Core/Spells: do not set a beacon guid for channeled spells to match sniff behaivior

This commit is contained in:
Ovahlord
2020-01-27 12:48:35 +01:00
parent 37fae4e57a
commit 6bd0412f73

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@@ -4718,7 +4718,6 @@ void Spell::SendChannelStart(uint32 duration)
castFlags |= CAST_FLAG_HEAL_PREDICTION;
WorldPackets::Spells::SpellHealPrediction predict;
predict.BeaconGUID = m_caster->GetGUID();
predict.Type = DIRECT_DAMAGE;
predict.Points = predictedHealing;
packet.HealPrediction.emplace(channelTarget, predict);