Commit Graph

41 Commits

Author SHA1 Message Date
Shauren
ae58481c21 Core/Entities: Remove circular dependencies from GameObject headers, fixes *nix compile
--HG--
branch : trunk
extra : rebase_source : bcedd4aed81ad6fb72a13607cf954c11356bbfcc
2010-10-24 22:03:53 +02:00
Rat
62739ed26f Core/AI: implemented basic class for GameObjectAI
--HG--
branch : trunk
2010-10-23 23:31:37 +02:00
runningnak3d
debeea7f2a Core/GameObject: Check if a GO is a requirement of a quest, and if so make it
sparkle
Author: NoFantasy

--HG--
branch : trunk
2010-10-06 16:46:18 -06:00
runningnak3d
89833567d2 Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective
of quest.
Author: NoFantasy

--HG--
branch : trunk
2010-10-06 16:36:50 -06:00
click
613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shocker
78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
linencloth
d8a854d6e0 Core: Cleanup locale handling.
It also fixes the recent problem of strange strings.

--HG--
branch : trunk
2010-09-17 07:04:29 +02:00
Shauren
6d0a031a77 Core/Quests: Some cleanup in quest relation accessing
--HG--
branch : trunk
2010-09-13 13:18:27 +02:00
Shauren
0f9fe8dbeb Core/Players: Don't set instanceId to 0 when player is on transport during loading, there CAN be transports inside instances
Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)

Closes isssue #3749.

--HG--
branch : trunk
2010-09-02 10:40:32 +02:00
azazel
5fa14f58dc Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code

--HG--
branch : trunk
2010-08-26 15:54:56 +06:00
Shocker
2748f86bdb Fix crash when using a pool template with an entry > 65535, fixes issue #3632
--HG--
branch : trunk
2010-08-26 06:49:31 +03:00
silinoron
8649bee17f Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
Also fix a warning from a previous commit.

--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
Spp
16d95d3115 Core: Fix some warnings
--HG--
branch : trunk
2010-08-23 07:51:19 +02:00
silinoron
5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
click
670964803f Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG--
branch : trunk
2010-08-22 01:57:04 +02:00
Machiavelli
994186f267 DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.

*** Experimental, use at own risk, recommended to backup your DBs. ***

--HG--
branch : trunk
2010-08-21 03:19:25 +02:00
Machiavelli
87218eadcd * HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.

--HG--
branch : trunk
2010-08-18 02:25:52 +02:00
azazel
464c0c1611 * Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks NoFantasy)
* Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL (thanks NoFantasy)

--HG--
branch : trunk
2010-08-09 22:50:30 +06:00
azazel
590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
XTZGZoReX
9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
XTZGZoReX
946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
Shauren
7cae47210e Added ScriptName to transports table for script system rewrite
--HG--
branch : trunk
2010-08-06 12:13:13 +02:00
Shauren
682ebafdc0 Removed useless code setting gameobject flag locked with each use of gameobject type 22
--HG--
branch : trunk
2010-08-03 17:00:02 +02:00
Shauren
46c1a4640d Groups are now stored by low guid in map
Creatures and gameobjects also store looting group by low guid instead of full guid

--HG--
branch : trunk
2010-08-02 17:28:47 +02:00
QAston
48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
QAston
e232c0e235 *Cleanup in ObjectAccessor - this should fix some crashes
--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
click
2a3df94bca Allow the full raidgroup to uses meetingstones, not just a single subgroup (blizzlike) - thanks to Silinoron!
--HG--
branch : trunk
2010-07-24 04:50:35 +02:00
click
673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Supabad
b9a2bd24f7 minor change to destructable buildings.
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
Brian
852a0c44a2 * Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol.

--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
2010-06-25 03:50:19 -06:00
Machiavelli
0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Machiavelli
b823302088 Remove a duplicate query.
--HG--
branch : trunk
2010-06-23 13:31:17 +02:00
Machiavelli
968c27f55f Implement taxi/transport event scripts support. Author: Vladimir
--HG--
branch : trunk
2010-06-23 01:59:32 +02:00
Brian
9b6669e5f3 * Remove more relative paths from includes
--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
Brian
b76b6700ed * Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
b0e1605455 * Getting closer (at least for Linux :) )
--HG--
branch : trunk
2010-06-07 14:44:18 -06:00
Brian
15f8bbe9ca * More cleanup
--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Rat
75b80d9f5b rearranged core files
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00