Commit Graph

1038 Commits

Author SHA1 Message Date
Ovahlord
b653f2f819 Core/Units: ported power type updates from master branch 2020-04-22 03:13:02 +02:00
Ovahlord
b770d2e4d0 Core/Spells: renamed Amplitude and ValueMultiplier to match DBC field names 2020-04-16 14:40:30 +02:00
Ovahlord
61df418204 Core/Misc: fixed two comment typos 2020-04-11 11:13:19 +02:00
Shauren
68affe12e2 Core/Spells: Fixed checking free inventory space for some spells that have bad dbc data 2020-04-10 22:55:25 +02:00
Ovahlord
8fde6ce50a Core/Spells: mount results will now be stored in a pointer and sent outside of CheckCast 2020-04-07 23:48:07 +02:00
Ovahlord
eb3e2f7ca5 Core/Spells: use enum class for mount results 2020-04-07 18:55:16 +02:00
Ovahlord
504f05ff6f Core/Spells: minor cleanup followup for 832e763d36 2020-04-07 17:30:08 +02:00
Ovahlord
832e763d36 Core/Packets: implement and enable SMSG_MOUNT_RESULT and use it for transformed cases 2020-04-07 17:25:15 +02:00
Ovahlord
77cf10ee5f Core/Misc: fixed gcc warnings 2020-04-04 20:20:41 +02:00
Ovahlord
98b075cb4b Core/Spells: implement TARGET_CORPSE_SRC_AREA_RAID and updated remaining resurrection effect handlers for updated corpse targeting 2020-03-26 22:03:58 +01:00
Ovahlord
df193945d9 Core/Spells: implement corpse target type support and properly fix resurrections 2020-03-26 19:54:54 +01:00
jackpoz
359eb2bc67 Core/Spells: Fix missing "Inventory is full" with spells that create more than 1 item 2020-03-19 23:31:35 +01:00
Ovahlord
fc12e97cfe Core/Spells: implement SPELL_EFFECT_APPLY_AURA_2 and TARGET_DEST_CASTER_FLOOR 2020-03-14 21:14:07 +01:00
Ovahlord
d9b854ad59 Core/Datastores: backported hotfix system implementation 2020-02-21 23:13:38 +01:00
Giacomo Pozzoni
cad41332ba Core/PathGenerator: Fix path generator returning shortcuts when start and end are on the same polygon (#24036)
* Core/PathGenerator: Fix path generator returning shortcuts when start and end are on the same polygon

Fix path generator returning shortcuts when start and end are on the same polygon by handling this case as if start and end were on 2 different polygons. This will ensure BuildPointPath() gets called which calls FindSmoothPath(), making sure each step is not longer than SMOOTH_PATH_STEP_SIZE (4 yards)

* Change ingame cast error message to SPELL_FAILED_NOPATH from SPELL_FAILED_OUT_OF_RANGE if the generated path is too long
2020-02-20 21:29:46 +01:00
Giacomo Pozzoni
fbe4abf3be Core/MMaps: Fix charge underwater/falling (#24010)
* Core/MMaps: Fix charge underwater

Fix charge sometimes returning "no path available" when swimming/underwater.
Fix charge selecting a destination point 4 yards above swimming/underwater targets

* Allow falling units to charge targets that are below (lower Z coordinate)

* Disable "raycast" pathfinding as it's not blizzlike.

This might show some strange paths when charging with a target in front.
It also fixes some falling undermap issues.

This Reverts 272009ebee

* Remove Z offset when charging a target as it never made sense
2020-02-20 21:27:00 +01:00
jackpoz
183789053e Core/Misc: Fix GCC 8 warnings 2020-01-31 21:19:25 +01:00
Ovahlord
6bd0412f73 Core/Spells: do not set a beacon guid for channeled spells to match sniff behaivior 2020-01-27 12:48:35 +01:00
Ovahlord
2dd295a603 Core/Spells: updated MSG_CHANNEL_START to packet class and fixed its heal prediction 2020-01-27 11:22:30 +01:00
Ovahlord
fcb79fee07 Core/Datastores: updated DBC structure names to generated member format 2020-01-25 12:36:32 +01:00
Ovahlord
266e2f1895 Core/Spells: defined unknown field in spell start and spell go packet struct 2020-01-21 22:26:46 +01:00
Ovahlord
2374163cbb Core/Spells: make Travis happy 2020-01-21 06:54:43 +01:00
Ovahlord
744ac00469 Core/Spells: converted SMSG_SPELL_START and SMSG_SPELL_GO to packet class 2020-01-21 06:03:02 +01:00
Ovahlord
05fcab82d8 Core/Spells: corrected implementation of SPELL_AURA_BLOCK_SPELL_FAMILY and implement trigger cast flag to ignore blocked spells 2020-01-18 16:21:17 +01:00
Ovahlord
b210320df0 Core/Spells: unify successful spell cast and interrupt AI hooks into one helper with different cast results to reduce duplicate code
* fixed position update logic that was responsible for interrupting channeled spells because of a missing movement generator update call that was kicking in after the interrupt already happened
* improved Baron Ashburys timer layout
2020-01-16 05:01:39 +01:00
Aokromes
d6d3f06f06 New year 2020-01-04 18:32:38 +01:00
funjoker
6c56916b29 Misc: Update copyright information
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
ffeb6002b5 Core/Spells: corrected another case of sending the too close spell error message when trying to cast a destination based spell 2019-12-13 23:22:49 +01:00
Ovahlord
0cdddca210 Core/Spells: corrected haste rune cooldown reduction behaivior
* the haste regeneration modifier will now act multiplicative on the base regeneration rate rather than modifying it directly
* renamed some functions for clarification
2019-12-10 15:23:43 +01:00
Ovahlord
abb62cc76f Core/Spells: reverted proc behaivior for pets and fixed applying spell mods for hunter pets and minions 2019-12-09 16:10:54 +01:00
Ovahlord
0c2cdee7a0 Core/Spells: allow more proc hooks to trigger when a owned unit casts a spell 2019-12-08 23:24:36 +01:00
Ovahlord
7ec720ef22 Core/Spells: spells of controlled units will now trigger their owner's proc auras as well and benefit from their proc chance modifiers 2019-12-08 23:05:41 +01:00
Warpten
cbb5f9132f Core/Spells: Death Strike will now always consume its runes even when not hitting the target 2019-12-08 11:34:45 +01:00
Ovahlord
398a42c917 Core/Spells: Totems will now get their hit result from their owner instead of doing it on their own 2019-12-08 11:29:29 +01:00
Warpten
2047d4c4b2 Core/Spells: define and implement UNIT_FLAG2_IGNORE_SPELL_MIN_RANGE_RESTRICTIONS and corrected sending the correct spell failed message when being too close to a spell cast target 2019-12-08 01:55:23 +01:00
Ovahlord
76b032b24a Core/Spells: do not allow players to cast spells when they have a channeled spell that cannot be canceled 2019-09-07 04:54:39 +02:00
Ovahlord
2605c93a85 Core/Spells: reverted a change that was causing Death Knight abilities with no Rune Cost to generate Runic Power 2019-08-30 13:14:48 +02:00
Ovahlord
c3518933ba Core/Spells: Chill of the Grave will now grant Runic Power in all cases and will now again grant Runic Power for each target hit by Howling Blast 2019-08-30 13:09:08 +02:00
Ovahlord
4ba820d5dc Core/Spells:
* fixed releasing spell focus when a creature enters evade mode while focusing a target
* allow the focus handling to accept self cast spells
* fixed an issue that was prevent channeled spells without a cast time being rejected for focusing
* channeled spells will now always have a focus target
* target less casts will now trigger focusing as well
2019-08-11 13:57:55 +02:00
Ovahlord
148291729f Core/Spells: ported focusing rework and fixed an additional issue that was causing channeled spells getting interrupted when being cast within the focus delay release time 2019-08-10 23:43:15 +02:00
Ovahlord
2e1e966980 Core/Spells: added a missing case handling that was responsible for general aoe spell focusing 2019-08-04 11:15:45 +02:00
Ovahlord
4c06f48121 Core/Spells: Fix an infinite loop caused by a mix of item 25498 and liquid damage (ported commit: 9b292f4369) 2019-07-29 10:50:42 +02:00
Ovahlord
7cbd370c7d Core: fixed another warning and fixed build 2019-07-25 01:17:52 +02:00
Ovahlord
69907a6d6d * Core/Object: Range check vol. 2 (#23226) (ported commit: 78070163dc)
* Core/Object: Fix all missing parts for #23062
2019-05-05 00:34:40 +02:00
Ovahlord
eefa94a5fe Core/Creatures: refactored sparring handling and added all data for 85% health sparring 2019-04-28 23:18:48 +02:00
Ovahlord
e5d59d5f98 Core/Object: Range check (#23179) (ported commit: 32e1de39a2) 2019-04-26 18:41:31 +02:00
jackpoz
738aa92782 Core/Spells: Adjust range checks to GameObject targets 2019-04-26 18:01:19 +02:00
jackpoz
85bf4daf45 Core/Spells: Adjust range checks to GameObject targets 2019-04-26 18:01:12 +02:00
jackpoz
d99de4db33 Core/Spells: Add range checks to GameObject targets
Close #23062
Patch by robinsch
2019-04-26 18:01:05 +02:00
Ovahlord
ab0d17d437 Core/Spells: improved logic for adding additional ticks to haste affected auras 2019-03-05 06:22:35 +01:00