Fixes issue #1311.
- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
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branch : trunk
- Added blizzlike content, like texts.
- Corrected some spells and timers.
- As i saw in offi can be more than 1 player doing different parts of the chain at the same time.
- Added code to prevent the npc gets out of the ring.
- Added support for The Amphitheater of Anguish: From Beyond.
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branch : trunk
Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Fix EventMap::DelayEvents
Fixes issue #1310.
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branch : trunk
Fixes issue #1073.
Please, post your contribution following our coding style, otherwise I have to
waste a lot of time cleaning up the code
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branch : trunk
First basic script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Still WiP with lots of work. In particular, the faction based npc/mob will have to be fixed when they will be spawned in TDB.
Fixes issue #1308.
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branch : trunk
* Script at_aldurthar_gate for quests 13315 and 13351.
* Script at_warsong_farms for quest 11686.
* Script at_stormwright_shelf for quest 12741.
Code from ScriptDev2.
Before execute sql updates, apply TDB fix. New Fix Submissions > Core related DB content
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branch : trunk
This scripts are pushed for testing purposes, so is not recommended
opening it for production enviroments. any feedback is welcome :)
Fixes issue #449.
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branch : trunk
Fixes issue 650.
Fixes issue 659.
Fixes issue 809. Thanks PrinceCreed.
script changes
- added spawnpoints and spawn creatures in corners
* they react defensive, otherwise they assist the minions
kelthuzad spawns
- added functionality to area trigger
* fight begins when player enters green circle
- added functionality to kelthuzad trigger
* trigger is activated when player enters green circle
* trigger disappears after 5s
- added functionality to window portals
* at 45% portals open to let guardians in
- chained can be 3 at once
- added spells to chained
* for every class two spells
- changed timers on enter combat
- set combat reach to 2 for guardians
- Fix emote when enter combat and when enter phase 2.
NOTE: some db updates may still be necessary to have better locations of portals and EventAI updates.
For more info, see sql in attachment of #659 and http://trinitydatabase.org/index.php?/topic/14304-boss-naxxramas-kelthuzad on tdb forum.
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branch : trunk