Commit Graph

10251 Commits

Author SHA1 Message Date
Nyeriah
92d514d0c9 Scripts/Misc: Some code style fixes for old code 2014-09-14 12:55:48 -03:00
Shauren
d72c4085de Core/Misc: Fixed build without pch 2014-09-14 17:29:13 +02:00
Nyeriah
66c90122ec Scripts/OnyxiaLair:
- Potential null pointer crash fix
- Reset react state properly on wipes during air phase
2014-09-14 12:16:07 -03:00
Malcrom
14367ca8c0 Scripting/Stand spell: Remove UNIT_FIELD_FLAGS change from spell script. 2014-09-14 12:37:04 -02:30
Shauren
2a1a294383 Scripts/Commands: Fixed build with -DSCRIPTS=0 2014-09-14 16:54:21 +02:00
jackpoz
16f0f05d44 Core/Misc: Fix issues reported by static analysis 2014-09-14 16:34:15 +02:00
Shauren
a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
Malcrom
716c2918d2 Scripting/Spell Stand: Move this spell to spells generic. 2014-09-14 11:15:25 -02:30
Sebastian Valle Herrera
1e5f269d7d Core/Quests: Don't display a message if the player doesn't meet the requirements for the next (automatic) quest in a chain. 2014-09-13 16:40:52 -05:00
Vincent-Michael
5af2be7468 Scripts/Misc: Fix issues reported by static analysis 2014-09-13 23:15:00 +02:00
MitchesD
d9fdbb06e4 Scripts/CoS: Salarmm rewritten to BossAI/EventMap 2014-09-13 21:39:26 +02:00
joschiwald
59baaeec48 Core/Chat: cleanup MonsterText methods 2014-09-13 20:41:31 +02:00
Vincent-Michael
11bb300c69 Script/CoS: Fix quest credit for mal ganis (but @Aokromes like more HACKS) 2014-09-13 19:14:32 +02:00
Nyeriah
e746e8685c Scripts/UtigardePinnacle: Use a generic spell to calculate the damage for Dark Slash instead
Thanks to @Vincent_Michael for the heads up
2014-09-13 11:10:33 -03:00
Nyeriah
12e405bedd Scripts/UtgardePinnacle: King Ymiron
- Updated to EventMaps
- Replaced manual summons with proper spells
- Fixed glitch where boss would resume fight/run back to his main target before the ancestor summon roleplay was over (it might still need few adjustments i.e fire on boat is currently missing)
- Implemented damage calculation for spell Dark Slash (http://www.wowhead.com/spell=48292) as previously the spell would do no damage and it's BasePoints is 0
2014-09-13 10:33:51 -03:00
ccrs
05aa0d51b1 Core/Units: Take into account HoverHeight in IsWithinMeleeRange
Fixes #12059
Closes #13104
2014-09-13 14:06:37 +01:00
ShinDarth
dbbc5bfb50 Core/BG: use new GetUniqueBracketID() method to store statistics
Closes #13122
2014-09-13 13:54:05 +01:00
DDuarte
27479cf571 Core/Scripts: Nuke db_script_string table and make SCRIPT_COMMAND_TALK with broadcast_text instead
Original code by @Ascathor with modifications
Closes #13092
2014-09-13 02:45:51 +01:00
Shauren
ce67a097bf Core/Entities: Use new PackedGuid class 2014-09-13 01:12:16 +02:00
jackpoz
f5a3913d95 Core/Misc: Refactor scripts to fix static analysis warnings
Fifth batch of fixes targeting 100 issues reported by Coverity
2014-09-13 00:01:34 +02:00
Shauren
2fc52b5af6 Core/Entities: Added ObjectGuid class from MaNGOS 2014-09-12 23:49:30 +02:00
Shauren
b3f7210f4d Core/WorldSocket: Refactored client packet header check 2014-09-12 20:25:13 +02:00
Shauren
8f5ae1fb90 Core/Misc: Added const modifier to MessageBuffer::Write parameter 2014-09-12 20:20:35 +02:00
Vincent-Michael
53ee1eff0b Core: Fix warning 2014-09-12 19:51:29 +02:00
Shauren
6dff6b7425 Core/NetworkIO: Set non blocking mode on sockets properly 2014-09-12 19:34:26 +02:00
DDuarte
dcba0106d6 Core/Skills: Fix rogue's lock picking
Fixes #12677
Closes #13111
2014-09-12 18:11:19 +01:00
Subv
b7865a3eb5 Core/Quests: Only prompt the player to take the next quest in a chain if he meets the conditions for that quest. 2014-09-12 11:32:50 -05:00
MitchesD
d7b0ee7c03 Merge pull request #12927 from MitchesD/misc_3
Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12 15:25:07 +02:00
Dr-J
4e25304a66 Remove mount vendor cpp script 2014-09-12 13:48:51 +01:00
MitchesD
cc00d2f181 Scripts/CoS: implemented Infinite Corruptor, improvements in instance script and Meathook converted to BossAI
Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-12 14:46:41 +02:00
DDuarte
b3166030a0 Core/Group: Update enum GroupType 2014-09-12 02:15:14 +01:00
w1sht0l1v3
c4ce889344 Core/Misc: Kill few more warnings. 2014-09-12 00:16:04 +03:00
w1sht0l1v3
0392bf9bdf Core/Misc: Get rid of some warnings. 2014-09-11 23:08:02 +03:00
Vincent-Michael
dd687592ca Core: Fix typo in cec2cc806b 2014-09-11 21:54:10 +02:00
Dr-J
cec2cc806b a correction 2014-09-11 20:50:37 +01:00
Dr-J
4331c714d7 Remove a Gossip Script which is already in DB
Remove script for Khadgar all of the gossip menus and options are already in db and this is only a gossip script, will deal with db stuff in next commit
2014-09-11 20:46:00 +01:00
MitchesD
1e3aa97098 Scripts/Misc: some small changes after recent commits 2014-09-11 15:22:30 +02:00
mik1893
6153aa7b74 Core/Unit: Fix some movement issues when multiple controls are applied 2014-09-11 10:27:33 +02:00
Nyeriah
b35edcabb6 Scripts/AV: Drekthar updated to EventMaps 2014-09-11 03:25:15 -03:00
Nyeriah
ce97e9194c Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAI
- Moved his spawn handling to instance script
2014-09-11 02:39:57 -03:00
jackpoz
8bb4f33852 Core/DB: Fix crash on shutdown
Fix race condition crash on shutdown, closing MySQL connections with queries still being executed
2014-09-10 22:39:03 +02:00
Shauren
5f62f1b6d2 Core/Misc: Fixed build with intel compiler 2014-09-10 21:18:28 +02:00
Shauren
946e2d0ca6 Core/Authserver: Added missing auth socket manager
Closes #13085
2014-09-10 21:17:55 +02:00
Nyeriah
561cc47a00 Scripts/AV: Captain Galvangar updated to EventMaps 2014-09-10 03:45:44 -03:00
Duarte Duarte
9b2737c068 Core/Loot: Fix a possible unintialized slot_type in LootMgr
Noticed by @joschiwald
2014-09-09 23:40:35 +01:00
DDuarte
2bba219106 Core/Loot: Fix some issues with master loot
Thanks to @PortgasDAce for the initial patch

Closes #12732
2014-09-09 23:11:37 +01:00
Duarte Duarte
04415f33a7 Merge pull request #13077 from mik1893/fear_vs_possess
Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:07:18 +01:00
dkmbasura
08b2cf6cba Scripts/The Barrens: Make BIG WILL attackable in quest id 1719 (the affray)
Closes #13072
Ref #4764
2014-09-09 22:57:57 +01:00
Duarte Duarte
2697b18cf2 Core/Net: Fix GCC build 2014-09-09 22:32:27 +01:00
mik1893
fef376c73c Core/Unit: Do not give client control back to player after fear
if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:27:33 +02:00