Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Clean up packet creation by removing some unneeded checks to specify the exact packet size to reserve.
It's cheaper and easier to just always specify the max size as it's a matter of a few bytes only anyway.
* Initial fix suggestion for 22660.
* Removed todo related to the work done in this branch.
* Removing obsolete braces and added failfast check.
* Refactored the logic about having the quest.
* Removing obsolete braces.
* Adding reference to incomplete type.
* Switching from forward declaration to header where type is defined.
* Including Player type definition in order to work with nopch.
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Reverted mistakenly deleted todo
* Core/Spell: add proper cooldowns to some spells used by vehicles, thanks to jackpoz and sirikfoll.
* Add Wing Buffet and Stampy's Stompy-Stomp.
* Add Tag Greater Felfire Diemetradon and Touch of Darkness.
* Rename 9999_99_99_99_world.sql to 2019_05_17_00_world.sql
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air