kaelima
bdfae83898
Core/Creature: Added DB support for UNIT_FIELD_FLAGS_2. Thanks cyberbrest
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- Added more flags to UnitFlags2 enum (Thanks wpp)
2012-08-30 04:52:56 +02:00
Spp
4a5a077b65
Core/Logging: Use prepared statements in AppenderDB
2012-08-06 13:36:34 +02:00
Vincent-Michael
cc0ff69ca4
Core/Commands:
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* Add remove support for disable command
* Add quest disables support
* Add check for no existent entry
* Fix problems with flags 0
* Fix code style
2012-08-05 02:02:35 +02:00
Alternative
dc7030ced6
Some codestyle changes.
2012-08-02 16:47:28 -04:00
Alternative
f303782de4
Added disable commands.
2012-08-02 16:33:35 -04:00
Shauren
4df39dae95
Core/AuctionHouse: Refactored and corrected building auction mail messages
2012-07-19 15:33:14 +02:00
NNN666
e757ebf6ba
Core/Player: Fix issues with 'ignore this slot' option on equipment manager usage
2012-07-13 16:27:11 +02:00
Shauren
c7775c8d72
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
2012-06-07 23:20:57 +02:00
kaelima
f34e650fe0
Core/Accounts: Delete all bans related to an account when it has been deleted.
2012-05-06 02:37:31 +02:00
kaelima
7f51c399c6
Core/DBLayer: CHAR_DEL_CHAR_AURA_FROZEN query should be asynchronous
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Closes issue #6273
Also corrected one opcode name in Opcodes.cpp (changes nothing)
2012-04-30 02:07:59 +02:00
kaelima
7f903edcd9
Core/DBLayer: Fix two crashes when using pdump command
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Closes #6107
2012-04-09 03:33:46 +02:00
Nay
3d83f663f6
Core/Tickets: Add report time and current latency to lag_reports table
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It's a tiny bit more useful now.
2012-04-07 19:12:14 +01:00
Shauren
d9451cedd8
Core/World: Add character name data after loading PlayerDump
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Closes #3653
Note: Manual changes in database while the server is running are not advised thus not supported
2012-04-03 00:02:58 +02:00
Nay
b7f7e3118c
Core/DBLayer: More type fixes
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Thanks to Vasago for the help in spotting the errors
Thanks to Subv as well (so he doesn't feel lonely)
2012-04-01 22:41:47 +01:00
Nay
91c7b5d2ca
Core/DBLayer: Delete a triplicated prepared statement (LoginDatabase)
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Thanks to Anubiss for spotting it
2012-03-31 15:48:40 +01:00
Nay
c71f75e9ca
Core/Logging: Fix a typo in DebugLogFilters - Database & AI
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Thanks to Garthog for finding it
2012-03-31 15:13:56 +01:00
Shauren
5843851559
Core/DBLayer: More prepared statement corrections
2012-03-29 23:22:10 +02:00
click
6237ddac34
Partially revert a36a0a77ef.
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Cleaning databases for old/deprecated and expired quests should never be a
developers choice specifically. This should be done by admins, not developers,
through the use of the already existing paramters found in the worldserver config :
CleanCharacterDB / PersistentCharacterCleanFlags
An adjustment to the respective questloader prepared statement has been done to
accomodate for the earlier change (by not loading such quests into memory at all).
Documentation for how this cleanup-procedures work already exists in the core :
doc/CharacterDBCleanup.txt.
2012-03-28 19:31:06 +02:00
leak
830a7fb08b
Core/DBLayer: Restore pet loading
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closes #5878
2012-03-26 18:58:24 +02:00
leak
b1ca1ee5ec
Core/DBLayer: Convert PAppend() queries to prepared statements No.4 NOTE:
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Most of the cores queries have been converted to prepared statements now. If your code contains queries, please either use the exiting or implement new statements.
The only exclusions are one-time queries (e.g. for core startup) and queries that can't be prepared due to limitations.
2012-03-26 15:47:37 +02:00
kaelima
19f821d00a
Auth/Realmlist: Make use of RealmFlags and rename color to flag (core- and dbwise)
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Also fix connecting with realmflag & 4
2012-03-26 05:14:10 +02:00
leak
eb1af30399
Core/DBLayer: Convert PAppend() queries to prepared statements No.3
2012-03-25 20:20:25 +02:00
leak
71c02fb54d
Core/DBLayer: Convert PAppend() queries to prepared statements No.2
2012-03-25 18:32:26 +02:00
leak
4e6fce1112
Core/DBLayer: Typo on query conversion
2012-03-25 16:34:09 +02:00
leak
c6cbe4c77c
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
2012-03-25 16:25:06 +02:00
leak
61691d7698
Core/DBLayer: Restore pinfo timestamp output (Prepared statment results don't deliver TIMESTAMP as string)
2012-03-25 00:00:16 +01:00
leak
47a597d406
Core/DBLayer: Query should actually be available on both sync and async mysql connections
2012-03-24 17:32:00 +01:00
leak
cddf1dcf03
Core/DBLayer: Prepare statement on the right connection
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fixes #5862
2012-03-24 14:54:24 +01:00
leak
12e55a04bb
Core/DBLayer: Convert PQuery() queries to prepared statements
2012-03-24 01:25:08 +01:00
leak
178c658363
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
2012-03-19 18:09:13 +01:00
leak
847b4366f3
Core/DBLayer: Convert PExecute() queries to prepared statements
2012-03-19 16:48:08 +01:00
Shauren
6ce46624d2
Core/Calendar: Fixed crash happening when inviting an offline player to an event
2012-02-25 11:14:19 +01:00
leak
8e3a4b956e
Core/Warden: Base implementation for Warden functionality
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Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table
Credits to TOM_RUS
2012-02-19 13:51:16 +01:00
click
5411e1ce52
Core: Clean up whitespace and tabs in the base sourcetree
2012-02-18 16:52:08 +01:00
leak
0fbb86f221
Core/DBLayer: Restore removal and cleanup of respawn times of expired instances
2012-01-30 00:31:06 +01:00
Subv2112
f4075f0f94
Core/LFG:
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Fix priority of the player when its added to the lfg group
Better implementation of the Dungeon Deserter debuff
Rewrite the NeedBeforeGreed loot
Fixed players being shown as Unknown Entity when entering the lfg group
Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2012-01-14 17:37:28 +01:00
Shauren
0c2dd2dc7f
Core/Events: Fixed crash when loading character_queststatus_seasonal
2012-01-06 14:57:01 +01:00
kandera
46fb199ee1
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
2012-01-04 07:59:32 -05:00
leak
73f79c41a1
Core/DBLayer: Couple fixes
2012-01-02 20:29:22 +01:00
leak
ced346076b
Merge pull request #4567 from Kiperr/master
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Happy new year!
2011-12-31 16:13:28 -08:00
leak
cdbeb42e0f
Core/DBLayer: Refactor prepared statement defines to new format (char db)
2012-01-01 01:09:38 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
leak
73cf793e56
Core/DBLayer: Refactor prepared statement defines Note:
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The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak
ff8874574f
Core/DBLayer: Convert another Execute() query to a prepared statement
2011-12-31 19:51:48 +01:00
leak
b39857a15d
Core/DBLayer: Convert PExecute() queries to prepared statements No. 4
2011-12-31 19:06:24 +01:00
Machiavelli
81914422e9
Core/DBLayer: Use column names in prepared statements to prevent avoidable prepare errors
2011-12-31 15:16:38 +01:00
leak
8adac3f246
Core/DBLayer: Convert PExecute() queries to prepared statements No. 3
2011-12-31 00:32:05 +01:00
Venugh
882ebe2b8e
Core/World: Convert Execute to PreparedStatement from Battleground random.
2011-12-27 01:04:12 +01:00
Venugh
cab508b4c8
Convert a Execute to a PreparedStatement.
2011-12-27 00:56:42 +01:00
leak
e646dbb3cd
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
2011-12-27 00:29:48 +01:00