Shauren
4261828d63
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
...
--HG--
branch : trunk
2010-06-11 20:02:46 +02:00
click
39e793b2bd
Add extractors and assembler - EXTRACTION OF NEW MAPS IS REQUIRED!
...
This will allow for easier testing of functionality between different
projects, ie. one set of maps/vmaps instead of 2 (saves space, saves
time and saves us some confusion).
--HG--
branch : trunk
2010-06-11 05:01:30 +02:00
silverice
d6d9d50952
Fix some memory leaks
...
--HG--
branch : trunk
2010-06-11 05:00:46 +03:00
Anubisss
d9d6e5732d
Add NULL rows for 2 ChatCommand table.
...
--HG--
branch : trunk
2010-06-11 01:55:04 +02:00
Anubisss
148f554814
Fix a mem leak in Item::IsTargetValidForItemUse().
...
--HG--
branch : trunk
2010-06-11 01:48:52 +02:00
Anubisss
f3bf8f8778
If you allocate memory with malloc() you should deallocate it with free(), strdup() allocates with malloc() so use free() to deallocate it :).
...
--HG--
branch : trunk
2010-06-11 01:30:46 +02:00
Anubisss
6da05ec5d1
Fix memory leaks in ConditionManager.
...
--HG--
branch : trunk
2010-06-11 01:25:10 +02:00
Shauren
4507e7dd66
Fixed some spaces
...
--HG--
branch : trunk
2010-06-10 20:52:15 +02:00
Shauren
61bc0dce35
Fixed windows compile for game and TrinityCore
...
NOTE: config renamed from TrinityCore.conf to worldserver.conf
--HG--
branch : trunk
2010-06-10 19:22:53 +02:00
Shauren
7195abfad0
Fixed TrinityRealm compile on windows
...
Fixed shared build on windows fully
NOTE: TrinityRealm config file has been renamed to authserver.conf!
--HG--
branch : trunk
2010-06-10 16:39:51 +02:00
John Holiver
5dff68e457
Allow to sell item for: money, extendedCost or money+extendedCost.
...
The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.
--HG--
branch : trunk
2010-06-09 19:38:15 -03:00
Shauren
489785418e
win build: fixed game pch, generating revision.h, realm source dirs (but it doesnt build yet)
...
--HG--
branch : trunk
2010-06-09 22:22:02 +02:00
Brian
5ee985b231
* Rename trinitycore.conf / ico / windows properties
...
--HG--
branch : trunk
rename : src/server/worldserver/trinitycore.conf.dist => src/server/worldserver/worldserver.conf.dist
rename : src/server/worldserver/TrinityCore.ico => src/server/worldserver/worldserver.ico
rename : src/server/worldserver/TrinityCore.rc => src/server/worldserver/worldserver.rc
2010-06-09 07:53:07 -06:00
Brian
bdb4b2bf8f
* Rename conf file / icon file / Window file properties
...
--HG--
branch : trunk
rename : src/server/authserver/trinityrealm.conf.dist => src/server/authserver/authserver.conf.dist
rename : src/server/authserver/TrinityRealm.ico => src/server/authserver/authserver.ico
rename : src/server/authserver/TrinityRealm.rc => src/server/authserver/authserver.rc
2010-06-09 07:48:29 -06:00
Tartalo
4323ba11d3
Fix some typos on authserver & worldserver renaming
...
--HG--
branch : trunk
2010-06-09 15:47:00 +02:00
Tartalo
2457c5a174
Add copyright notes to CMake files
...
--HG--
branch : trunk
2010-06-09 15:39:34 +02:00
Tartalo
767d9b4091
Strip trinityscript ASCII banner
...
--HG--
branch : trunk
2010-06-09 15:21:43 +02:00
Tartalo
078a73692a
Rename trinity-realm to authserver
...
--HG--
branch : trunk
2010-06-09 15:13:07 +02:00
Tartalo
061df242a1
Rename trinity-core to worldserver
...
--HG--
branch : trunk
2010-06-09 15:11:46 +02:00
Brian
dd5583e962
* Removed static revision.h from src/server/shared
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* This is a dynamically generated file
--HG--
branch : trunk
2010-06-09 07:02:24 -06:00
Tartalo
96fbb4fdd4
CMake: Build shared/ only if DO_WORLDSERVER or DO_AUTHSERVER is enabled
...
--HG--
branch : trunk
2010-06-09 14:49:14 +02:00
Tartalo
7482d78ce6
Merge
...
--HG--
branch : trunk
2010-06-09 14:23:32 +02:00
Tartalo
5effc26ad3
Implement DO_WORLDSERVER and DO_AUTHSERVER options for cmake, both enabled by default
...
Needs more work to split shared/ and so on but it works
--HG--
branch : trunk
2010-06-09 14:15:57 +02:00
Rat
4cdb5c78f2
added revision.h O.o
...
game.vcproj update , game.lib now buildable
todo: auth+world server
--HG--
branch : trunk
2010-06-09 14:05:50 +02:00
Machiavelli
f24290b47e
Typo (It´s not like you can compile anyways)
...
--HG--
branch : trunk
2010-06-09 10:04:42 +02:00
Machiavelli
81bba22353
Update structure SMSG_AUTH_RESPONSE with response code AUTH_WAIT_QUEUE.
...
Fixes issue #2631
--HG--
branch : trunk
2010-06-09 09:59:28 +02:00
Brian
02efe02b43
* Added missing include paths that got lost in the merge a few revs ago
...
* Fixed realative path to Reference.h
* Re-enabled PCH building by default
* Re-enabled scripts building by default
* Linux compile now fully functional again.
--HG--
branch : trunk
2010-06-09 00:34:22 -06:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
...
--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
dee7fd1382
* Remove more not needed relative paths in include files
...
--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Brian
9b6669e5f3
* Remove more relative paths from includes
...
--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
click
7561bab716
Change around some more headers to adhere to new strucutre and namebase
...
--HG--
branch : trunk
2010-06-08 23:44:55 +02:00
Tartalo
4ec97e918e
Some fixes for worldserver cmake file
...
--HG--
branch : trunk
2010-06-08 21:22:43 +02:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
...
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
click
2238007e4e
Add libmpq-0.4.2 (was missing from sourcetree after cleanup)
...
--HG--
branch : trunk
2010-06-08 19:29:54 +02:00
Shauren
ae2f8d70a0
Added support for reloading creature_onkill_reputation table
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Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click
--HG--
branch : trunk
2010-06-08 17:19:36 +02:00
Machiavelli
e5aa4f7be9
Only proc Infusion of Light (active buff) on Holy Shock criticals. (Problem introduced in previous fix)
...
Author: Shauren
--HG--
branch : trunk
2010-06-08 16:12:43 +02:00
Machiavelli
04955cfb23
Fix Infusion of Light talent (53569,53576), properly cast HoT on target after Flash of Light cast when target has Sacred Shield active.
...
Big thanks to Shauren, QAston and JohnHoliver.
--HG--
branch : trunk
2010-06-08 15:41:37 +02:00
click
332b0f3c8e
Properly build and link core (yay!)
...
- Not done yet : Sorting out the PCH-system on *nix
- Not done yet : Sorting out scriptcompilation (still broken)
--HG--
branch : trunk
2010-06-08 08:59:38 +02:00
click
f867f6d7a8
Get g3dlib, zlib and jemalloc to build again
...
--HG--
branch : trunk
rename : opt/cleanup/tab2spaces.sh => contrib/cleanup/tab2spaces.sh
rename : opt/cleanup/whitespace.sh => contrib/cleanup/whitespace.sh
rename : opt/conf_merge/README => contrib/conf_merge/README
rename : opt/conf_merge/index.php => contrib/conf_merge/index.php
rename : opt/conf_merge/merge.php => contrib/conf_merge/merge.php
rename : doc/AuctionHouseBot.txt => docs/AuctionHouseBot.txt
rename : doc/DocStructure.dox => docs/DocStructure.dox
rename : doc/Doxyfile.in => docs/Doxyfile.in
rename : doc/EventAI.txt => docs/EventAI.txt
rename : doc/HowToScript.txt => docs/HowToScript.txt
rename : doc/TextTables.txt => docs/TextTables.txt
rename : doc/UnixInstall.txt => docs/UnixInstall.txt
rename : externals/jemalloc/include/internal/arena.h => externals/jemalloc/jemalloc/internal/arena.h
rename : externals/jemalloc/include/internal/base.h => externals/jemalloc/jemalloc/internal/base.h
rename : externals/jemalloc/include/internal/chunk.h => externals/jemalloc/jemalloc/internal/chunk.h
rename : externals/jemalloc/include/internal/chunk_dss.h => externals/jemalloc/jemalloc/internal/chunk_dss.h
rename : externals/jemalloc/include/internal/chunk_mmap.h => externals/jemalloc/jemalloc/internal/chunk_mmap.h
rename : externals/jemalloc/include/internal/chunk_swap.h => externals/jemalloc/jemalloc/internal/chunk_swap.h
rename : externals/jemalloc/include/internal/ckh.h => externals/jemalloc/jemalloc/internal/ckh.h
rename : externals/jemalloc/include/internal/ctl.h => externals/jemalloc/jemalloc/internal/ctl.h
rename : externals/jemalloc/include/internal/extent.h => externals/jemalloc/jemalloc/internal/extent.h
rename : externals/jemalloc/include/internal/hash.h => externals/jemalloc/jemalloc/internal/hash.h
rename : externals/jemalloc/include/internal/huge.h => externals/jemalloc/jemalloc/internal/huge.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h => externals/jemalloc/jemalloc/internal/jemalloc_internal.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h.in => externals/jemalloc/jemalloc/internal/jemalloc_internal.h.in
rename : externals/jemalloc/include/internal/mb.h => externals/jemalloc/jemalloc/internal/mb.h
rename : externals/jemalloc/include/internal/mutex.h => externals/jemalloc/jemalloc/internal/mutex.h
rename : externals/jemalloc/include/internal/prof.h => externals/jemalloc/jemalloc/internal/prof.h
rename : externals/jemalloc/include/internal/ql.h => externals/jemalloc/jemalloc/internal/ql.h
rename : externals/jemalloc/include/internal/qr.h => externals/jemalloc/jemalloc/internal/qr.h
rename : externals/jemalloc/include/internal/rb.h => externals/jemalloc/jemalloc/internal/rb.h
rename : externals/jemalloc/include/internal/stats.h => externals/jemalloc/jemalloc/internal/stats.h
rename : externals/jemalloc/include/internal/tcache.h => externals/jemalloc/jemalloc/internal/tcache.h
rename : externals/jemalloc/include/internal/totally_not_p_r_n.h => externals/jemalloc/jemalloc/internal/totally_not_p_r_n.h
rename : externals/jemalloc/include/jemalloc.h => externals/jemalloc/jemalloc/jemalloc.h
rename : externals/jemalloc/include/jemalloc.h.in => externals/jemalloc/jemalloc/jemalloc.h.in
rename : externals/jemalloc/include/jemalloc_defs.h => externals/jemalloc/jemalloc/jemalloc_defs.h
rename : externals/jemalloc/include/jemalloc_defs.h.in => externals/jemalloc/jemalloc/jemalloc_defs.h.in
2010-06-08 08:04:26 +02:00
Brian
c08a7d6348
* Finally it compiles (thanks click for noticing the "typo").
...
* However, still need to get linking fixed.
--HG--
branch : trunk
2010-06-07 19:04:11 -06:00
Brian
1fd7082712
* Reverted to the old G3D library, however collision still will not compile
...
* and is therefore commented out.
--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
Tartalo
726a76e93a
Some cmake fixes for worldserver
...
--HG--
branch : trunk
2010-06-08 01:34:51 +02:00
Tartalo
a5f4e3de94
more cmake fixes. comment collision compilation until fixed
...
--HG--
branch : trunk
2010-06-08 01:20:06 +02:00
Brian
498f62f4cc
* Well 94% isn't bad. Last thing to fix is collision compiling.
...
* But I need a break.
--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
Brian
6650068b5e
* Nearly done with fixing the Linux build.
...
* Thanks to samccstudios for saving me some time with the Outlands scripts.
--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
Tartalo
c834449400
More fixes for game/ cmake compilation
...
--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
Tartalo
fdae709af7
Fix include dirs in game/ cmake file
...
--HG--
branch : trunk
2010-06-07 22:58:24 +02:00
Brian
b0e1605455
* Getting closer (at least for Linux :) )
...
--HG--
branch : trunk
2010-06-07 14:44:18 -06:00
Tartalo
156f4c3057
Merge cmake files from shared/
...
--HG--
branch : trunk
2010-06-07 22:34:36 +02:00
Brian
d9127cdee7
* Reverted to the old Mersenne Twister till the new one can be properly added
...
--HG--
branch : trunk
2010-06-07 14:13:56 -06:00