script which is already in DB
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Remove script for Khadgar all of the gossip menus and options are already in db and this is only a gossip script, will deal with db stuff in next commit
2014-09-11 20:46:00 +01:00
MitchesD
1e3aa97098
Scripts/Misc: some small changes after recent commits
2014-09-11 15:22:30 +02:00
mik1893
6153aa7b74
Core/Unit: Fix some movement issues when multiple controls are applied
2014-09-11 10:27:33 +02:00
Nyeriah
b35edcabb6
Scripts/AV: Drekthar updated to EventMaps
2014-09-11 03:25:15 -03:00
Nyeriah
ce97e9194c
Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAI
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- Moved his spawn handling to instance script
2014-09-11 02:39:57 -03:00
jackpoz
8bb4f33852
Core/DB: Fix crash on shutdown
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Fix race condition crash on shutdown, closing MySQL connections with queries still being executed
2014-09-10 22:39:03 +02:00
Shauren
5f62f1b6d2
Core/Misc: Fixed build with intel compiler
2014-09-10 21:18:28 +02:00
Shauren
946e2d0ca6
Core/Authserver: Added missing auth socket manager
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Closes #13085
2014-09-10 21:17:55 +02:00
Nyeriah
561cc47a00
Scripts/AV: Captain Galvangar updated to EventMaps
2014-09-10 03:45:44 -03:00
Duarte Duarte
9b2737c068
Core/Loot: Fix a possible unintialized slot_type in LootMgr
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Noticed by @joschiwald
2014-09-09 23:40:35 +01:00
DDuarte
2bba219106
Core/Loot: Fix some issues with master loot
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Thanks to @PortgasDAce for the initial patch
Closes #12732
2014-09-09 23:11:37 +01:00
Duarte Duarte
04415f33a7
Merge pull request #13077 from mik1893/fear_vs_possess
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Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:07:18 +01:00
dkmbasura
08b2cf6cba
Scripts/The Barrens: Make BIG WILL attackable in quest id 1719 (the affray)
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Closes #13072
Ref #4764
2014-09-09 22:57:57 +01:00
Duarte Duarte
2697b18cf2
Core/Net: Fix GCC build
2014-09-09 22:32:27 +01:00
mik1893
fef376c73c
Core/Unit: Do not give client control back to player after fear
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if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:27:33 +02:00