Shauren
a97cdfc8f5
nopch build fix
2023-06-17 00:05:25 +02:00
Shauren
cd7c5eff49
Core/Spells: Validate known heirlooms for SPELL_EFFECT_CREATE_HEIRLOOM_ITEM
2023-06-16 23:54:29 +02:00
Shauren
c484530b0c
Core/Spells: Added enum flag operators to TriggerCastFlags to prevent accidentally using CastSpellExtraArgs(bool) constructor when CastSpellExtraArgs(TriggerCastFlags) was intended
2023-06-09 00:33:35 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Shauren
526b16fea4
Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and PlayerSearcher classes into one common implementation
2023-05-28 16:54:23 +02:00
Shauren
261eb201bf
Core/Objects: Unify WorldObjectSearcher classes into one common implementation
2023-05-28 16:07:34 +02:00
Shauren
3790c1e3da
Core/Spells: Implemented spell target type 142
2023-05-28 01:14:19 +02:00
Jeremy
f8f1c3b4f0
Core/Areas: Update AreaFlags from EnumeratedStings values ( #29008 )
2023-05-19 20:11:31 +02:00
Teleqraph
c7ff9a9083
Scripts/Spells: Implement Summon Sayaad ( #28907 )
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Co-authored-by: ModoX <moardox@gmail.com >
2023-04-23 16:49:01 +02:00
Shauren
295c8f6326
Core/Spells: Fixed effects targeting the caster not hitting him immediately on spell launch if the spell targets a dest
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* Also improve hit timing for charge spells
2023-04-21 19:05:38 +02:00
ModoX
a7256209cc
Core/Spells: Readded accidently dropped line in 0750b7f845
2023-04-13 12:29:02 +02:00
Shauren
7b31080258
Core/Misc: Modernize code a bit by replacing std::tie with either structured bindings or operator<=>
2023-04-06 17:46:58 +02:00
ModoX
0750b7f845
Core/Creature: Implemented sparring with max health percent thresholds ( #27198 )
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Co-authored-by: Ovah <dreadkiller@gmx.de >
2023-04-06 01:01:02 +02:00
Meji
229a7ac79d
Core/Skinning: Update correct skinning skill according to creature expansion ( #28861 )
2023-03-30 17:35:58 +02:00
Meji
cc57c9dad5
Core/Creatures: Improved movement interruption while casting spells ( #28845 )
2023-03-24 12:27:01 +01:00
Shauren
9fe8ee3622
Core/Spells: Make CastSpellExtraArgs copy and movable
2023-02-28 00:22:18 +01:00
Shauren
a8bb1739e9
Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success
2023-02-28 00:19:31 +01:00
Shauren
3400c5a52c
Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new meaning
2023-02-26 00:58:48 +01:00
Meji
03918978c1
Core/Players: Several currency fixes and improvements ( #28676 )
2023-01-29 17:42:23 +01:00
Shauren
badb55bfd9
Core/Spells: Added additional validation to loading spell_linked_spell to prevent infinite loops
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Closes #28753
2023-01-15 13:30:17 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00
Teleqraph
6515319b75
Core/Auras: Implemented SPELL_AURA_MOD_STUN_DISABLE_GRAVITY ( #28511 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-12-30 01:16:29 +01:00
Shauren
0cc5ab8372
Core/Players: Implemented new talent system
2022-12-16 22:44:55 +01:00
Shauren
e98e1283ea
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
Shauren
1011cb73c9
Core/GameObjects: Implemented gathering nodes (gameobject type 50)
2022-10-22 02:07:59 +02:00
Shauren
133334a902
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-17 23:11:46 +02:00
Shauren
9fb4c1ca02
Core/Gossip: Implemented GossipOptionNpc.AzeriteRespec
2022-10-14 20:34:58 +02:00
Shauren
9b924522d0
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
2022-10-04 00:19:38 +02:00
Ovah
ad2df01b2c
Core/Spells: make Spell::CheckMovement respect the current spell state ( #28315 )
2022-10-03 15:52:49 +02:00
Ovah
9f08471827
Core/Spells: fixed up block mechanics ( #28286 )
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* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
(cherry picked from commit b47ef3ce90 )
2022-10-01 18:42:04 +02:00
Shauren
b2eeca702c
Core/Spells: Move entering combat for caster and calculating crit chance to separate function called only once for each target instead of doing it once for every effect on every target
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(cherry picked from commit f3384fecaa )
2022-09-05 22:23:03 +02:00
Shauren
a7b7ad94f8
Core/Spells: Simplify combat flagging code on spell launch and impact
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(cherry picked from commit e2840a3f81 )
2022-09-05 22:23:02 +02:00
Alan Deutscher
ff99952dfb
Core/Spells: Delay combat flagging for spell targets until spell missile lands
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(cherry picked from commit b59706c8b6 )
2022-09-05 22:23:02 +02:00
Shauren
7957e2d380
Core/Loot: Allocate Loot separately from objects
2022-09-01 20:07:58 +02:00
Shauren
6713fa4c93
Core/Scripts: Added CalcCastTime spell script hook
2022-07-29 20:24:28 +02:00
Teleqraph
47086f9e69
Core/Spells: OnPrecast script should be called before ReSetTimer ( #28146 )
2022-07-26 23:07:22 +02:00
Shauren
073a036d84
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
2022-07-19 23:18:19 +02:00
Shauren
b8e52fd90b
Core/Maps: Made instance_template no longer required to create and enter instance maps
2022-07-17 19:14:13 +02:00
Jinnaix
84996901cc
Core/Spells: Correct flagging spell caster for pvp when healing/buffing friendly creatures - it should only happen if target is in combat ( #27977 )
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(cherry picked from commit b155209ec4 )
2022-06-10 19:25:31 +02:00
Gildor
b52ce8e65e
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach ( #27827 )
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(cherry picked from commit 70767717c1 )
2022-06-10 15:29:55 +02:00
Shauren
104c2ddb6a
Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY
2022-05-08 19:47:43 +02:00
Shauren
de592386dc
Core/Spells: Autorepeat casting fixes
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* Fixed cast bars of ranged spells not disappearing when canceled while autoshooting
* Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time)
* Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt)
2022-05-08 15:54:15 +02:00
Shauren
538fa8e97f
Core/Spells: Cleanup movement checks in spells - use correct interrupt flags
2022-05-07 23:31:55 +02:00
Shauren
94aac14b4d
Core/Spells: Rename SpellAttr6 to use official attribute names
2022-05-06 20:23:13 +02:00
Shauren
c77017edcf
Core/Spells: Implemented SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT and SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
2022-05-02 20:06:00 +02:00
Shauren
2ff29ce1e8
Core/Spells: Implemented SPELL_ATTR5_TREAT_AS_AREA_EFFECT
2022-05-02 19:35:53 +02:00
Shauren
076c63c766
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
2022-05-02 19:29:51 +02:00
Shauren
acda6f9dcf
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC
2022-05-02 18:21:01 +02:00
Shauren
738f285432
Core/Spells: Rename SpellAttr5 to use official attribute names
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* Implemented SPELL_ATTR8_HASTE_AFFECTS_DURATION
2022-05-02 01:11:38 +02:00