Commit Graph

857 Commits

Author SHA1 Message Date
Shauren
105165c35c nopch fix 2020-03-19 20:34:22 +01:00
Treeston
7ac6ccb36b Core/Chat: Add SpellInfo const* handler for command args. Use it to update .cast <spellId/link> <triggered>. 2020-03-19 16:13:01 +01:00
Giacomo Pozzoni
0752584856 Core/Database: Fix build with Maria DB on some distros (#24248) 2020-03-05 20:16:49 +01:00
ForesterDev
ffede34ba9 Core/Misc: Moved CanSpeak() method to WorldSession class (#24209)
* Core/Misc: Moved CanSpeak() method to WorldSession class

(cherry picked from commit 93aa30f447)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Server/WorldSession.cpp

* fix merge conflicts
2020-02-28 19:53:35 +01:00
ForesterDev
69231581e4 Core/Server: correct timestamp format for shutdown/restart notification broadcasts (#24181)
* Core/SmartScripts: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER

* Core/Server: correct timestamp format for shutdown/restart notification broadcasts

* remove unexpected changes

* move enum from Common to Util

* Use enum class instead of enum

* Fix width for seconds 0 to 9
2020-02-22 21:31:37 +01:00
ratkosrb
6176ce92ea Core/Creature: Use proper name for wander distance. (#24133)
* Use proper name for wander distance.

* Rename db field.

* Fix query.

* Remove underscore from chat command.

* Rename the handler too.

* Update chat command description.

* Fix remaining issues.

* Rename 2020_99_99_99_world_335.sql to 2020_02_16_01_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2020-02-16 13:36:56 +01:00
Treeston
9304e496cb Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2020-02-08 20:22:37 +01:00
Aokromes
ed93932537 New year
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Michael
6b19f4a0ab additional output for additem command (#24006)
* additional output for additem command

when removing items with additem:

if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.

* renamed sql file to hopefully avoid conflicts

* added clarification to failure string

* changed unneeded else if condition to else

* code style; braces

* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
2019-12-28 22:58:18 +01:00
Shauren
5f06c476f6 Core/DBLayer: Support using mysql 8
(cherry picked from commit c3a9d56b56)
2019-11-09 13:49:27 +01:00
Kelno
6fc7ab3448 Core/Commands: Fixed wrong permissions for .lookup map commands (#23800) 2019-09-16 17:41:55 +02:00
ForesterDev
07e2264964 Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND

(cherry picked from commit 82a33c7fa8)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Texts/CreatureTextMgr.cpp
#	src/server/game/Texts/CreatureTextMgr.h
#	src/server/scripts/Commands/cs_misc.cpp

* Update for 3.3.5

* Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC

(cherry picked from commit c6718dc120)

# Conflicts:
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/Protocol/Opcodes.h
#	src/server/game/Spells/SpellEffects.cpp

* Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class

(cherry picked from commit 1272e9eea6)

# Conflicts:
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Packets/MiscPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp

* fic build

* change variable names

* fix build error field will be initialized after
2019-08-23 19:28:21 +02:00
Shauren
7ee0891b0f Warning fix 2019-08-17 22:40:50 +02:00
Shauren
3a4216fd97 Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster 2019-08-17 22:30:27 +02:00
Treeston
4211645834 [3.3.5] Core/Authserver: TOTP rewrite: (PR #23633)
- Proper management commands (.account 2fa)
- Secrets can now be encrypted (set TOTPTokenSecret in .conf)
- Secret now stored in binary
- Argon2 and AES primitives
- Base32/64 support
2019-08-10 21:34:51 +02:00
Treeston
910da94d20 that should make gcc complain less (57b36df follow-up) 2019-08-07 13:24:00 +02:00
Treeston
aa7fc4b6ef nopch fix 2019-08-07 11:21:53 +02:00
Treeston
57b36dfdc6 Scripts/Commands: Add .go boss, and do a usability pass over .go instance to match it. 2019-08-07 01:45:24 +02:00
Treeston
4320a021e9 Scripts/Commands: Cleanup some output from .go instance 2019-08-06 23:46:07 +02:00
Treeston
a5e73e41c0 Core/Pooling: Quest pooling rewrite: (PR#23627)
- Split quest pooling from PoolMgr (into QuestPoolMgr)
- Proper saving/restoring on server restart
- No more hacking into sObjectMgr to insert/remove available quests
2019-08-04 12:22:57 +02:00
Treeston
0e7c66cb4c Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time. 2019-07-21 01:50:52 +02:00
Treeston
b64834c3f5 Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes. 2019-07-17 22:58:49 +02:00
Treeston
293ba08d21 Scripts/Commands: Add .debug questreset to force daily/weekly/monthly quest reset. 2019-07-16 15:04:14 +02:00
Treeston
d60082ae86 Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
2019-07-15 17:14:58 +02:00
jackpoz
7421ccaf7e Core/Commands: Add .debug guidlimits <optional map id> chat command
Add .debug guidlimits <optional map id> chat command to show the highest low guid counter for Creature and GameObject, useful when reaching Respawn.GuidWarnLevel
2019-07-13 18:15:39 +02:00
Treeston
daf423a6c3 Scripts/Commands: .account ban no longer fails if an account containing the specified account name is already banned (f.ex. attempting to ban 'test' if 'test2' is already banned) - closes #22990 2019-07-12 13:37:27 +02:00
Shauren
6eecb685ce Core/Weather: Fixed weather updates to be thread safe
(cherry picked from commit 6eb9973947)
2019-07-09 21:17:59 +02:00
ForesterDev
e71773140c Scripts/Commands: update .wp commands to use orientation field from DB (PR #23566)
Closes #23330
2019-07-08 14:16:10 +02:00
Treeston
84b7b2e08e Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
2019-07-08 11:56:41 +02:00
Treeston
ded18a2690 Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a group spawning bug exposed by the CoS merge. Improve some command output. 2019-07-07 19:18:32 +02:00
ForesterDev
c44fb37f74 Core/Unit: Implement more helper methods (#23555) 2019-07-05 14:07:35 +02:00
Wyrserth
670085d8c0 Core/Quest: fix money reward for quests turned in at level cap. (#23495) 2019-07-03 17:42:23 +02:00
ForesterDev
b47bb59e2a Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#23520)
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender

* fix merge

* Add virtual methods for Unit class
2019-07-02 10:17:02 +02:00
ccrs
401777d024 Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()
2019-07-01 21:36:32 +02:00
Aokromes
fe744977c9 Coding standards (#23514)
* Coding standards

* revert part
2019-06-26 08:56:20 +02:00
Treeston
dbe3bbefe7 Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list). Fixes #17981. 2019-06-23 00:32:13 +02:00
Wyrserth
ce3dcdcb1a Core/Commands: implement commands to look up a map/item/quest name for a given id (#23416)
* Core/Commands: implement commands to look up a map/item/quest name for a given id.

* Add entry to updates table.

* Rename 9999_99_99_99_auth.sql to 2019_06_16_00_auth.sql

* Add missed change, thanks jackpoz!

* Update auth_database.sql
2019-06-16 19:52:13 +02:00
jackpoz
f0bd90cc35 Core/Channel: Fix CRT Debug Assert triggered with invalid channel names 2019-05-29 21:12:50 +02:00
jackpoz
3f0ce98f7c Core/Commands: Fix heap-use-after-free in ".ticket delete" command
Reported by Address Sanitizer
2019-04-28 18:56:45 +02:00
jackpoz
71d15ea25b Scripts/Commands: Add .debug asan commands
Add ".debug asan memoryleak" and ".debug asan outofbounds" commands to trigger Address Sanitizer warnings at runtime (or other dynamic analysis tools)
2019-04-27 20:11:48 +02:00
Jozef Dúc
32e1de39a2 Core/Object: Range check (#23179)
* Should solve #23062. All credits to @xvwyh

* Remove unused variables

* Remove unused variable

* Cast int32 to uint32

* Remove G3D headers from core header file

* Change door distance

* Update GameObject.cpp

Add newline

* Update GameObject.h

Indentation
2019-04-24 20:39:01 +02:00
ForesterDev
ae8750716f Scripts/Commands: add some missing checks for .guild create command (#23201)
* Core/Conditions: implement CONDITION_GAMEMASTER

* Scripts/Commands: add some missing checks for .guild create command
2019-04-24 16:58:55 +02:00
Gustavo
50f122de77 Core/Misc: Warning fixes (/W4) (#23149)
* Core/Misc: Warning fixes (/W4)
2019-04-03 23:36:26 -03:00
jackpoz
f17120cc78 Core/Commands: Don't re-add active quests with ".quest add" command 2019-02-24 18:46:35 +01:00
TheWinchesters
a0056951f7 [3.3.5] Commands: lookup player shows which character is online (#23039)
* Show 'online' for every online player in lookup player commands
2019-02-15 20:18:58 +01:00
jackpoz
2fda1572d2 Core/Misc: Fix issues reported by static analysis
Fix issues reported by Coverity Scan
2019-02-05 21:10:39 +01:00
Shauren
ec1cfa36f4 Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
Closes #22720
2019-01-15 16:54:57 +01:00
ccrs
9080e7863c Core/Movement: correct logic wrongly ported in 2a84562dc8
I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.

the rest are just minor changes
2019-01-10 22:51:47 +01:00
Treeston
fcfcb0eb6f Happy New Year, folks. It's 2019! 2019-01-01 15:45:25 +01:00
Giacomo Pozzoni
20ea24bf5c Scripts/Commands: Fix crash caused by .set npc model (#22877)
* Scripts/Commands: Fix crash caused by .set npc model

Fix crash caused by .set npc model with invalid model id
2019-01-01 15:00:27 +01:00